restructure project
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66
include/td/protocol/Protocol.h
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66
include/td/protocol/Protocol.h
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#pragma once
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#include "td/misc/DataBuffer.h"
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#include <memory>
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namespace td {
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namespace protocol {
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class PacketHandler;
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enum class PacketType : std::uint8_t {
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// client --> server
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PlayerLogin = 0,
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SelectTeam,
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SpawnMob,
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SendMobs,
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PlaceTower,
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// client <-- server
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PlayerJoin,
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PlayerLeave,
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WorldBeginData,
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WorldData,
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UpdateMoney,
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UpdateEXP,
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UpdateLobbyTime,
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UpdateGameState,
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PlayerList,
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ConnectionInfo,
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UpdatePlayerTeam,
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ServerTps,
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WorldAddTower,
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UpdateMobStates,
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UpdateCastleLife,
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// client <--> server
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KeepAlive,
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Disconnect,
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UpgradeTower,
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RemoveTower,
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PlayerBuyItem,
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PlayerBuyMobUpgrade,
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PACKET_COUNT
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};
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class Packet {
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public:
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Packet() {}
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virtual ~Packet() {}
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virtual DataBuffer Serialize(bool packetID = true) const = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual PacketType GetType() const = 0;
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std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
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};
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typedef std::unique_ptr<Packet> PacketPtr;
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} // namespace protocol
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} // namespace td
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