restructure project
This commit is contained in:
49
include/td/protocol/PacketHandler.h
Normal file
49
include/td/protocol/PacketHandler.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include "td/protocol/Protocol.h"
|
||||
#include "td/protocol/PacketsForward.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PacketDispatcher;
|
||||
|
||||
class PacketHandler {
|
||||
private:
|
||||
PacketDispatcher* m_Dispatcher;
|
||||
public:
|
||||
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
|
||||
virtual ~PacketHandler() {}
|
||||
|
||||
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
|
||||
|
||||
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
||||
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
||||
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
||||
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
||||
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const SelectTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
||||
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
||||
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateExpPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldDataPacket* packet) {}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user