restructure project
This commit is contained in:
71
include/td/game/BaseGame.h
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71
include/td/game/BaseGame.h
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#pragma once
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#include "td/game/Team.h"
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#include "td/game/World.h"
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#include "td/game/Player.h"
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namespace td {
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namespace game {
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enum class GameState : std::uint8_t {
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Lobby,
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Game,
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EndGame,
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Disconnected,
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Closed
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};
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typedef std::map<std::uint8_t, Player> PlayerList;
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class GameListener {
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public:
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virtual void OnPlayerJoin(PlayerID player) {}
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virtual void OnPlayerLeave(PlayerID player) {}
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virtual void OnGameStateUpdate(GameState newState) {}
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virtual void OnGameBegin() {}
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virtual void OnGameEnd() {}
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virtual void OnGameClose() {}
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};
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typedef utils::ObjectNotifier<GameListener> GameNotifier;
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class Game : public GameNotifier {
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protected:
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World* m_World;
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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public:
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Game(World* world);
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virtual ~Game();
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virtual void Tick(std::uint64_t delta);
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Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
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const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
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Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
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const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
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Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
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const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
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GameState GetGameState() const { return m_GameState; }
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void SetGameState(GameState gameState) { m_GameState = gameState; };
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const World* GetWorld() const { return m_World; }
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World* GetWorld() { return m_World; }
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const PlayerList& GetPlayers() const { return m_Players; }
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PlayerList& GetPlayers() { return m_Players; }
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const Player* GetPlayerById(PlayerID id) const;
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Player* GetPlayerById(PlayerID id);
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const TeamList& GetTeams() const { return m_Teams; }
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};
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} // namespace game
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} // namespace td
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25
include/td/game/GameManager.h
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25
include/td/game/GameManager.h
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/*
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* GameManager.h
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*
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* Created on: 4 nov. 2020
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* Author: simon
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*/
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#ifndef GAME_GAMEMANAGER_H_
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#define GAME_GAMEMANAGER_H_
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namespace GameManager {
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void Render();
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void Init();
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void Destroy();
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void Tick();
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void StartServer();
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}
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#endif /* GAME_GAMEMANAGER_H_ */
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262
include/td/game/Mobs.h
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262
include/td/game/Mobs.h
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#pragma once
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#include "td/Defines.h"
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#include "Towers.h"
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#include "Types.h"
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#include "Team.h"
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#include "td/misc/ObjectNotifier.h"
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#include <vector>
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#include <memory>
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namespace td {
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Stun,
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Fire,
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Poison,
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Heal,
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};
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enum class MobType : std::uint8_t {
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Zombie = 0,
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Spider,
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Skeleton,
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Pigman,
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Creeper,
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Silverfish,
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Blaze,
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Witch,
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Slime,
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Giant,
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MOB_COUNT
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};
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typedef std::uint32_t MobID;
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typedef std::uint8_t MobLevel;
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typedef std::vector<TowerType> TowerImmunities;
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typedef std::vector<EffectType> EffectImmunities;
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class MobStats {
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private:
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float m_Damage;
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float m_Speed;
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Vec2f m_Size;
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std::uint16_t m_MoneyCost;
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std::uint16_t m_ExpCost;
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std::uint16_t m_MaxLife;
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std::uint16_t m_ExpReward;
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public:
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MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
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std::uint16_t expCost, std::uint16_t expReward,
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std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
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m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
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m_MaxLife(maxLife), m_ExpReward(expReward) {
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}
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float GetDamage() const { return m_Damage; }
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float GetMovementSpeed() const { return m_Speed; }
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const Vec2f& GetSize() const { return m_Size; }
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std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
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std::uint16_t GetExpCost() const { return m_ExpCost; }
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std::uint16_t GetExpReward() const { return m_ExpReward; }
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std::uint16_t GetMaxLife() const { return m_MaxLife; }
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};
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struct EffectDuration {
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EffectType type;
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float duration; // in seconds
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Tower* tower; // the tower that gived the effect
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};
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const MobStats* GetMobStats(MobType type, std::uint8_t level);
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const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
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const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
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class Mob : public utils::shape::Rectangle {
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protected:
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float m_Health;
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private:
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MobID m_ID;
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PlayerID m_Sender;
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MobLevel m_Level;
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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float m_HitCooldown;
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectHealTimer;
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TeamCastle* m_CastleTarget;
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utils::CooldownTimer m_AttackTimer;
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_HitCooldown(0), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
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}
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virtual MobType GetType() const = 0;
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virtual void Tick(std::uint64_t delta, World* world);
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virtual bool OnDeath(World* world) { return true; }
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MobID GetMobID() const { return m_ID; }
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const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
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const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
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PlayerID GetSender() const { return m_Sender; }
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MobLevel GetLevel() const { return m_Level; }
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const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
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void SetHealth(float newHealth) { m_Health = newHealth; }
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float GetHealth() const { return m_Health; }
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bool IsDead() const { return m_Health <= 0; }
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bool IsAlive() const { return m_Health > 0; }
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const Tower* GetLastDamageTower() { return m_LastDamage; }
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bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
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void Damage(float dmg, const Tower* damager) {
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m_Health = std::max(0.0f, m_Health - dmg);
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m_LastDamage = damager;
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m_HitCooldown = 0.1;
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}
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void Heal(float heal) {
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m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal);
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}
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void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
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bool IsImmuneTo(TowerType type);
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bool IsImmuneTo(EffectType type);
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void AddEffect(EffectType type, float durationSec, Tower* tower);
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bool HasEffect(EffectType type);
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bool HasTakenDamage() { return m_HitCooldown > 0; }
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float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
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float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
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Direction GetDirection() const { return m_Direction; }
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void SetDirection(Direction dir) { m_Direction = dir; }
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protected:
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void InitMob() {
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m_Health = static_cast<float>(GetStats()->GetMaxLife());
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SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
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}
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private:
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void UpdateEffects(std::uint64_t delta, World* world);
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void AttackCastle(std::uint64_t delta, World* world);
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void Move(std::uint64_t delta, World* world);
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void Walk(std::uint64_t delta, World* world);
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void MoveBack(const TeamCastle& castle, World* world);
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void ChangeDirection(const WalkableTile& tile, World* world);
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bool IsTouchingCastle(const TeamCastle& castle) const;
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EffectDuration& GetEffect(EffectType type);
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};
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typedef std::shared_ptr<Mob> MobPtr;
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class Zombie : public Mob {
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public:
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Zombie; }
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};
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class Spider : public Mob {
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public:
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Spider; }
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};
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class Skeleton : public Mob {
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public:
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Skeleton; }
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};
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class PigMan : public Mob {
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public:
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Pigman; }
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};
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class Creeper : public Mob {
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public:
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Creeper; }
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};
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class Silverfish : public Mob {
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public:
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Silverfish; }
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};
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class Blaze : public Mob {
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public:
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Blaze; }
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};
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class Witch : public Mob {
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public:
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Witch; }
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};
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class Slime : public Mob {
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public:
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Slime; }
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};
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class Giant : public Mob {
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public:
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
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virtual MobType GetType() const { return MobType::Giant; }
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};
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namespace MobFactory {
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MobPtr CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
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std::string GetMobName(MobType type);
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}
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class MobListener {
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public:
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virtual void OnMobSpawn(Mob* mob) {}
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virtual void OnMobDie(Mob* mob) {}
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virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
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virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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};
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typedef utils::ObjectNotifier<MobListener> MobNotifier;
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} // namespace game
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} // namespace td
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51
include/td/game/Player.h
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51
include/td/game/Player.h
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@@ -0,0 +1,51 @@
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#pragma once
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#include <string>
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#include "td/game/Team.h"
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#include "td/game/PlayerUpgrades.h"
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namespace td {
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namespace game {
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class Player {
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private:
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TeamColor m_TeamColor;
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PlayerUpgrades m_Upgrades;
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std::uint32_t m_Gold;
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std::uint32_t m_Exp;
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std::string m_Name;
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PlayerID m_ID;
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public:
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Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
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const std::string& GetName() const { return m_Name; }
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void SetName(const std::string& name) { m_Name = name; }
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TeamColor GetTeamColor() const { return m_TeamColor; }
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void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
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std::uint32_t GetGold() const { return m_Gold; }
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void SetGold(std::uint32_t gold) { m_Gold = gold; }
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void AddGold(std::uint32_t gold) { m_Gold += gold; }
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void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
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std::uint32_t GetExp() const { return m_Exp; }
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void SetExp(std::uint32_t exp) { m_Exp = exp; }
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void AddExp(std::uint32_t exp) { m_Exp += exp; }
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void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
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const PlayerUpgrades& getUpgrades() const { return m_Upgrades; }
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PlayerUpgrades& getUpgrades() { return m_Upgrades; }
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bool HasEnoughGold(std::uint32_t gold) const { return m_Gold >= gold; }
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bool HasEnoughExp(std::uint32_t exp) const { return m_Exp >= exp; }
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PlayerID GetID() const { return m_ID; }
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};
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} // namespace game
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} // namespace td
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34
include/td/game/PlayerUpgrades.h
Normal file
34
include/td/game/PlayerUpgrades.h
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@@ -0,0 +1,34 @@
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#pragma once
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#include "Mobs.h"
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namespace td {
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namespace game {
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class PlayerUpgrades {
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private:
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std::uint8_t m_ClickerLevel;
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std::uint8_t m_GoldPerSecond;
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std::array<std::uint8_t, static_cast<std::size_t>(MobType::MOB_COUNT)> m_MobsUpgradeLevel;
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public:
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static const int MAX_MOB_LEVEL = 5;
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static const int MAX_CLICKER_LEVEL = 3;
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PlayerUpgrades() : m_ClickerLevel(1), m_GoldPerSecond(5) {}
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std::uint8_t GetClickerLevel() const { return m_ClickerLevel; }
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std::uint8_t GetMobUpgradeLevel(MobType mob) const { return m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob)); }
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std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
|
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void UpgradeMob(MobType mob) {
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std::uint8_t& mobLevel = m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob));
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mobLevel = std::min(mobLevel + 1, MAX_MOB_LEVEL);
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}
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void UpgradeClicker() { m_ClickerLevel = std::min(m_ClickerLevel + 1, MAX_CLICKER_LEVEL); }
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void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
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};
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} // namespace game
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} // namespace td
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92
include/td/game/Team.h
Normal file
92
include/td/game/Team.h
Normal file
@@ -0,0 +1,92 @@
|
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#pragma once
|
||||
|
||||
#include "Types.h"
|
||||
|
||||
#include "td/misc/Shapes.h"
|
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|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class Player;
|
||||
|
||||
enum class TeamColor : std::int8_t {
|
||||
None = -1,
|
||||
Red,
|
||||
Blue
|
||||
};
|
||||
|
||||
class Spawn : public utils::shape::Rectangle {
|
||||
private:
|
||||
Direction m_Direction;
|
||||
public:
|
||||
Spawn() {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
|
||||
void SetDirection(Direction direction) { m_Direction = direction; }
|
||||
};
|
||||
|
||||
class Team;
|
||||
|
||||
class TeamCastle : public utils::shape::Rectangle {
|
||||
private:
|
||||
const Team* m_Team;
|
||||
float m_Life;
|
||||
public:
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
|
||||
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
TeamCastle() : TeamCastle(nullptr) {}
|
||||
|
||||
float GetLife() const { return m_Life; }
|
||||
|
||||
const Team* GetTeam() const { return m_Team; }
|
||||
void SetTeam(const Team* team) { m_Team = team; }
|
||||
|
||||
void SetLife(float life) { m_Life = life; }
|
||||
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
|
||||
void SetShape(utils::shape::Rectangle rect) {
|
||||
SetCenter(rect.GetCenter());
|
||||
SetSize(rect.GetSize());
|
||||
}
|
||||
};
|
||||
|
||||
class Team {
|
||||
private:
|
||||
std::vector<Player*> m_Players;
|
||||
TeamColor m_Color;
|
||||
Spawn m_Spawn;
|
||||
TeamCastle m_TeamCastle;
|
||||
public:
|
||||
Team(TeamColor color);
|
||||
|
||||
void AddPlayer(Player* newPlayer);
|
||||
void RemovePlayer(const Player* player);
|
||||
|
||||
TeamColor GetColor() const;
|
||||
|
||||
const Spawn& GetSpawn() const { return m_Spawn; }
|
||||
Spawn& GetSpawn() { return m_Spawn; }
|
||||
|
||||
const TeamCastle& GetCastle() const { return m_TeamCastle; }
|
||||
TeamCastle& GetCastle() { return m_TeamCastle; }
|
||||
|
||||
std::uint8_t GetPlayerCount() const;
|
||||
};
|
||||
|
||||
typedef std::array<Team, 2> TeamList;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
266
include/td/game/Towers.h
Normal file
266
include/td/game/Towers.h
Normal file
@@ -0,0 +1,266 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include "td/misc/Time.h"
|
||||
#include "td/misc/Shapes.h"
|
||||
|
||||
#include "td/game/Types.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World;
|
||||
class Mob;
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerType : std::uint8_t {
|
||||
Archer = 0,
|
||||
Ice,
|
||||
Sorcerer,
|
||||
Zeus,
|
||||
Mage,
|
||||
Artillery,
|
||||
Quake,
|
||||
Poison,
|
||||
|
||||
Leach,
|
||||
Turret,
|
||||
Necromancer,
|
||||
|
||||
TowerCount
|
||||
};
|
||||
|
||||
enum class TowerSize : std::uint8_t {
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
};
|
||||
|
||||
enum class TowerPath : std::uint8_t {
|
||||
Top = 0,
|
||||
Base, // Base Path
|
||||
Bottom
|
||||
};
|
||||
|
||||
class TowerStats {
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range) {
|
||||
}
|
||||
|
||||
float GetDamageRate() const { return m_Rate; }
|
||||
float GetDamage() const { return m_Damage; }
|
||||
std::uint8_t GetRange() const { return m_Range; }
|
||||
};
|
||||
|
||||
class TowerLevel {
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
public:
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t GetLevel() const { return m_Level; }
|
||||
TowerPath GetPath() const { return m_Path; }
|
||||
|
||||
void SetLevel(std::uint8_t level) { m_Level = level; }
|
||||
void SetPath(TowerPath path) { m_Path = path; }
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
|
||||
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
|
||||
}
|
||||
};
|
||||
|
||||
const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
|
||||
|
||||
typedef std::uint16_t TowerID;
|
||||
|
||||
class Tower : public utils::shape::Circle {
|
||||
private:
|
||||
TowerID m_ID;
|
||||
TowerType m_Type;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
protected:
|
||||
utils::CooldownTimer m_Timer;
|
||||
public:
|
||||
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
|
||||
m_Timer(GetStats()->GetDamageRate() * 1000) { // converting seconds to millis
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual TowerSize GetSize() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
|
||||
void Upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.SetLevel(level);
|
||||
m_Level.SetPath(path);
|
||||
m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.Reset();
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
std::uint16_t GetID() const { return m_ID; }
|
||||
const TowerLevel& GetLevel() const { return m_Level; }
|
||||
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
|
||||
PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
bool IsMobInRange(MobPtr mob);
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tower> TowerPtr;
|
||||
|
||||
namespace TowerFactory {
|
||||
|
||||
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
std::string GetTowerName(TowerType type);
|
||||
|
||||
} // namespace TowerFactory
|
||||
|
||||
|
||||
class TowerInfo {
|
||||
private:
|
||||
std::string m_Name, m_Description;
|
||||
bool m_IsBigTower;
|
||||
public:
|
||||
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)), m_IsBigTower(big) {
|
||||
}
|
||||
|
||||
const std::string& GetName() const { return m_Name; }
|
||||
const std::string& GetDescription() const { return m_Description; }
|
||||
|
||||
bool IsBigTower() const { return m_IsBigTower; }
|
||||
};
|
||||
|
||||
const TowerInfo& GetTowerInfo(TowerType type);
|
||||
|
||||
// ---------- Little Towers ----------
|
||||
|
||||
class LittleTower : public Tower {
|
||||
public:
|
||||
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize GetSize() const { return TowerSize::Little; }
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class ArcherTower : public LittleTower {
|
||||
public:
|
||||
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
constexpr static float ExplosionRadius = 1.5f;
|
||||
constexpr static float FireDurationSec = 10.0f;
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Archer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class IceTower : public LittleTower {
|
||||
public:
|
||||
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Ice; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class MageTower : public LittleTower {
|
||||
public:
|
||||
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Mage; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class PoisonTower : public LittleTower {
|
||||
public:
|
||||
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Poison; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class QuakeTower : public LittleTower {
|
||||
public:
|
||||
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Quake; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ArtilleryTower : public LittleTower {
|
||||
public:
|
||||
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Artillery; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class SorcererTower : public LittleTower {
|
||||
public:
|
||||
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Sorcerer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ZeusTower : public LittleTower {
|
||||
public:
|
||||
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Zeus; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
// ---------- Big Towers ----------
|
||||
|
||||
class BigTower : public Tower {
|
||||
public:
|
||||
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize GetSize() const { return TowerSize::Big; }
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class TurretTower : public BigTower {
|
||||
public:
|
||||
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Turret; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class NecromancerTower : public BigTower {
|
||||
public:
|
||||
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Necromancer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class LeachTower : public BigTower {
|
||||
public:
|
||||
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Leach; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
21
include/td/game/Types.h
Normal file
21
include/td/game/Types.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// include Log for every files
|
||||
#include "td/misc/Log.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class Direction : std::uint8_t {
|
||||
PositiveX = 1 << 0,
|
||||
NegativeX = 1 << 1,
|
||||
PositiveY = 1 << 2,
|
||||
NegativeY = 1 << 3,
|
||||
};
|
||||
|
||||
typedef std::uint8_t PlayerID;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
245
include/td/game/World.h
Normal file
245
include/td/game/World.h
Normal file
@@ -0,0 +1,245 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <array>
|
||||
|
||||
#include "Mobs.h"
|
||||
#include "Team.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
struct ChunkCoord {
|
||||
std::int16_t x, y;
|
||||
|
||||
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
|
||||
return first.x == other.x && first.y == other.y;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<td::game::ChunkCoord> {
|
||||
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
|
||||
return std::hash<std::int16_t>()(key.x << 16 | key.y);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class WorldBeginDataPacket;
|
||||
class WorldDataPacket;
|
||||
|
||||
}
|
||||
|
||||
namespace game {
|
||||
|
||||
class Game;
|
||||
|
||||
enum class TileType : std::uint8_t {
|
||||
None = 0,
|
||||
Tower,
|
||||
Walk,
|
||||
Decoration,
|
||||
/*Heal,
|
||||
Lava,
|
||||
Bedrock,
|
||||
Freeze,
|
||||
Ice,*/
|
||||
};
|
||||
|
||||
static constexpr Color BLACK{ 0, 0, 0 };
|
||||
static constexpr Color WHITE{ 255, 255, 255 };
|
||||
|
||||
static constexpr Color RED{ 255, 0, 0 };
|
||||
static constexpr Color GREEN{ 0, 255, 0 };
|
||||
static constexpr Color BLUE{ 0, 0, 255 };
|
||||
|
||||
struct Tile {
|
||||
virtual TileType GetType() const = 0;
|
||||
};
|
||||
|
||||
struct TowerTile : Tile {
|
||||
std::uint8_t color_palette_ref;
|
||||
TeamColor team_owner;
|
||||
|
||||
virtual TileType GetType() const { return TileType::Tower; }
|
||||
};
|
||||
|
||||
struct WalkableTile : Tile {
|
||||
Direction direction;
|
||||
|
||||
virtual TileType GetType() const { return TileType::Walk; }
|
||||
};
|
||||
|
||||
struct DecorationTile : Tile {
|
||||
std::uint16_t color_palette_ref;
|
||||
|
||||
virtual TileType GetType() const { return TileType::Decoration; }
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tile> TilePtr;
|
||||
typedef std::vector<std::uint16_t> ChunkPalette;
|
||||
|
||||
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
|
||||
|
||||
typedef std::uint32_t TileIndex;
|
||||
|
||||
//32 x 32 area
|
||||
struct Chunk {
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
|
||||
|
||||
// stores index of tile palette
|
||||
ChunkData tiles{ 0 };
|
||||
ChunkPalette palette;
|
||||
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
|
||||
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
|
||||
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
|
||||
return 0;
|
||||
return palette.at(chunkPaletteIndex);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
||||
typedef std::array<Color, 2> TowerTileColorPalette;
|
||||
|
||||
typedef std::vector<TilePtr> TilePalette;
|
||||
|
||||
typedef std::vector<MobPtr> MobList;
|
||||
|
||||
typedef std::array<Color, 2> SpawnColorPalette;
|
||||
|
||||
typedef std::vector<TowerPtr> TowerList;
|
||||
|
||||
class WorldListener {
|
||||
public:
|
||||
WorldListener() {}
|
||||
|
||||
virtual void OnTowerAdd(TowerPtr tower) {}
|
||||
virtual void OnTowerRemove(TowerPtr tower) {}
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
|
||||
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
|
||||
};
|
||||
|
||||
typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
|
||||
|
||||
class World : public WorldListener, public MobListener {
|
||||
protected:
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
MobList m_Mobs;
|
||||
|
||||
TowerList m_Towers;
|
||||
|
||||
Game* m_Game;
|
||||
|
||||
WorldNotifier m_WorldNotifier;
|
||||
MobNotifier m_MobNotifier;
|
||||
public:
|
||||
World(Game* game);
|
||||
|
||||
bool LoadMap(const protocol::WorldBeginDataPacket* worldHeader);
|
||||
bool LoadMap(const protocol::WorldDataPacket* worldData);
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
void Tick(std::uint64_t delta);
|
||||
|
||||
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
|
||||
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
TowerPtr RemoveTower(TowerID id);
|
||||
|
||||
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
|
||||
|
||||
const TowerTileColorPalette& GetTowerTileColorPalette() const { return m_TowerPlacePalette; }
|
||||
const Color& GetWalkableTileColor() const { return m_WalkablePalette; }
|
||||
const std::vector<Color>& GetDecorationPalette() const { return m_DecorationPalette; }
|
||||
const Color& GetBackgroundColor() const { return m_Background; }
|
||||
|
||||
const TilePalette& GetTilePalette() const { return m_TilePalette; }
|
||||
|
||||
TilePtr GetTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return nullptr;
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
|
||||
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
|
||||
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
|
||||
|
||||
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
|
||||
|
||||
const Color& GetSpawnColor(TeamColor color) const { return m_SpawnColorPalette[static_cast<std::size_t>(color)]; }
|
||||
const SpawnColorPalette& GetSpawnColors() const { return m_SpawnColorPalette; }
|
||||
|
||||
const MobList& GetMobList() const { return m_Mobs; }
|
||||
MobList& GetMobList() { return m_Mobs; }
|
||||
|
||||
const Color* GetTileColor(TilePtr tile) const;
|
||||
|
||||
Team& GetRedTeam();
|
||||
const Team& GetRedTeam() const;
|
||||
|
||||
Team& GetBlueTeam();
|
||||
const Team& GetBlueTeam() const;
|
||||
|
||||
Team& GetTeam(TeamColor team);
|
||||
const Team& GetTeam(TeamColor team) const;
|
||||
|
||||
const TeamList& GetTeams() const;
|
||||
|
||||
const TowerList& GetTowers() const { return m_Towers; }
|
||||
TowerPtr GetTowerById(TowerID tower);
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
WorldNotifier& GetWorldNotifier() { return m_WorldNotifier; }
|
||||
MobNotifier& GetMobNotifier() { return m_MobNotifier; }
|
||||
|
||||
// WorldListener
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
|
||||
|
||||
// MobListener
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
|
||||
|
||||
private:
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user