feat: add better mob pathing
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@@ -195,6 +195,7 @@ private:
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void moveMobs(std::uint64_t delta);
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void moveMob(MobPtr mob, std::uint64_t delta);
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void moveBackMob(MobPtr mob, const TeamCastle& castle);
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void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
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bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
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void tickMobs(std::uint64_t delta);
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void cleanDeadMobs();
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