fix: invert maxLife and expReward
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@@ -48,8 +48,8 @@ private:
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std::uint16_t m_ExpReward;
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std::uint16_t m_ExpReward;
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public:
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public:
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MobStats(float damage, float speed, std::uint16_t moneyCost,
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MobStats(float damage, float speed, std::uint16_t moneyCost,
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std::uint16_t expCost, std::uint16_t maxLife,
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std::uint16_t expCost, std::uint16_t expReward,
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std::uint16_t expReward) : m_Damage(damage), m_Speed(speed),
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std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
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m_MoneyCost(moneyCost), m_ExpCost(expCost), m_MaxLife(maxLife),
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m_MoneyCost(moneyCost), m_ExpCost(expCost), m_MaxLife(maxLife),
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m_ExpReward(expReward) {
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m_ExpReward(expReward) {
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}
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}
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