fix: add mob spawn border
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@@ -14,6 +14,8 @@ private:
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game::TowerID m_CurrentTowerID;
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Server* m_Server;
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public:
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static constexpr float MobSpawnBorder = 0.01f;
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ServerWorld(Server* server, ServerGame* game);
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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