refactor: format

This commit is contained in:
2021-11-14 12:04:11 +01:00
parent 004b9b714d
commit 44922d1819

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@@ -64,9 +64,8 @@ bool create() {
glContext = SDL_GL_CreateContext(window); glContext = SDL_GL_CreateContext(window);
if (!glContext) if (!glContext) {
{ std::cerr << "Could not create context! SDL error: " << SDL_GetError() << std::endl;
std::cerr << "Could not create context! SDL reports error: " << SDL_GetError() << std::endl;
return false; return false;
} }