refactor: removed unused code
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@@ -9,15 +9,11 @@
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#include <iostream>
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#include <iostream>
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#define WRITE_MAP 0
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namespace td {
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namespace td {
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namespace game {
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namespace game {
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World::World(Game* game) : m_Game(game) {
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World::World(Game* game) : m_Game(game) {
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#if WRITE_MAP
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loadMapFromFile("");
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#endif
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}
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}
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TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
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TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
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