refactor: removed unused code

This commit is contained in:
2021-10-10 12:32:10 +02:00
parent 5d7ec91ec5
commit 3e11369931

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@@ -9,15 +9,11 @@
#include <iostream>
#define WRITE_MAP 0
namespace td {
namespace game {
World::World(Game* game) : m_Game(game) {
#if WRITE_MAP
loadMapFromFile("");
#endif
}
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {