kinda 3d
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@@ -86,7 +86,7 @@ void WorldRenderer::RenderMobs() const {
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for (game::MobPtr mob : m_World->GetMobList()) {
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Renderer::Model model;
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model.vao = m_MobVao.get();
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model.positon = { mob->GetCenterX(), mob->GetCenterY() };
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model.positon = { mob->GetCenterX(), 0, mob->GetCenterY() };
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model.color = mob->HasTakenDamage() ? Vec3f{ 1, 0.5, 0.5 } : Vec3f{ 1, 1, 1 };
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m_Renderer->RenderModel(model);
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}
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@@ -104,7 +104,7 @@ void WorldRenderer::RenderTileSelect() const {
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Renderer::Model tileSelectModel;
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tileSelectModel.vao = m_SelectTileVao.get();
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tileSelectModel.positon = { std::floor(m_CursorPos.x), std::floor(m_CursorPos.y) };
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tileSelectModel.positon = { std::floor(m_CursorPos.x), 0, std::floor(m_CursorPos.y) };
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m_Renderer->RenderModel(tileSelectModel);
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}
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