load basic 3d model
This commit is contained in:
@@ -28,7 +28,8 @@ private:
|
||||
client::ClientGame* m_Client;
|
||||
Renderer* m_Renderer;
|
||||
game::World* m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||
std::unique_ptr<Renderer::Model> m_MobModel, m_SelectTileModel;
|
||||
Vec2f m_CamPos;
|
||||
Vec2f m_CursorPos;
|
||||
Vec2f m_HoldCursorPos;
|
||||
|
||||
Reference in New Issue
Block a user