load basic 3d model
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@@ -29,7 +29,8 @@ public:
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static constexpr float m_MouseSensitivity = 200.0f;
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struct Model {
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GL::VertexArray* vao;
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std::unique_ptr<GL::VertexArray> vao;
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std::unique_ptr<GL::Texture> texture;
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Vec3f positon;
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Vec3f color = { 1, 1, 1 };
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};
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