fixed server world upload
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@@ -120,7 +120,7 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
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SendPacket(&statePacket);
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protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
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protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
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protocol::WorldDataPacket dataPacket(m_Server->GetGame().GetWorld());
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SendPacket(&headerDataPacket);
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SendPacket(&dataPacket);
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