refactor: move tower place detection to World.cpp

This commit is contained in:
2021-09-19 18:20:26 +02:00
parent 3bc58b12a6
commit 3771ea4a27
5 changed files with 54 additions and 51 deletions

View File

@@ -4,6 +4,8 @@
#include <vector> #include <vector>
#include <map> #include <map>
#include <unordered_map> #include <unordered_map>
#include <glm/glm.hpp>
#include "Mobs.h" #include "Mobs.h"
#include "Team.h" #include "Team.h"
@@ -140,7 +142,7 @@ public:
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir); void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TilePtr getTile(std::int32_t x, std::int32_t y); TilePtr getTile(std::int32_t x, std::int32_t y) const;
const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; } const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
const Color& getWalkableTileColor() const { return m_WalkablePalette; } const Color& getWalkableTileColor() const { return m_WalkablePalette; }
@@ -154,6 +156,9 @@ public:
return m_TilePalette.at(index - 1); return m_TilePalette.at(index - 1);
} }
bool CanPlaceLittleTower(const glm::vec2& worldPos) const;
bool CanPlaceBigTower(const glm::vec2& worldPos) const;
const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; } const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; }
const Color& getSpawnColor(TeamColor color) const { return m_SpawnColorPalette[(std::size_t)color]; } const Color& getSpawnColor(TeamColor color) const { return m_SpawnColorPalette[(std::size_t)color]; }

View File

@@ -33,14 +33,12 @@ public:
std::uint32_t getLobbyTime() const { return m_LobbyTime; } std::uint32_t getLobbyTime() const { return m_LobbyTime; }
const game::Player* getPlayer() const { return m_Player; } const game::Player* getPlayer() const { return m_Player; }
const WorldClient& getWorld() const { return m_WorldClient; }
render::Renderer* getRenderer() const { return m_Renderer; } render::Renderer* getRenderer() const { return m_Renderer; }
void PlaceTower(game::TowerType type, const glm::vec2& position); void PlaceTower(game::TowerType type, const glm::vec2& position);
bool CanPlaceLittleTower(const glm::vec2& worldPos);
bool CanPlaceBigTower(const glm::vec2& worldPos);
virtual void HandlePacket(protocol::ConnexionInfoPacket* packet); virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(protocol::PlayerJoinPacket* packet); virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
virtual void HandlePacket(protocol::PlayerLeavePacket* packet); virtual void HandlePacket(protocol::PlayerLeavePacket* packet);

View File

@@ -20,7 +20,7 @@ World::World(Game* game) : m_Game(game) {
#endif #endif
} }
TilePtr World::getTile(std::int32_t x, std::int32_t y) { TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
std::int16_t chunkX = x / Chunk::ChunkWidth; std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight; std::int16_t chunkY = y / Chunk::ChunkHeight;
@@ -389,6 +389,50 @@ const Color* World::getTileColor(TilePtr tile) const {
return nullptr; return nullptr;
} }
bool World::CanPlaceLittleTower(const glm::vec2& worldPos) const {
TilePtr tile = getTile(worldPos.x, worldPos.y);
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
bool World::CanPlaceBigTower(const glm::vec2& worldPos) const {
TilePtr tile = getTile(worldPos.x, worldPos.y);
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
Team& World::getRedTeam() { Team& World::getRedTeam() {
return m_Game->getRedTeam(); return m_Game->getRedTeam();
} }

View File

@@ -116,49 +116,5 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
m_Client->getConnexion().sendPacket(&packet); m_Client->getConnexion().sendPacket(&packet);
} }
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos) {
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos) {
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
} // namespace client } // namespace client
} // namespace td } // namespace td

View File

@@ -111,7 +111,7 @@ void WorldRenderer::changeZoom(float zoomStep) {
} }
void WorldRenderer::click() { void WorldRenderer::click() {
if (m_Client->CanPlaceLittleTower(getClickWorldPos())) { if (m_Client->getWorld().CanPlaceLittleTower(getClickWorldPos())) {
ImGui::OpenPopup("TowerPlace"); ImGui::OpenPopup("TowerPlace");
m_TowerPlacePopupOpened = true; m_TowerPlacePopupOpened = true;
} }
@@ -127,7 +127,7 @@ void WorldRenderer::renderPopups() const {
for (int i = 0; i < (int)game::TowerType::TowerCount; i++) { for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
game::TowerType towerType = game::TowerType(i); game::TowerType towerType = game::TowerType(i);
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType); const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && m_Client->CanPlaceBigTower(getClickWorldPos()))) { if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && m_Client->getWorld().CanPlaceBigTower(getClickWorldPos()))) {
if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) { if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) {
m_Client->PlaceTower(towerType, getClickWorldPos()); m_Client->PlaceTower(towerType, getClickWorldPos());
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();