refactor: move tower place detection to World.cpp

This commit is contained in:
2021-09-19 18:20:26 +02:00
parent 3bc58b12a6
commit 3771ea4a27
5 changed files with 54 additions and 51 deletions

View File

@@ -116,49 +116,5 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
m_Client->getConnexion().sendPacket(&packet);
}
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos) {
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos) {
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
} // namespace client
} // namespace td