refactor: move tower place detection to World.cpp
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@@ -20,7 +20,7 @@ World::World(Game* game) : m_Game(game) {
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#endif
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}
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TilePtr World::getTile(std::int32_t x, std::int32_t y) {
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TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
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std::int16_t chunkX = x / Chunk::ChunkWidth;
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std::int16_t chunkY = y / Chunk::ChunkHeight;
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@@ -389,6 +389,50 @@ const Color* World::getTileColor(TilePtr tile) const {
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return nullptr;
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}
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bool World::CanPlaceLittleTower(const glm::vec2& worldPos) const {
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TilePtr tile = getTile(worldPos.x, worldPos.y);
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if (tile == nullptr) {
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return false;
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}
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if (tile->getType() == game::TileType::Tower) {
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for (int x = -1; x < 2; x++) {
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for (int y = -1; y < 2; y++) {
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game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
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if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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bool World::CanPlaceBigTower(const glm::vec2& worldPos) const {
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TilePtr tile = getTile(worldPos.x, worldPos.y);
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if (tile == nullptr) {
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return false;
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}
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if (tile->getType() == game::TileType::Tower) {
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for (int x = -2; x < 3; x++) {
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for (int y = -2; y < 3; y++) {
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game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
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if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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Team& World::getRedTeam() {
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return m_Game->getRedTeam();
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}
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