refactor: move tower place detection to World.cpp
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@@ -33,14 +33,12 @@ public:
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std::uint32_t getLobbyTime() const { return m_LobbyTime; }
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const game::Player* getPlayer() const { return m_Player; }
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const WorldClient& getWorld() const { return m_WorldClient; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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bool CanPlaceLittleTower(const glm::vec2& worldPos);
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bool CanPlaceBigTower(const glm::vec2& worldPos);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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