refactor: move tower place detection to World.cpp
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@@ -4,6 +4,8 @@
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include "Mobs.h"
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#include "Team.h"
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@@ -140,7 +142,7 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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TilePtr getTile(std::int32_t x, std::int32_t y);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
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const Color& getWalkableTileColor() const { return m_WalkablePalette; }
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@@ -154,6 +156,9 @@ public:
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return m_TilePalette.at(index - 1);
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}
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bool CanPlaceLittleTower(const glm::vec2& worldPos) const;
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bool CanPlaceBigTower(const glm::vec2& worldPos) const;
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const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; }
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const Color& getSpawnColor(TeamColor color) const { return m_SpawnColorPalette[(std::size_t)color]; }
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@@ -33,14 +33,12 @@ public:
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std::uint32_t getLobbyTime() const { return m_LobbyTime; }
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const game::Player* getPlayer() const { return m_Player; }
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const WorldClient& getWorld() const { return m_WorldClient; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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bool CanPlaceLittleTower(const glm::vec2& worldPos);
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bool CanPlaceBigTower(const glm::vec2& worldPos);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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