refactor: use of const reference

This commit is contained in:
2022-01-07 18:30:37 +01:00
parent 784c558840
commit 36a9e1921c

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@@ -526,7 +526,7 @@ private:
game::Direction m_MobDirection; game::Direction m_MobDirection;
public: public:
MobState() {} MobState() {}
MobState(game::MobID id, Point position, float life, game::Direction direction) : MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {} m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {}
game::MobID getMobId() const { return m_MobID; } game::MobID getMobId() const { return m_MobID; }