refactor: use of const reference
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@@ -526,7 +526,7 @@ private:
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game::Direction m_MobDirection;
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public:
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MobState() {}
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MobState(game::MobID id, Point position, float life, game::Direction direction) :
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MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
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m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {}
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game::MobID getMobId() const { return m_MobID; }
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