feat: add end game disconnect
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@@ -232,7 +232,6 @@ public:
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobDie(Mob* mob);
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
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private:
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@@ -14,6 +14,7 @@ private:
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Server* m_Server;
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ServerWorld m_ServerWorld;
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utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
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utils::CooldownTimer m_EndGameCooldown{ 1000 * 10 };
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public:
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ServerGame(Server* server);
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~ServerGame() {}
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@@ -21,6 +21,8 @@ public:
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
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virtual void OnMobDie(game::Mob* mob);
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};
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} // namespace server
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@@ -221,17 +221,6 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
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return false;
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}
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void World::OnMobDie(Mob* mob) {
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if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
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//reward players
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Player* sender = m_Game->getPlayerById(mob->getSender());
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sender->addExp(mob->getStats()->getExpReward());
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Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer->addGold(mob->getStats()->getMoneyCost());
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}
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}
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void World::cleanDeadMobs() {
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// safely remove mobs when unused
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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@@ -12,6 +12,10 @@ void ServerGame::tick(std::uint64_t delta) {
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if (m_GameState == game::GameState::Game) {
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Game::tick(delta);
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updatePlayerStats();
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} else if (m_GameState == game::GameState::EndGame) {
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if (m_EndGameCooldown.update(delta)) {
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notifyListeners(&game::GameListener::OnGameClose);
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}
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}
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}
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@@ -76,18 +80,22 @@ void ServerGame::OnGameStateUpdate(game::GameState newState) {
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m_Server->broadcastPacket(&packet);
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}
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void ServerGame::OnGameEnd() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
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}
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void ServerGame::OnGameClose() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
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}
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void ServerGame::OnGameBegin() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
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startGame();
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}
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void ServerGame::OnGameEnd() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
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m_EndGameCooldown.applyCooldown();
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}
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void ServerGame::OnGameClose() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
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// Disconnect clients
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protocol::DisconnectPacket packet("Game finished");
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m_Server->broadcastPacket(&packet);
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}
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} // namespace game
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} // namespace td
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@@ -55,5 +55,16 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
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return tower;
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}
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void ServerWorld::OnMobDie(game::Mob* mob) {
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if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
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//reward players
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game::Player* sender = m_Game->getPlayerById(mob->getSender());
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sender->addExp(mob->getStats()->getExpReward());
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game::Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer->addGold(mob->getStats()->getMoneyCost());
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}
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}
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} // namespace server
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} // namespace td
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