feat: add end game disconnect

This commit is contained in:
2021-12-13 20:05:20 +01:00
parent 2148c0050c
commit 360258e4cf
6 changed files with 30 additions and 20 deletions

View File

@@ -221,17 +221,6 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
return false;
}
void World::OnMobDie(Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
Player* sender = m_Game->getPlayerById(mob->getSender());
sender->addExp(mob->getStats()->getExpReward());
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer->addGold(mob->getStats()->getMoneyCost());
}
}
void World::cleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {