feat: add end game disconnect
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@@ -221,17 +221,6 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
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return false;
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}
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void World::OnMobDie(Mob* mob) {
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if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
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//reward players
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Player* sender = m_Game->getPlayerById(mob->getSender());
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sender->addExp(mob->getStats()->getExpReward());
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Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer->addGold(mob->getStats()->getMoneyCost());
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}
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}
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void World::cleanDeadMobs() {
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// safely remove mobs when unused
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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