feat: add end game disconnect
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@@ -14,6 +14,7 @@ private:
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Server* m_Server;
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ServerWorld m_ServerWorld;
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utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
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utils::CooldownTimer m_EndGameCooldown{ 1000 * 10 };
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public:
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ServerGame(Server* server);
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~ServerGame() {}
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