feat: add end game disconnect
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@@ -232,7 +232,6 @@ public:
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobDie(Mob* mob);
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
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private:
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