refactor: create MainMenu and GameMenu classes
This commit is contained in:
@@ -25,6 +25,9 @@ public:
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void sendTimeRemaining();
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void tick();
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//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
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static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
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};
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} // namespace server
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@@ -2,6 +2,7 @@
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#include <cstdint>
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#include <map>
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#include <thread>
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#include "network/TCPListener.h"
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#include "protocol/Protocol.h"
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@@ -11,9 +12,6 @@
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#include "ServerConnexion.h"
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#include "Lobby.h"
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//#define LOBBY_WAITING_TIME 2 * 60 * 1000
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#define LOBBY_WAITING_TIME 5 * 1000
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#define SERVER_TPS 20
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#define SERVER_TICK 1000 / SERVER_TPS
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@@ -58,12 +56,14 @@ private:
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ServerGame m_Game{ this };
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Lobby m_Lobby{ this };
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TickCounter m_TickCounter;
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std::thread m_Thread;
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bool m_ServerRunning;
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public:
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Server(const std::string& worldFilePath);
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virtual ~Server() {}
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bool start(std::uint16_t port);
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void tick(std::uint64_t delta);
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void stop();
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void lauchGame();
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@@ -88,6 +88,10 @@ private:
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void accept();
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void updateSockets();
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void startThread();
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void stopThread();
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void tick(std::uint64_t delta);
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void OnPlayerJoin(std::uint8_t id);
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void OnPlayerLeave(std::uint8_t id);
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};
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24
include/render/gui/GameMenu.h
Normal file
24
include/render/gui/GameMenu.h
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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#include "SummonMenu.h"
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namespace td {
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namespace gui {
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class GameMenu : public GuiWidget {
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private:
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std::unique_ptr<SummonMenu> m_SummonMenu;
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public:
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GameMenu(client::Client* client);
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virtual void render();
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private:
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void showTPS();
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void showStats();
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void showPlayers();
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void showLobbyProgress();
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void showTeamSelection();
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};
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} // namespace gui
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} // namespace td
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37
include/render/gui/MainMenu.h
Normal file
37
include/render/gui/MainMenu.h
Normal file
@@ -0,0 +1,37 @@
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#pragma once
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#include "GuiWidget.h"
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#include "render/gui/imgui/imgui_filebrowser.h"
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#include "game/server/Server.h"
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#include <memory>
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namespace td {
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namespace gui {
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class MainMenu : public GuiWidget {
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private:
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bool m_TriedToConnect = false;
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bool m_TriedToCreate = false;
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std::string m_ConnectAddress;
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int m_ConnectPort;
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int m_ServerPort = 25565;
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std::string m_WorldFilePath;
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imgui_addons::ImGuiFileBrowser m_FileDialog;
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std::unique_ptr<server::Server> m_Server;
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public:
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MainMenu(client::Client* client);
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~MainMenu();
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virtual void render();
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const server::Server* getServer() const { return m_Server.get(); }
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private:
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bool startServer();
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};
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} // namespace gui
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} // namespace td
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@@ -36,7 +36,7 @@ void Lobby::tick() {
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if (m_GameStarted || m_StartTimerTime == 0)
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return;
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if (utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME) {
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if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
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protocol::UpdateGameStatePacket packet(game::GameState::Game);
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m_Server->broadcastPacket(&packet);
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m_GameStarted = true;
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@@ -48,7 +48,7 @@ void Lobby::tick() {
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}
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void Lobby::sendTimeRemaining() {
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protocol::UpdateLobbyTimePacket packet(LOBBY_WAITING_TIME - (utils::getTime() - m_StartTimerTime)); // converting second to millis
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protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::getTime() - m_StartTimerTime)); // converting second to millis
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m_Server->broadcastPacket(&packet);
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}
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@@ -5,7 +5,7 @@
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namespace td {
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namespace server {
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Server::Server(const std::string& worldFilePath) {
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Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
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m_Game.getWorld()->loadMapFromFile(worldFilePath);
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}
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@@ -13,6 +13,31 @@ void Server::lauchGame() {
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m_Game.startGame();
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}
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void Server::startThread() {
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m_Thread = std::thread([this]() {
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std::uint64_t lastTime = td::utils::getTime();
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while (m_ServerRunning) {
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std::uint64_t time = td::utils::getTime();
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std::uint64_t delta = time - lastTime;
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if (delta >= SERVER_TICK) {
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tick(delta);
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lastTime = td::utils::getTime();
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std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
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}
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}
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});
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}
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void Server::stopThread(){
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m_ServerRunning = false;
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if(m_Thread.joinable())
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m_Thread.join();
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}
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bool Server::start(std::uint16_t port) {
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if (!m_Listener.listen(port, 10)) {
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std::cout << "Failed to bind port " << port << " !\n";
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@@ -24,10 +49,16 @@ bool Server::start(std::uint16_t port) {
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}
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std::cout << "Server started at port " << port << " !\n";
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m_TickCounter.reset();
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m_ServerRunning = true;
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startThread();
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return true;
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}
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void Server::stop() {
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if(!m_ServerRunning)
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return;
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stopThread();
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protocol::DisconnectPacket packet("Server closed");
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broadcastPacket(&packet);
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104
src/render/gui/GameMenu.cpp
Normal file
104
src/render/gui/GameMenu.cpp
Normal file
@@ -0,0 +1,104 @@
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#include "render/gui/GameMenu.h"
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#include "render/gui/imgui/imgui.h"
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#include "game/client/Client.h"
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#include "game/server/Lobby.h"
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namespace td {
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namespace gui {
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ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
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switch (color) {
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case td::game::TeamColor::None:
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break;
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case td::game::TeamColor::Red:
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return ImVec4(1, 0, 0, 1);
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case td::game::TeamColor::Blue:
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return ImVec4(0, 0, 1, 1);
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}
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return ImVec4(1, 1, 1, 1);
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}
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GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
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}
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void GameMenu::render(){
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if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
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ImGui::Begin("Lobby");
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showTPS();
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showPlayers();
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showLobbyProgress();
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showTeamSelection();
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ImGui::End();
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}
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if (getClient()->getGame().getGameState() == td::game::GameState::Game) {
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ImGui::Begin("Game");
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showTPS();
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showStats();
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showPlayers();
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ImGui::End();
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m_SummonMenu->render();
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}
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}
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void GameMenu::showPlayers() {
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if (ImGui::TreeNode(std::string("Players (" + std::to_string(getClient()->getGame().getPlayers().size()) + ")##player_list").c_str())) {
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for (auto pair : getClient()->getGame().getPlayers()) {
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const td::game::Player& player = pair.second;
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ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
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ImGui::Text("%s", player.getName().c_str());
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ImGui::PopStyleColor();
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}
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ImGui::TreePop();
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}
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}
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void GameMenu::showTeamSelection() {
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if (getClient()->getGame().getPlayer() == nullptr)
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return;
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td::game::TeamColor playerTeam = getClient()->getGame().getPlayer()->getTeamColor();
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if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
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if (playerTeam == td::game::TeamColor::Red)
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getClient()->selectTeam(td::game::TeamColor::None);
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else
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getClient()->selectTeam(td::game::TeamColor::Red);
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}
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ImGui::SameLine();
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if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
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if (playerTeam == td::game::TeamColor::Blue)
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getClient()->selectTeam(td::game::TeamColor::None);
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else
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getClient()->selectTeam(td::game::TeamColor::Blue);
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}
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}
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void GameMenu::showLobbyProgress() {
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const int timePassed = server::Lobby::LobbyWaitingTime - getClient()->getGame().getLobbyTime();
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const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
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if (progress > 0 && progress < 1) {
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ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(getClient()->getGame().getLobbyTime() / 1000) + "s").c_str());
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::Text("Time Remaining");
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} else {
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ImGui::Text("Waiting for players ...\n");
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}
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}
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void GameMenu::showTPS() {
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ImGui::Text("Server TPS : %.1f", getClient()->getConnexion().getServerTPS());
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ImGui::Text("Server Ping : %i", getClient()->getConnexion().getServerPing());
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}
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void GameMenu::showStats() {
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ImGui::Text("Gold : %i", getClient()->getGame().getPlayer()->getGold());
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}
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} // namespace gui
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} // namespace td
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84
src/render/gui/MainMenu.cpp
Normal file
84
src/render/gui/MainMenu.cpp
Normal file
@@ -0,0 +1,84 @@
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#include "render/gui/MainMenu.h"
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#include "game/client/Client.h"
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#include "game/server/Server.h"
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namespace td {
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namespace gui {
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MainMenu::MainMenu(client::Client* client) : GuiWidget(client) {
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m_ConnectAddress.reserve(256);
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}
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MainMenu::~MainMenu(){
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if(m_Server != nullptr)
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m_Server->stop();
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}
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void MainMenu::render() {
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ImGui::Begin("Main Menu");
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if (ImGui::Button("Rejoindre une partie##join")) {
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ImGui::OpenPopup("Rejoindre une partie##join_popup");
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}
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if (ImGui::Button("Créer une partie")) {
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ImGui::OpenPopup("Créer une partie##create_popup");
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}
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if (ImGui::Button("Options")) {
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// TODO: add settings
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}
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if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
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ImGui::InputText("Server Adress", &m_ConnectAddress.front(), m_ConnectAddress.capacity());
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ImGui::InputInt("Port", &m_ConnectPort, -1);
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if (ImGui::Button("Rejoindre")) {
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getClient()->connect(td::network::Dns::Resolve(m_ConnectAddress), m_ConnectPort);
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m_TriedToConnect = true;
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}
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if (m_TriedToConnect) {
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ImGui::Text("Impossible de se connecter");
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}
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ImGui::EndPopup();
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} else {
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m_TriedToConnect = false;
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}
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if (ImGui::BeginPopup("Créer une partie##create_popup")) {
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ImGui::InputInt("Server Port", &m_ServerPort, -1);
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ImGui::Text("%s", std::string("Fichier de monde sélectionné : " + (m_WorldFilePath.empty() ? std::string("Aucun") : m_WorldFilePath)).c_str());
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ImGui::SameLine();
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if (ImGui::Button("Ouvrir un fichier")) {
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ImGui::OpenPopup("WorldFileDialog");
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}
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if (m_FileDialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
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m_WorldFilePath = m_FileDialog.selected_path;
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}
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if (ImGui::Button("Créer")) {
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if (!startServer()) {
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m_TriedToCreate = true;
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} else {
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getClient()->connect(td::network::Dns::Resolve("localhost"), m_ServerPort);
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}
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}
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if (m_TriedToCreate)
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ImGui::Text("Failed to launch server");
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ImGui::EndPopup();
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} else {
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m_TriedToConnect = false;
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}
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ImGui::End();
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}
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bool MainMenu::startServer(){
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if (m_WorldFilePath.empty())
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return false;
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m_Server = std::make_unique<td::server::Server>(m_WorldFilePath);
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if (!m_Server->start(m_ServerPort)) {
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return false;
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}
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return true;
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}
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} // namespace gui
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} // namespace td
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@@ -7,6 +7,7 @@
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#include "render/gui/TowerGui.h"
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#include "render/gui/imgui/imgui.h"
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#include "render/gui/imgui/imgui_filebrowser.h"
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#include "imgui/imgui_impl_opengl3.h"
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#include "imgui/imgui_impl_sdl.h"
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#include <SDL2/SDL.h>
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@@ -14,12 +15,11 @@
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#include "game/client/Client.h"
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#include "game/server/Server.h"
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#include "misc/Time.h"
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#include "imgui/imgui_filebrowser.h"
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#include "render/Renderer.h"
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#include "network/Network.h"
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#include "render/gui/GuiManager.h"
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#include "render/gui/SummonMenu.h"
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#include "render/gui/MainMenu.h"
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#include "render/gui/GameMenu.h"
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#include <iostream>
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#include <cmath>
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@@ -31,12 +31,14 @@ static SDL_GLContext gl_context;
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static std::unique_ptr<td::client::Client> client;
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static std::thread* serverThread;
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static td::render::Renderer* renderer;
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static td::gui::GuiManager guiManager;
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static std::unique_ptr<td::gui::MainMenu> mainMenu;
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static std::unique_ptr<td::gui::GameMenu> gameMenu;
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bool serverShouldStop = false;
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void initWidgets(){
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guiManager.addWidgets(std::make_shared<td::gui::SummonMenu>(client.get()));
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mainMenu = std::make_unique<td::gui::MainMenu>(client.get());
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gameMenu = std::make_unique<td::gui::GameMenu>(client.get());
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}
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void init(SDL_Window* sdl_window, SDL_GLContext sdlContext, td::render::Renderer* render) {
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@@ -81,197 +83,6 @@ void renderFPSCounter() {
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ImGui::End();
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}
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bool startServer(int port, const std::string& worldFilePath) {
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if (worldFilePath.empty())
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return false;
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std::shared_ptr<td::server::Server> server = std::make_shared<td::server::Server>(worldFilePath);
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if (!server->start(port)) {
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return false;
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}
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serverThread = new std::thread([server]() {
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while (!serverShouldStop) {
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static std::uint64_t lastTime = td::utils::getTime();
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std::uint64_t time = td::utils::getTime();
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std::uint64_t delta = time - lastTime;
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if (delta >= SERVER_TICK) {
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server->tick(delta);
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lastTime = td::utils::getTime();
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std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
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}
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}
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server->stop();
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});
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return true;
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}
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void renderMainMenu() {
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ImGui::Begin("Main Menu");
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if (ImGui::Button("Rejoindre une partie##join")) {
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ImGui::OpenPopup("Rejoindre une partie##join_popup");
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}
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if (ImGui::Button("Créer une partie")) {
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ImGui::OpenPopup("Créer une partie##create_popup");
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}
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if (ImGui::Button("Options")) {
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}
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static bool triedToConnect = false;
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if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
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static char buffer[512] = "localhost";
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static int port = 25565;
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ImGui::InputText("Server Adress", buffer, sizeof(buffer));
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ImGui::InputInt("Port", &port, -1);
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if (ImGui::Button("Rejoindre")) {
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client->connect(td::network::Dns::Resolve(buffer), port);
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triedToConnect = true;
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}
|
||||
if (triedToConnect) {
|
||||
ImGui::Text("Impossible de se connecter");
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
} else {
|
||||
triedToConnect = false;
|
||||
}
|
||||
|
||||
static bool triedToCreate = false;
|
||||
if (ImGui::BeginPopup("Créer une partie##create_popup")) {
|
||||
static imgui_addons::ImGuiFileBrowser file_dialog;
|
||||
static int port = 25565;
|
||||
static std::string worldFilePath;
|
||||
|
||||
ImGui::InputInt("Server Port", &port, -1);
|
||||
ImGui::Text("%s", std::string("Fichier de monde sélectionné : " + (worldFilePath.empty() ? std::string("Aucun") : worldFilePath)).c_str());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Ouvrir un fichier")) {
|
||||
ImGui::OpenPopup("WorldFileDialog");
|
||||
}
|
||||
if (file_dialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
|
||||
worldFilePath = file_dialog.selected_path;
|
||||
}
|
||||
if (ImGui::Button("Créer")) {
|
||||
if (!startServer(port, worldFilePath)) {
|
||||
triedToCreate = true;
|
||||
} else {
|
||||
client->connect(td::network::Dns::Resolve("localhost"), port);
|
||||
}
|
||||
}
|
||||
if (triedToCreate)
|
||||
ImGui::Text("Failed to launch server");
|
||||
ImGui::EndPopup();
|
||||
} else {
|
||||
triedToCreate = false;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
|
||||
switch (color) {
|
||||
case td::game::TeamColor::None:
|
||||
break;
|
||||
case td::game::TeamColor::Red:
|
||||
return ImVec4(1, 0, 0, 1);
|
||||
case td::game::TeamColor::Blue:
|
||||
return ImVec4(0, 0, 1, 1);
|
||||
}
|
||||
return ImVec4(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void showPlayers() {
|
||||
if (ImGui::TreeNode(std::string("Players (" + std::to_string(client->getGame().getPlayers().size()) + ")##player_list").c_str())) {
|
||||
for (auto pair : client->getGame().getPlayers()) {
|
||||
const td::game::Player& player = pair.second;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
|
||||
ImGui::Text("%s", player.getName().c_str());
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
void showTeamSelection() {
|
||||
if (client->getGame().getPlayer() == nullptr)
|
||||
return;
|
||||
td::game::TeamColor playerTeam = client->getGame().getPlayer()->getTeamColor();
|
||||
|
||||
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
|
||||
if (playerTeam == td::game::TeamColor::Red)
|
||||
client->selectTeam(td::game::TeamColor::None);
|
||||
else
|
||||
client->selectTeam(td::game::TeamColor::Red);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
|
||||
if (playerTeam == td::game::TeamColor::Blue)
|
||||
client->selectTeam(td::game::TeamColor::None);
|
||||
else
|
||||
client->selectTeam(td::game::TeamColor::Blue);
|
||||
}
|
||||
}
|
||||
|
||||
void showLobbyProgress() {
|
||||
const int timePassed = LOBBY_WAITING_TIME - client->getGame().getLobbyTime();
|
||||
const float progress = (float)timePassed / (float)(LOBBY_WAITING_TIME);
|
||||
if (progress > 0 && progress < 1) {
|
||||
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(client->getGame().getLobbyTime() / 1000) + "s").c_str());
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Time Remaining");
|
||||
} else {
|
||||
ImGui::Text("Waiting for players ...\n");
|
||||
}
|
||||
}
|
||||
|
||||
void showTPS() {
|
||||
ImGui::Text("Server TPS : %.1f", client->getConnexion().getServerTPS());
|
||||
ImGui::Text("Server Ping : %i", client->getConnexion().getServerPing());
|
||||
}
|
||||
|
||||
void showStats() {
|
||||
ImGui::Text("Gold : %i", client->getGame().getPlayer()->getGold());
|
||||
}
|
||||
|
||||
void capValues(int* values, int& value) {
|
||||
value = std::max(0, value);
|
||||
value = std::min(12, value);
|
||||
int total = 0;
|
||||
for (int j = 0; j < 16; j++) {
|
||||
total += values[j];
|
||||
}
|
||||
if (total == 13)
|
||||
value--;
|
||||
}
|
||||
|
||||
void renderSummonMenu() {
|
||||
|
||||
}
|
||||
|
||||
void renderGame() {
|
||||
if (client->getGame().getGameState() == td::game::GameState::Lobby) {
|
||||
ImGui::Begin("Lobby");
|
||||
|
||||
showTPS();
|
||||
showPlayers();
|
||||
showLobbyProgress();
|
||||
showTeamSelection();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
if (client->getGame().getGameState() == td::game::GameState::Game) {
|
||||
ImGui::Begin("Game");
|
||||
|
||||
showTPS();
|
||||
showStats();
|
||||
showPlayers();
|
||||
guiManager.renderWidgets();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
void tick() {
|
||||
static std::uint64_t lastTime = td::utils::getTime();
|
||||
std::uint64_t time = td::utils::getTime();
|
||||
@@ -287,9 +98,9 @@ void render() {
|
||||
beginFrame();
|
||||
client->render();
|
||||
if (client->isConnected())
|
||||
renderGame();
|
||||
gameMenu->render();
|
||||
else
|
||||
renderMainMenu();
|
||||
mainMenu->render();
|
||||
static bool demo_open = false;
|
||||
if (demo_open)
|
||||
ImGui::ShowDemoWindow(&demo_open);
|
||||
|
||||
Reference in New Issue
Block a user