refactor: create MainMenu and GameMenu classes

This commit is contained in:
2021-11-04 11:01:46 +01:00
parent 1186e5ee9c
commit 2fc0f28b27
9 changed files with 303 additions and 205 deletions

View File

@@ -25,6 +25,9 @@ public:
void sendTimeRemaining(); void sendTimeRemaining();
void tick(); void tick();
//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
}; };
} // namespace server } // namespace server

View File

@@ -2,6 +2,7 @@
#include <cstdint> #include <cstdint>
#include <map> #include <map>
#include <thread>
#include "network/TCPListener.h" #include "network/TCPListener.h"
#include "protocol/Protocol.h" #include "protocol/Protocol.h"
@@ -11,9 +12,6 @@
#include "ServerConnexion.h" #include "ServerConnexion.h"
#include "Lobby.h" #include "Lobby.h"
//#define LOBBY_WAITING_TIME 2 * 60 * 1000
#define LOBBY_WAITING_TIME 5 * 1000
#define SERVER_TPS 20 #define SERVER_TPS 20
#define SERVER_TICK 1000 / SERVER_TPS #define SERVER_TICK 1000 / SERVER_TPS
@@ -58,12 +56,14 @@ private:
ServerGame m_Game{ this }; ServerGame m_Game{ this };
Lobby m_Lobby{ this }; Lobby m_Lobby{ this };
TickCounter m_TickCounter; TickCounter m_TickCounter;
std::thread m_Thread;
bool m_ServerRunning;
public: public:
Server(const std::string& worldFilePath); Server(const std::string& worldFilePath);
virtual ~Server() {} virtual ~Server() {}
bool start(std::uint16_t port); bool start(std::uint16_t port);
void tick(std::uint64_t delta);
void stop(); void stop();
void lauchGame(); void lauchGame();
@@ -88,6 +88,10 @@ private:
void accept(); void accept();
void updateSockets(); void updateSockets();
void startThread();
void stopThread();
void tick(std::uint64_t delta);
void OnPlayerJoin(std::uint8_t id); void OnPlayerJoin(std::uint8_t id);
void OnPlayerLeave(std::uint8_t id); void OnPlayerLeave(std::uint8_t id);
}; };

View File

@@ -0,0 +1,24 @@
#pragma once
#include "SummonMenu.h"
namespace td {
namespace gui {
class GameMenu : public GuiWidget {
private:
std::unique_ptr<SummonMenu> m_SummonMenu;
public:
GameMenu(client::Client* client);
virtual void render();
private:
void showTPS();
void showStats();
void showPlayers();
void showLobbyProgress();
void showTeamSelection();
};
} // namespace gui
} // namespace td

View File

@@ -0,0 +1,37 @@
#pragma once
#include "GuiWidget.h"
#include "render/gui/imgui/imgui_filebrowser.h"
#include "game/server/Server.h"
#include <memory>
namespace td {
namespace gui {
class MainMenu : public GuiWidget {
private:
bool m_TriedToConnect = false;
bool m_TriedToCreate = false;
std::string m_ConnectAddress;
int m_ConnectPort;
int m_ServerPort = 25565;
std::string m_WorldFilePath;
imgui_addons::ImGuiFileBrowser m_FileDialog;
std::unique_ptr<server::Server> m_Server;
public:
MainMenu(client::Client* client);
~MainMenu();
virtual void render();
const server::Server* getServer() const { return m_Server.get(); }
private:
bool startServer();
};
} // namespace gui
} // namespace td

View File

@@ -36,7 +36,7 @@ void Lobby::tick() {
if (m_GameStarted || m_StartTimerTime == 0) if (m_GameStarted || m_StartTimerTime == 0)
return; return;
if (utils::getTime() - m_StartTimerTime >= LOBBY_WAITING_TIME) { if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
protocol::UpdateGameStatePacket packet(game::GameState::Game); protocol::UpdateGameStatePacket packet(game::GameState::Game);
m_Server->broadcastPacket(&packet); m_Server->broadcastPacket(&packet);
m_GameStarted = true; m_GameStarted = true;
@@ -48,7 +48,7 @@ void Lobby::tick() {
} }
void Lobby::sendTimeRemaining() { void Lobby::sendTimeRemaining() {
protocol::UpdateLobbyTimePacket packet(LOBBY_WAITING_TIME - (utils::getTime() - m_StartTimerTime)); // converting second to millis protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::getTime() - m_StartTimerTime)); // converting second to millis
m_Server->broadcastPacket(&packet); m_Server->broadcastPacket(&packet);
} }

View File

@@ -5,7 +5,7 @@
namespace td { namespace td {
namespace server { namespace server {
Server::Server(const std::string& worldFilePath) { Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
m_Game.getWorld()->loadMapFromFile(worldFilePath); m_Game.getWorld()->loadMapFromFile(worldFilePath);
} }
@@ -13,6 +13,31 @@ void Server::lauchGame() {
m_Game.startGame(); m_Game.startGame();
} }
void Server::startThread() {
m_Thread = std::thread([this]() {
std::uint64_t lastTime = td::utils::getTime();
while (m_ServerRunning) {
std::uint64_t time = td::utils::getTime();
std::uint64_t delta = time - lastTime;
if (delta >= SERVER_TICK) {
tick(delta);
lastTime = td::utils::getTime();
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
}
});
}
void Server::stopThread(){
m_ServerRunning = false;
if(m_Thread.joinable())
m_Thread.join();
}
bool Server::start(std::uint16_t port) { bool Server::start(std::uint16_t port) {
if (!m_Listener.listen(port, 10)) { if (!m_Listener.listen(port, 10)) {
std::cout << "Failed to bind port " << port << " !\n"; std::cout << "Failed to bind port " << port << " !\n";
@@ -24,10 +49,16 @@ bool Server::start(std::uint16_t port) {
} }
std::cout << "Server started at port " << port << " !\n"; std::cout << "Server started at port " << port << " !\n";
m_TickCounter.reset(); m_TickCounter.reset();
m_ServerRunning = true;
startThread();
return true; return true;
} }
void Server::stop() { void Server::stop() {
if(!m_ServerRunning)
return;
stopThread();
protocol::DisconnectPacket packet("Server closed"); protocol::DisconnectPacket packet("Server closed");
broadcastPacket(&packet); broadcastPacket(&packet);

104
src/render/gui/GameMenu.cpp Normal file
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@@ -0,0 +1,104 @@
#include "render/gui/GameMenu.h"
#include "render/gui/imgui/imgui.h"
#include "game/client/Client.h"
#include "game/server/Lobby.h"
namespace td {
namespace gui {
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
switch (color) {
case td::game::TeamColor::None:
break;
case td::game::TeamColor::Red:
return ImVec4(1, 0, 0, 1);
case td::game::TeamColor::Blue:
return ImVec4(0, 0, 1, 1);
}
return ImVec4(1, 1, 1, 1);
}
GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
}
void GameMenu::render(){
if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");
showTPS();
showPlayers();
showLobbyProgress();
showTeamSelection();
ImGui::End();
}
if (getClient()->getGame().getGameState() == td::game::GameState::Game) {
ImGui::Begin("Game");
showTPS();
showStats();
showPlayers();
ImGui::End();
m_SummonMenu->render();
}
}
void GameMenu::showPlayers() {
if (ImGui::TreeNode(std::string("Players (" + std::to_string(getClient()->getGame().getPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : getClient()->getGame().getPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
ImGui::Text("%s", player.getName().c_str());
ImGui::PopStyleColor();
}
ImGui::TreePop();
}
}
void GameMenu::showTeamSelection() {
if (getClient()->getGame().getPlayer() == nullptr)
return;
td::game::TeamColor playerTeam = getClient()->getGame().getPlayer()->getTeamColor();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Red)
getClient()->selectTeam(td::game::TeamColor::None);
else
getClient()->selectTeam(td::game::TeamColor::Red);
}
ImGui::SameLine();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Blue)
getClient()->selectTeam(td::game::TeamColor::None);
else
getClient()->selectTeam(td::game::TeamColor::Blue);
}
}
void GameMenu::showLobbyProgress() {
const int timePassed = server::Lobby::LobbyWaitingTime - getClient()->getGame().getLobbyTime();
const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
if (progress > 0 && progress < 1) {
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(getClient()->getGame().getLobbyTime() / 1000) + "s").c_str());
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Time Remaining");
} else {
ImGui::Text("Waiting for players ...\n");
}
}
void GameMenu::showTPS() {
ImGui::Text("Server TPS : %.1f", getClient()->getConnexion().getServerTPS());
ImGui::Text("Server Ping : %i", getClient()->getConnexion().getServerPing());
}
void GameMenu::showStats() {
ImGui::Text("Gold : %i", getClient()->getGame().getPlayer()->getGold());
}
} // namespace gui
} // namespace td

View File

@@ -0,0 +1,84 @@
#include "render/gui/MainMenu.h"
#include "game/client/Client.h"
#include "game/server/Server.h"
namespace td {
namespace gui {
MainMenu::MainMenu(client::Client* client) : GuiWidget(client) {
m_ConnectAddress.reserve(256);
}
MainMenu::~MainMenu(){
if(m_Server != nullptr)
m_Server->stop();
}
void MainMenu::render() {
ImGui::Begin("Main Menu");
if (ImGui::Button("Rejoindre une partie##join")) {
ImGui::OpenPopup("Rejoindre une partie##join_popup");
}
if (ImGui::Button("Créer une partie")) {
ImGui::OpenPopup("Créer une partie##create_popup");
}
if (ImGui::Button("Options")) {
// TODO: add settings
}
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
ImGui::InputText("Server Adress", &m_ConnectAddress.front(), m_ConnectAddress.capacity());
ImGui::InputInt("Port", &m_ConnectPort, -1);
if (ImGui::Button("Rejoindre")) {
getClient()->connect(td::network::Dns::Resolve(m_ConnectAddress), m_ConnectPort);
m_TriedToConnect = true;
}
if (m_TriedToConnect) {
ImGui::Text("Impossible de se connecter");
}
ImGui::EndPopup();
} else {
m_TriedToConnect = false;
}
if (ImGui::BeginPopup("Créer une partie##create_popup")) {
ImGui::InputInt("Server Port", &m_ServerPort, -1);
ImGui::Text("%s", std::string("Fichier de monde sélectionné : " + (m_WorldFilePath.empty() ? std::string("Aucun") : m_WorldFilePath)).c_str());
ImGui::SameLine();
if (ImGui::Button("Ouvrir un fichier")) {
ImGui::OpenPopup("WorldFileDialog");
}
if (m_FileDialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
m_WorldFilePath = m_FileDialog.selected_path;
}
if (ImGui::Button("Créer")) {
if (!startServer()) {
m_TriedToCreate = true;
} else {
getClient()->connect(td::network::Dns::Resolve("localhost"), m_ServerPort);
}
}
if (m_TriedToCreate)
ImGui::Text("Failed to launch server");
ImGui::EndPopup();
} else {
m_TriedToConnect = false;
}
ImGui::End();
}
bool MainMenu::startServer(){
if (m_WorldFilePath.empty())
return false;
m_Server = std::make_unique<td::server::Server>(m_WorldFilePath);
if (!m_Server->start(m_ServerPort)) {
return false;
}
return true;
}
} // namespace gui
} // namespace td

View File

@@ -7,6 +7,7 @@
#include "render/gui/TowerGui.h" #include "render/gui/TowerGui.h"
#include "render/gui/imgui/imgui.h" #include "render/gui/imgui/imgui.h"
#include "render/gui/imgui/imgui_filebrowser.h"
#include "imgui/imgui_impl_opengl3.h" #include "imgui/imgui_impl_opengl3.h"
#include "imgui/imgui_impl_sdl.h" #include "imgui/imgui_impl_sdl.h"
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
@@ -14,12 +15,11 @@
#include "game/client/Client.h" #include "game/client/Client.h"
#include "game/server/Server.h" #include "game/server/Server.h"
#include "misc/Time.h" #include "misc/Time.h"
#include "imgui/imgui_filebrowser.h"
#include "render/Renderer.h" #include "render/Renderer.h"
#include "network/Network.h" #include "network/Network.h"
#include "render/gui/GuiManager.h" #include "render/gui/MainMenu.h"
#include "render/gui/SummonMenu.h" #include "render/gui/GameMenu.h"
#include <iostream> #include <iostream>
#include <cmath> #include <cmath>
@@ -31,12 +31,14 @@ static SDL_GLContext gl_context;
static std::unique_ptr<td::client::Client> client; static std::unique_ptr<td::client::Client> client;
static std::thread* serverThread; static std::thread* serverThread;
static td::render::Renderer* renderer; static td::render::Renderer* renderer;
static td::gui::GuiManager guiManager; static std::unique_ptr<td::gui::MainMenu> mainMenu;
static std::unique_ptr<td::gui::GameMenu> gameMenu;
bool serverShouldStop = false; bool serverShouldStop = false;
void initWidgets(){ void initWidgets(){
guiManager.addWidgets(std::make_shared<td::gui::SummonMenu>(client.get())); mainMenu = std::make_unique<td::gui::MainMenu>(client.get());
gameMenu = std::make_unique<td::gui::GameMenu>(client.get());
} }
void init(SDL_Window* sdl_window, SDL_GLContext sdlContext, td::render::Renderer* render) { void init(SDL_Window* sdl_window, SDL_GLContext sdlContext, td::render::Renderer* render) {
@@ -81,197 +83,6 @@ void renderFPSCounter() {
ImGui::End(); ImGui::End();
} }
bool startServer(int port, const std::string& worldFilePath) {
if (worldFilePath.empty())
return false;
std::shared_ptr<td::server::Server> server = std::make_shared<td::server::Server>(worldFilePath);
if (!server->start(port)) {
return false;
}
serverThread = new std::thread([server]() {
while (!serverShouldStop) {
static std::uint64_t lastTime = td::utils::getTime();
std::uint64_t time = td::utils::getTime();
std::uint64_t delta = time - lastTime;
if (delta >= SERVER_TICK) {
server->tick(delta);
lastTime = td::utils::getTime();
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
}
server->stop();
});
return true;
}
void renderMainMenu() {
ImGui::Begin("Main Menu");
if (ImGui::Button("Rejoindre une partie##join")) {
ImGui::OpenPopup("Rejoindre une partie##join_popup");
}
if (ImGui::Button("Créer une partie")) {
ImGui::OpenPopup("Créer une partie##create_popup");
}
if (ImGui::Button("Options")) {
}
static bool triedToConnect = false;
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
static char buffer[512] = "localhost";
static int port = 25565;
ImGui::InputText("Server Adress", buffer, sizeof(buffer));
ImGui::InputInt("Port", &port, -1);
if (ImGui::Button("Rejoindre")) {
client->connect(td::network::Dns::Resolve(buffer), port);
triedToConnect = true;
}
if (triedToConnect) {
ImGui::Text("Impossible de se connecter");
}
ImGui::EndPopup();
} else {
triedToConnect = false;
}
static bool triedToCreate = false;
if (ImGui::BeginPopup("Créer une partie##create_popup")) {
static imgui_addons::ImGuiFileBrowser file_dialog;
static int port = 25565;
static std::string worldFilePath;
ImGui::InputInt("Server Port", &port, -1);
ImGui::Text("%s", std::string("Fichier de monde sélectionné : " + (worldFilePath.empty() ? std::string("Aucun") : worldFilePath)).c_str());
ImGui::SameLine();
if (ImGui::Button("Ouvrir un fichier")) {
ImGui::OpenPopup("WorldFileDialog");
}
if (file_dialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
worldFilePath = file_dialog.selected_path;
}
if (ImGui::Button("Créer")) {
if (!startServer(port, worldFilePath)) {
triedToCreate = true;
} else {
client->connect(td::network::Dns::Resolve("localhost"), port);
}
}
if (triedToCreate)
ImGui::Text("Failed to launch server");
ImGui::EndPopup();
} else {
triedToCreate = false;
}
ImGui::End();
}
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
switch (color) {
case td::game::TeamColor::None:
break;
case td::game::TeamColor::Red:
return ImVec4(1, 0, 0, 1);
case td::game::TeamColor::Blue:
return ImVec4(0, 0, 1, 1);
}
return ImVec4(1, 1, 1, 1);
}
void showPlayers() {
if (ImGui::TreeNode(std::string("Players (" + std::to_string(client->getGame().getPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : client->getGame().getPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
ImGui::Text("%s", player.getName().c_str());
ImGui::PopStyleColor();
}
ImGui::TreePop();
}
}
void showTeamSelection() {
if (client->getGame().getPlayer() == nullptr)
return;
td::game::TeamColor playerTeam = client->getGame().getPlayer()->getTeamColor();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Red)
client->selectTeam(td::game::TeamColor::None);
else
client->selectTeam(td::game::TeamColor::Red);
}
ImGui::SameLine();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Blue)
client->selectTeam(td::game::TeamColor::None);
else
client->selectTeam(td::game::TeamColor::Blue);
}
}
void showLobbyProgress() {
const int timePassed = LOBBY_WAITING_TIME - client->getGame().getLobbyTime();
const float progress = (float)timePassed / (float)(LOBBY_WAITING_TIME);
if (progress > 0 && progress < 1) {
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(client->getGame().getLobbyTime() / 1000) + "s").c_str());
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Time Remaining");
} else {
ImGui::Text("Waiting for players ...\n");
}
}
void showTPS() {
ImGui::Text("Server TPS : %.1f", client->getConnexion().getServerTPS());
ImGui::Text("Server Ping : %i", client->getConnexion().getServerPing());
}
void showStats() {
ImGui::Text("Gold : %i", client->getGame().getPlayer()->getGold());
}
void capValues(int* values, int& value) {
value = std::max(0, value);
value = std::min(12, value);
int total = 0;
for (int j = 0; j < 16; j++) {
total += values[j];
}
if (total == 13)
value--;
}
void renderSummonMenu() {
}
void renderGame() {
if (client->getGame().getGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");
showTPS();
showPlayers();
showLobbyProgress();
showTeamSelection();
ImGui::End();
}
if (client->getGame().getGameState() == td::game::GameState::Game) {
ImGui::Begin("Game");
showTPS();
showStats();
showPlayers();
guiManager.renderWidgets();
ImGui::End();
}
}
void tick() { void tick() {
static std::uint64_t lastTime = td::utils::getTime(); static std::uint64_t lastTime = td::utils::getTime();
std::uint64_t time = td::utils::getTime(); std::uint64_t time = td::utils::getTime();
@@ -287,9 +98,9 @@ void render() {
beginFrame(); beginFrame();
client->render(); client->render();
if (client->isConnected()) if (client->isConnected())
renderGame(); gameMenu->render();
else else
renderMainMenu(); mainMenu->render();
static bool demo_open = false; static bool demo_open = false;
if (demo_open) if (demo_open)
ImGui::ShowDemoWindow(&demo_open); ImGui::ShowDemoWindow(&demo_open);