refactor: create MainMenu and GameMenu classes
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24
include/render/gui/GameMenu.h
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24
include/render/gui/GameMenu.h
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#pragma once
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#include "SummonMenu.h"
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namespace td {
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namespace gui {
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class GameMenu : public GuiWidget {
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private:
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std::unique_ptr<SummonMenu> m_SummonMenu;
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public:
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GameMenu(client::Client* client);
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virtual void render();
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private:
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void showTPS();
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void showStats();
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void showPlayers();
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void showLobbyProgress();
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void showTeamSelection();
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};
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} // namespace gui
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} // namespace td
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