refactor: create MainMenu and GameMenu classes
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24
include/render/gui/GameMenu.h
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24
include/render/gui/GameMenu.h
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#pragma once
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#include "SummonMenu.h"
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namespace td {
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namespace gui {
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class GameMenu : public GuiWidget {
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private:
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std::unique_ptr<SummonMenu> m_SummonMenu;
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public:
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GameMenu(client::Client* client);
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virtual void render();
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private:
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void showTPS();
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void showStats();
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void showPlayers();
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void showLobbyProgress();
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void showTeamSelection();
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};
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} // namespace gui
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} // namespace td
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37
include/render/gui/MainMenu.h
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37
include/render/gui/MainMenu.h
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#pragma once
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#include "GuiWidget.h"
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#include "render/gui/imgui/imgui_filebrowser.h"
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#include "game/server/Server.h"
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#include <memory>
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namespace td {
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namespace gui {
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class MainMenu : public GuiWidget {
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private:
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bool m_TriedToConnect = false;
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bool m_TriedToCreate = false;
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std::string m_ConnectAddress;
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int m_ConnectPort;
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int m_ServerPort = 25565;
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std::string m_WorldFilePath;
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imgui_addons::ImGuiFileBrowser m_FileDialog;
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std::unique_ptr<server::Server> m_Server;
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public:
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MainMenu(client::Client* client);
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~MainMenu();
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virtual void render();
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const server::Server* getServer() const { return m_Server.get(); }
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private:
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bool startServer();
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};
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} // namespace gui
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} // namespace td
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