feat: add shapes

This commit is contained in:
2021-11-21 18:51:54 +01:00
parent 2df76248be
commit 2e2aeb44b9
2 changed files with 136 additions and 0 deletions

68
include/misc/Shapes.h Normal file
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#pragma once
#include <cstdint>
namespace td {
namespace utils {
namespace shape {
class Point {
private:
float m_X, m_Y;
public:
Point() : m_X(0), m_Y(0) {}
Point(float x, float y) : m_X(x), m_Y(y) {}
float getX() const { return m_X; }
float getY() const { return m_Y; }
void setX(float x) { m_X = x; }
void setY(float y) { m_Y = y; }
float distance(const Point& point) const;
float distanceSquared(const Point& point) const;
};
class Circle;
class Rectangle {
private:
Point m_Center;
float m_Width, m_Height;
public:
Rectangle() {}
const Point& getCenter() const { return m_Center; }
float getWidth() const { return m_Width; }
float getHeight() const { return m_Height; }
Point getTopLeft() const { return { m_Center.getX() - (m_Width / 2.0f), m_Center.getY() - (m_Height / 2.0f) }; }
Point getBottomRight() const { return { m_Center.getX() + (m_Width / 2.0f), m_Center.getY() + (m_Height / 2.0f) }; }
void setCenter(const Point& center) { m_Center = center; }
void setWidth(float width) { m_Width = width; }
void setHeight(float height) { m_Height = height; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;
};
class Circle {
private:
Point m_Center;
float m_Radius;
public:
Circle() : m_Radius(0) {}
const Point& getCenter() const { return m_Center; }
float getRadius() const { return m_Radius; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;
};
} // namespace shape
} // namespace utils
} // namespace td

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src/misc/Shapes.cpp Normal file
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#include "misc/Shapes.h"
#include <algorithm>
#include <cmath>
namespace td {
namespace utils {
namespace shape {
float Point::distance(const Point& point) const {
return std::sqrt(distanceSquared(point));
}
float Point::distanceSquared(const Point& point) const {
return (m_X - point.getX()) * (m_X - point.getX()) + (m_Y - point.getY()) * (m_Y - point.getY());
}
bool Rectangle::collidesWith(const Point& point) const {
return point.getX() > getTopLeft().getX() && point.getX() < getBottomRight().getX() &&
point.getY() > getTopLeft().getY() && point.getY() < getBottomRight().getY();
}
bool Rectangle::collidesWith(const Rectangle& rect) const {
Point point1{ rect.getTopLeft().getX(), rect.getTopLeft().getY() };
Point point2{ rect.getTopLeft().getX(), rect.getBottomRight().getY() };
Point point3{ rect.getBottomRight().getX(), rect.getTopLeft().getY() };
Point point4{ rect.getBottomRight().getX(), rect.getBottomRight().getY() };
if (collidesWith(point1)) return true;
if (collidesWith(point2)) return true;
if (collidesWith(point3)) return true;
if (collidesWith(point4)) return true;
return false;
}
bool Rectangle::collidesWith(const Circle& circle) const {
return circle.collidesWith(*this);
}
bool Circle::collidesWith(const Point& point) const {
return m_Radius * m_Radius > m_Center.distanceSquared(point);
}
bool Circle::collidesWith(const Rectangle& rect) const {
float closestX = std::clamp(m_Center.getX(), rect.getTopLeft().getX(), rect.getBottomRight().getX());
float closestY = std::clamp(m_Center.getY(), rect.getTopLeft().getY(), rect.getBottomRight().getY());
float distanceX = m_Center.getX() - closestX;
float distanceY = m_Center.getY() - closestY;
float distanceSquared = (distanceX * distanceX) + (distanceY * distanceY);
return distanceSquared < m_Radius * m_Radius;
}
bool Circle::collidesWith(const Circle& circle) const {
return m_Radius + circle.getRadius() > m_Center.distanceSquared(circle.getCenter());
}
} // namespace shape
} // namespace utils
} // namespace td