fix: add m_Connected default value
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@@ -15,7 +15,7 @@ private:
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ClientGame m_Game{m_Connexion.GetDispatcher()};
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ClientGame m_Game{m_Connexion.GetDispatcher()};
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bool m_Connected;
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bool m_Connected;
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public:
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public:
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Client(){}
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Client() : m_Connected(false){}
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const ClientGame& getGame() const{ return m_Game; }
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const ClientGame& getGame() const{ return m_Game; }
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const ClientConnexion& getConnexion() const{ return m_Connexion; }
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const ClientConnexion& getConnexion() const{ return m_Connexion; }
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