fix: add m_Connected default value
This commit is contained in:
@@ -15,7 +15,7 @@ private:
|
||||
ClientGame m_Game{m_Connexion.GetDispatcher()};
|
||||
bool m_Connected;
|
||||
public:
|
||||
Client(){}
|
||||
Client() : m_Connected(false){}
|
||||
|
||||
const ClientGame& getGame() const{ return m_Game; }
|
||||
const ClientConnexion& getConnexion() const{ return m_Connexion; }
|
||||
|
||||
Reference in New Issue
Block a user