fix: 32 bit protocol
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@@ -33,9 +33,9 @@ bool Connexion::updateSocket(){
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return false;
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DataBuffer buffer;
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m_Socket.Receive(buffer, sizeof(std::size_t));
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m_Socket.Receive(buffer, sizeof(std::uint64_t));
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if (buffer.GetSize() > 0){
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std::size_t packetLenght;
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std::uint64_t packetLenght;
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buffer >> packetLenght;
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m_Socket.Receive(buffer, packetLenght);
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@@ -49,12 +49,12 @@ DataBuffer Compress(const DataBuffer& buffer) {
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return packet;
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}
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DataBuffer Decompress(DataBuffer& buffer, std::size_t packetLength){
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DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength){
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std::uint64_t uncompressedLength;
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buffer >> uncompressedLength;
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std::size_t compressedLength = packetLength - sizeof(uncompressedLength);
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std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
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if (uncompressedLength == 0) {
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// Uncompressed
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@@ -9,7 +9,7 @@ void initRandomizer(){
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srand(time(0));
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}
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std::uint64_t getRandomNumber(std::size_t max){
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std::uint64_t getRandomNumber(std::uint64_t max){
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return rand() % max;
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}
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@@ -122,7 +122,7 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data){
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data >> m_RedSpawn >> m_RedTower;
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data >> m_BlueSpawn >> m_BlueTower;
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std::size_t tilePaletteSize;
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std::uint64_t tilePaletteSize;
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data >> tilePaletteSize;
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m_TilePalette.reserve(tilePaletteSize);
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@@ -145,7 +145,7 @@ DataBuffer WorldDataPacket::Serialize() const{
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game::ChunkCoord coords = pair.first;
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game::ChunkPtr chunk = pair.second;
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data << coords.first << coords.second << chunk->palette.size();
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data << coords.first << coords.second << (std::uint64_t) chunk->palette.size();
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std::size_t bufferSize = data.GetSize();
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data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
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@@ -182,7 +182,7 @@ DataBuffer WorldDataPacket::Serialize() const{
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}
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void WorldDataPacket::Deserialize(DataBuffer& data){
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std::size_t chunkCount;
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std::uint64_t chunkCount;
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data >> chunkCount;
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for (int chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++){
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@@ -191,7 +191,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data){
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game::ChunkCoord::first_type chunkX, chunkY;
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data >> chunkX >> chunkY;
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std::size_t chunkPaletteSize;
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std::uint64_t chunkPaletteSize;
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data >> chunkPaletteSize;
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game::ChunkPalette chunkPalette(chunkPaletteSize);
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