feat: add castle tooltip
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@@ -5,7 +5,7 @@
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namespace td {
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namespace game {
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Team::Team(TeamColor color) : m_Color(color) {}
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Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
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void Team::addPlayer(Player* newPlayer) {
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m_Players.push_back(newPlayer);
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@@ -44,7 +44,10 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
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m_SpawnColorPalette = worldHeader->getSpawnPalette();
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getRedTeam().getCastle() = worldHeader->getRedCastle();
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getRedTeam().getCastle().setTeam(&getRedTeam());
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getBlueTeam().getCastle() = worldHeader->getBlueCastle();
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getBlueTeam().getCastle().setTeam(&getBlueTeam());
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m_TilePalette = worldHeader->getTilePalette();
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@@ -328,5 +331,9 @@ const Player* World::getPlayerById(PlayerID id) const {
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return m_Game->getPlayerById(id);
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}
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const TeamList& World::getTeams() const {
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return m_Game->getTeams();
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}
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} // namespace game
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} // namespace td
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@@ -94,11 +94,11 @@ DataBuffer WorldBeginDataPacket::SerializeCustom() const {
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const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
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const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
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data << redSpawn << redCastle;
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data << blueSpawn << blueCastle;
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data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
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data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
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// tile palette
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data << m_Header.m_TilePalette.size();
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data << static_cast<std::uint64_t>(m_Header.m_TilePalette.size());
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for (game::TilePtr tile : m_Header.m_TilePalette) {
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data << tile;
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@@ -126,11 +126,11 @@ DataBuffer WorldBeginDataPacket::Serialize() const {
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const game::Spawn& redSpawn = m_Header.m_World->getRedTeam().getSpawn(), blueSpawn = m_Header.m_World->getBlueTeam().getSpawn();
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const game::TeamCastle& redCastle = m_Header.m_World->getRedTeam().getCastle(), blueCastle = m_Header.m_World->getBlueTeam().getCastle();
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data << redSpawn << redCastle;
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data << blueSpawn << blueCastle;
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data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
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data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
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// tile palette
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data << m_Header.m_World->getTilePalette().size();
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data << static_cast<std::uint64_t>(m_Header.m_World->getTilePalette().size());
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for (game::TilePtr tile : m_Header.m_World->getTilePalette()) {
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data << tile;
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@@ -155,8 +155,13 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
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data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
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data >> m_Header.m_RedSpawn >> m_Header.m_RedCastle;
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data >> m_Header.m_BlueSpawn >> m_Header.m_BlueCastle;
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utils::shape::Rectangle redCastle, blueCastle;
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data >> m_Header.m_RedSpawn >> redCastle;
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data >> m_Header.m_BlueSpawn >> blueCastle;
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m_Header.m_RedCastle.setShape(redCastle);
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m_Header.m_BlueCastle.setShape(blueCastle);
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std::uint64_t tilePaletteSize;
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data >> tilePaletteSize;
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@@ -37,6 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
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m_Renderer->setCamMovement({});
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m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
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m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
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m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->getClient());
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m_Client->getWorld().getWorldNotifier().bindListener(this);
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}
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@@ -119,7 +120,7 @@ void WorldRenderer::render() {
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renderMobs();
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renderTowers();
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renderTileSelect();
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renderMobTooltip();
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renderTooltips();
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renderPopups();
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detectClick();
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}
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@@ -128,6 +129,11 @@ WorldRenderer::~WorldRenderer() {
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}
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void WorldRenderer::renderTooltips() const {
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renderMobTooltip();
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renderCastleTooltip();
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}
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void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio) {
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if (m_WorldVao == nullptr)
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return;
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@@ -245,6 +251,13 @@ void WorldRenderer::renderMobTooltip() const {
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m_MobTooltip->render();
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}
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void WorldRenderer::renderCastleTooltip() const {
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if (ImGui::IsAnyItemHovered()) return;
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detectCastleHovering();
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m_CastleTooltip->render();
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}
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void WorldRenderer::detectMobHovering() const {
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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for (game::MobPtr mob : m_World->getMobList()) {
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@@ -256,6 +269,17 @@ void WorldRenderer::detectMobHovering() const {
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m_MobTooltip->setMob(nullptr);
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}
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void WorldRenderer::detectCastleHovering() const {
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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for (const game::Team& team : m_World->getTeams()) {
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if (team.getCastle().collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
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m_CastleTooltip->setCastle(&team.getCastle());
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return;
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}
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}
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m_CastleTooltip->setCastle(nullptr);
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}
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void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
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WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
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m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
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27
src/render/gui/CastleTooltip.cpp
Normal file
27
src/render/gui/CastleTooltip.cpp
Normal file
@@ -0,0 +1,27 @@
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#include "render/gui/CastleTooltip.h"
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#include "render/gui/imgui/imgui.h"
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#include "render/WorldRenderer.h"
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#include "game/client/Client.h"
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namespace td {
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namespace gui {
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CastleTooltip::CastleTooltip(client::Client* client) : GuiWidget(client) {
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}
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void CastleTooltip::render() {
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if (m_Castle == nullptr) return;
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ImGui::BeginTooltip();
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(m_Castle->getTeam()->getColor()));
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ImGui::Text("Castle : ");
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ImGui::PopStyleColor();
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ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->getLife()), game::TeamCastle::CastleMaxLife);
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ImGui::EndTooltip();
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}
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} // namespace gui
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} // namespace td
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