feat: add castle tooltip
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@@ -7,6 +7,7 @@
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#include "render/gui/TowerPlacePopup.h"
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#include "render/gui/MobTooltip.h"
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#include "render/gui/CastleTooltip.h"
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#include "render/gui/imgui/imgui.h"
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@@ -40,6 +41,7 @@ private:
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std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
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std::unique_ptr<gui::MobTooltip> m_MobTooltip;
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std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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@@ -69,8 +71,11 @@ private:
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void renderPopups();
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void renderTowerUpgradePopup();
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void renderMobTooltip() const;
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void renderCastleTooltip() const;
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void detectClick();
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void detectMobHovering() const;
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void detectCastleHovering() const;
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void renderTooltips() const;
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void removeTower();
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glm::vec2 getCursorWorldPos() const;
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glm::vec2 getClickWorldPos() const;
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