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@@ -136,7 +136,8 @@ private:
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bool m_IsBigTower;
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public:
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TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
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m_Description(std::move(description)), m_IsBigTower(big) {}
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m_Description(std::move(description)), m_IsBigTower(big) {
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}
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const std::string& GetName() const { return m_Name; }
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const std::string& GetDescription() const { return m_Description; }
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@@ -11,8 +11,7 @@ namespace server {
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class Server;
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struct KeepAlive
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{
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struct KeepAlive {
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std::uint64_t keepAliveID = 0;
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std::uint64_t sendTime;
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bool recievedResponse = false;
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@@ -424,7 +424,8 @@ public:
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SpawnMobPacket() {}
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SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
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float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
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m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {}
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m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
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}
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virtual ~SpawnMobPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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@@ -449,7 +450,8 @@ private:
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public:
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PlaceTowerPacket() {}
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PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
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m_TowerX(x), m_TowerY(y), m_TowerType(type) {}
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m_TowerX(x), m_TowerY(y), m_TowerType(type) {
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}
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virtual ~PlaceTowerPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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@@ -472,7 +474,8 @@ private:
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public:
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WorldAddTowerPacket() {}
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WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
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m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
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m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
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}
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virtual ~WorldAddTowerPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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@@ -534,7 +537,8 @@ private:
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public:
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MobState() {}
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MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
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m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {}
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m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
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}
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game::MobID GetMobId() const { return m_MobID; }
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Point GetMobPosition() const { return m_MobPosition; }
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@@ -16,8 +16,7 @@ Socket::Socket(Type type)
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: m_Blocking(false),
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m_Type(type),
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m_Status(Disconnected),
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m_Handle(static_cast<SocketHandle>(INVALID_SOCKET))
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{
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m_Handle(static_cast<SocketHandle>(INVALID_SOCKET)) {
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}
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@@ -12,8 +12,7 @@ namespace td {
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namespace network {
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UDPSocket::UDPSocket()
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: Socket(Socket::UDP), m_Port(0)
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{
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: Socket(Socket::UDP), m_Port(0) {
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m_Handle = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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}
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