indent with tabs

This commit is contained in:
2023-01-02 13:05:43 +01:00
parent 8f95b1a750
commit 222b79b40a
100 changed files with 4783 additions and 4781 deletions

View File

@@ -90,27 +90,27 @@ void main(void){
WorldShader::WorldShader() : ShaderProgram() {}
void WorldShader::LoadShader() {
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
}
void WorldShader::GetAllUniformLocation() {
m_LocationAspectRatio = static_cast<unsigned int>(GetUniformLocation("aspectRatio"));
m_LocationZoom = static_cast<unsigned int>(GetUniformLocation("zoom"));
m_LocationCam = static_cast<unsigned int>(GetUniformLocation("camPos"));
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
m_LocationAspectRatio = static_cast<unsigned int>(GetUniformLocation("aspectRatio"));
m_LocationZoom = static_cast<unsigned int>(GetUniformLocation("zoom"));
m_LocationCam = static_cast<unsigned int>(GetUniformLocation("camPos"));
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
}
void WorldShader::SetCamPos(const Vec2f& camPos) {
LoadVector(m_LocationCam, camPos);
LoadVector(m_LocationCam, camPos);
}
void WorldShader::SetZoom(float zoom) {
LoadFloat(m_LocationZoom, zoom);
LoadFloat(m_LocationZoom, zoom);
}
void WorldShader::SetAspectRatio(float aspectRatio) {
LoadFloat(m_LocationAspectRatio, aspectRatio);
LoadFloat(m_LocationAspectRatio, aspectRatio);
}
void WorldShader::SetIsometricView(float isometric) {
LoadFloat(m_LocationViewtype, isometric);
LoadFloat(m_LocationViewtype, isometric);
}
} // namespace shader