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@@ -5,73 +5,73 @@ namespace td {
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namespace client {
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bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
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for (const network::IPAddress& address : addresses) {
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if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
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m_Connected = true;
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return true;
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}
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}
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utils::LOGE("Failed to connect !");
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return false;
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for (const network::IPAddress& address : addresses) {
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if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
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m_Connected = true;
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return true;
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}
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}
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utils::LOGE("Failed to connect !");
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return false;
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}
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void Client::SelectTeam(game::TeamColor team) {
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if (!m_Connected)
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return;
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if (!m_Connected)
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return;
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protocol::SelectTeamPacket packet(team);
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m_Connexion.SendPacket(&packet);
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protocol::SelectTeamPacket packet(team);
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m_Connexion.SendPacket(&packet);
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}
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void Client::CloseConnection() {
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if (!m_Connected)
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return;
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if (!m_Connected)
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return;
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m_Connected = false;
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m_Connected = false;
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protocol::DisconnectPacket packet;
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m_Connexion.SendPacket(&packet);
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protocol::DisconnectPacket packet;
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m_Connexion.SendPacket(&packet);
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}
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void Client::Tick(std::uint64_t delta) {
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if (!m_Connected)
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return;
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m_Connected = m_Connexion.UpdateSocket();
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if (!m_Connected) {
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utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
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Reset();
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} else {
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m_Game->Tick(delta);
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}
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if (!m_Connected)
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return;
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m_Connected = m_Connexion.UpdateSocket();
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if (!m_Connected) {
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utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
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Reset();
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} else {
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m_Game->Tick(delta);
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}
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}
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void Client::Render() {
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m_Game->RenderWorld();
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m_Game->RenderWorld();
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}
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void Client::Reset() {
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m_Game.reset(0);
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m_Game = std::make_unique<ClientGame>(this);
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m_Game.reset(0);
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m_Game = std::make_unique<ClientGame>(this);
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}
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void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
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protocol::SendMobsPacket packet(mobSends);
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m_Connexion.SendPacket(&packet);
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protocol::SendMobsPacket packet(mobSends);
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m_Connexion.SendPacket(&packet);
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}
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void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
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protocol::PlaceTowerPacket packet(position.x, position.y, type);
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m_Connexion.SendPacket(&packet);
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protocol::PlaceTowerPacket packet(position.x, position.y, type);
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m_Connexion.SendPacket(&packet);
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}
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void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
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protocol::UpgradeTowerPacket packet(tower, level);
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m_Connexion.SendPacket(&packet);
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protocol::UpgradeTowerPacket packet(tower, level);
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m_Connexion.SendPacket(&packet);
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}
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void Client::RemoveTower(game::TowerID tower) {
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protocol::RemoveTowerPacket packet(tower);
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m_Connexion.SendPacket(&packet);
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protocol::RemoveTowerPacket packet(tower);
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m_Connexion.SendPacket(&packet);
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}
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} // namespace client
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