indent with tabs

This commit is contained in:
2023-01-02 13:05:43 +01:00
parent 8f95b1a750
commit 222b79b40a
100 changed files with 4783 additions and 4781 deletions

View File

@@ -5,73 +5,73 @@ namespace td {
namespace client {
bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
}
utils::LOGE("Failed to connect !");
return false;
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
}
utils::LOGE("Failed to connect !");
return false;
}
void Client::SelectTeam(game::TeamColor team) {
if (!m_Connected)
return;
if (!m_Connected)
return;
protocol::SelectTeamPacket packet(team);
m_Connexion.SendPacket(&packet);
protocol::SelectTeamPacket packet(team);
m_Connexion.SendPacket(&packet);
}
void Client::CloseConnection() {
if (!m_Connected)
return;
if (!m_Connected)
return;
m_Connected = false;
m_Connected = false;
protocol::DisconnectPacket packet;
m_Connexion.SendPacket(&packet);
protocol::DisconnectPacket packet;
m_Connexion.SendPacket(&packet);
}
void Client::Tick(std::uint64_t delta) {
if (!m_Connected)
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);
}
if (!m_Connected)
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);
}
}
void Client::Render() {
m_Game->RenderWorld();
m_Game->RenderWorld();
}
void Client::Reset() {
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
}
void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
protocol::SendMobsPacket packet(mobSends);
m_Connexion.SendPacket(&packet);
protocol::SendMobsPacket packet(mobSends);
m_Connexion.SendPacket(&packet);
}
void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
}
void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.SendPacket(&packet);
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.SendPacket(&packet);
}
void Client::RemoveTower(game::TowerID tower) {
protocol::RemoveTowerPacket packet(tower);
m_Connexion.SendPacket(&packet);
protocol::RemoveTowerPacket packet(tower);
m_Connexion.SendPacket(&packet);
}
} // namespace client