indent with tabs

This commit is contained in:
2023-01-02 13:05:43 +01:00
parent 8f95b1a750
commit 222b79b40a
100 changed files with 4783 additions and 4781 deletions

View File

@@ -21,19 +21,19 @@ extern "C"
int main(int argc, const char* args[]) {
#if !defined(NDEBUG)
// setup signal handling
backward::SignalHandling sh;
// setup signal handling
backward::SignalHandling sh;
#endif
// remove the outdated binary
td::utils::Updater::RemoveOldFile();
// remove the outdated binary
td::utils::Updater::RemoveOldFile();
Display::Create();
while (!Display::IsCloseRequested()) {
Display::PollEvents();
Display::Render();
Display::Update();
}
Display::Destroy();
return 0;
Display::Create();
while (!Display::IsCloseRequested()) {
Display::PollEvents();
Display::Render();
Display::Update();
}
Display::Destroy();
return 0;
}

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@@ -12,25 +12,25 @@ Game::~Game() {
}
void Game::Tick(std::uint64_t delta) {
if (m_GameState == GameState::Game) {
m_World->Tick(delta);
}
if (m_GameState == GameState::Game) {
m_World->Tick(delta);
}
}
Player* Game::GetPlayerById(PlayerID id) {
auto it = m_Players.find(id);
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
if (it == m_Players.end()) return nullptr;
return &it->second;
return &it->second;
}
const Player* Game::GetPlayerById(PlayerID id) const {
auto it = m_Players.find(id);
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
if (it == m_Players.end()) return nullptr;
return &it->second;
return &it->second;
}
} // namespace game

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@@ -29,44 +29,44 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
}
bool Connexion::UpdateSocket() {
if (m_Socket.GetStatus() != network::Socket::Connected)
return false;
if (m_Socket.GetStatus() != network::Socket::Connected)
return false;
while (true) {
DataBuffer buffer;
m_Socket.Receive(buffer, sizeof(std::uint64_t));
if (buffer.GetSize() == 0)
break;
std::uint64_t packetLenght;
buffer >> packetLenght;
while (true) {
DataBuffer buffer;
m_Socket.Receive(buffer, sizeof(std::uint64_t));
if (buffer.GetSize() == 0)
break;
std::uint64_t packetLenght;
buffer >> packetLenght;
m_Socket.Receive(buffer, packetLenght);
m_Socket.Receive(buffer, packetLenght);
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
protocol::PacketType packetType;
decompressed >> packetType;
protocol::PacketType packetType;
decompressed >> packetType;
PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
}
return true;
PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
}
return true;
}
bool Connexion::Connect(const std::string& address, std::uint16_t port) {
if (!m_Socket.Connect(address, port)) {
return false;
}
m_Socket.SetBlocking(false);
return true;
if (!m_Socket.Connect(address, port)) {
return false;
}
m_Socket.SetBlocking(false);
return true;
}
void Connexion::SendPacket(const protocol::Packet* packet) {
network::SendPacket(packet->Serialize(), m_Socket);
network::SendPacket(packet->Serialize(), m_Socket);
}
void Connexion::CloseConnection() {
m_Socket.Disconnect();
m_Socket.Disconnect();
}
Connexion::~Connexion() {

View File

@@ -9,251 +9,251 @@ namespace td {
namespace game {
bool Mob::IsImmuneTo(TowerType type) {
return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
}
bool Mob::IsImmuneTo(EffectType type) {
return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
}
EffectDuration& Mob::GetEffect(EffectType effectType) {
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
}
void Mob::AddEffect(EffectType effectType, float durationSec, Tower* tower) {
if (IsImmuneTo(effectType))
return;
if (HasEffect(effectType)) {
EffectDuration& effect = GetEffect(effectType);
if (effect.duration < durationSec)
effect.duration = durationSec; // Setting new duration if it's greater then the actual
} else {
m_Effects.push_back({ effectType, durationSec, tower });
}
if (IsImmuneTo(effectType))
return;
if (HasEffect(effectType)) {
EffectDuration& effect = GetEffect(effectType);
if (effect.duration < durationSec)
effect.duration = durationSec; // Setting new duration if it's greater then the actual
} else {
m_Effects.push_back({ effectType, durationSec, tower });
}
}
void Mob::AttackCastle(std::uint64_t delta, World* world) {
if (!HasReachedEnemyCastle()) return;
if (!HasReachedEnemyCastle()) return;
if (m_AttackTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
m_AttackTimer.ApplyCooldown();
}
if (m_AttackTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
m_AttackTimer.ApplyCooldown();
}
}
void Mob::Walk(std::uint64_t delta, World* world) {
float mobWalkSpeed = GetStats()->GetMovementSpeed();
float mobWalkSpeed = GetStats()->GetMovementSpeed();
float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
if (HasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
if (HasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(GetCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
SetCenterX(GetCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
SetCenterY(GetCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
SetCenterY(GetCenterY() + walkAmount);
break;
}
default:
break;
}
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(GetCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
SetCenterX(GetCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
SetCenterY(GetCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
SetCenterY(GetCenterY() + walkAmount);
break;
}
default:
break;
}
}
void Mob::Move(std::uint64_t delta, World* world) {
TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
if (tile != nullptr && tile->GetType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
ChangeDirection(*walkTile, world);
}
if (tile != nullptr && tile->GetType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
ChangeDirection(*walkTile, world);
}
if (HasReachedEnemyCastle()) return;
if (HasReachedEnemyCastle()) return;
Walk(delta, world);
Walk(delta, world);
TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
TeamCastle* enemyCastle = nullptr;
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->GetBlueTeam().GetCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->GetRedTeam().GetCastle();
}
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->GetBlueTeam().GetCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->GetRedTeam().GetCastle();
}
if (IsTouchingCastle(*enemyCastle)) {
MoveBack(*enemyCastle, world);
SetMobReachedCastle(enemyCastle);
if (IsTouchingCastle(*enemyCastle)) {
MoveBack(*enemyCastle, world);
SetMobReachedCastle(enemyCastle);
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
}
void Mob::MoveBack(const TeamCastle& enemyCastle, World* world) {
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
break;
}
default:
break;
}
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
break;
}
default:
break;
}
}
void Mob::ChangeDirection(const WalkableTile& tile, World* world) {
if (GetDirection() == tile.direction) return;
if (GetDirection() == tile.direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
switch (GetDirection()) {
switch (GetDirection()) {
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (GetTileY() > GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (GetTileY() > 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (GetTileY() > GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (GetTileY() > 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (GetTileY() < GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (GetTileY() < 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (GetTileY() < GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (GetTileY() < 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (GetTileX() > GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (GetTileX() > 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (GetTileX() > GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (GetTileX() > 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (GetTileX() < GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (GetTileX() < 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (GetTileX() < GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (GetTileX() < 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
default:
break;
default:
break;
}
}
}
bool Mob::IsTouchingCastle(const TeamCastle& enemyCastle) const {
return enemyCastle.CollidesWith(*this);
return enemyCastle.CollidesWith(*this);
}
void Mob::Tick(std::uint64_t delta, World* world) {
UpdateEffects(delta, world);
Move(delta, world);
AttackCastle(delta, world);
UpdateEffects(delta, world);
Move(delta, world);
AttackCastle(delta, world);
}
void Mob::UpdateEffects(std::uint64_t delta, World* world) {
float deltaSec = static_cast<float>(delta / 1000.0f);
for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i];
effect.duration -= deltaSec;
if (effect.duration < 0) { // effect has gone
m_Effects.erase(m_Effects.begin() + static_cast<int>(i));
switch (effect.type) {
case EffectType::Fire: {
m_EffectFireTimer.Reset();
break;
}
float deltaSec = static_cast<float>(delta / 1000.0f);
for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i];
effect.duration -= deltaSec;
if (effect.duration < 0) { // effect has gone
m_Effects.erase(m_Effects.begin() + static_cast<int>(i));
switch (effect.type) {
case EffectType::Fire: {
m_EffectFireTimer.Reset();
break;
}
case EffectType::Poison: {
m_EffectPoisonTimer.Reset();
break;
}
case EffectType::Poison: {
m_EffectPoisonTimer.Reset();
break;
}
case EffectType::Heal: {
m_EffectHealTimer.Reset();
}
case EffectType::Heal: {
m_EffectHealTimer.Reset();
}
default:
break;
}
}
}
if (HasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
}
}
if (HasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
}
}
if (HasEffect(EffectType::Heal)) {
if (m_EffectFireTimer.Update(delta)) {
Heal(10);
}
}
default:
break;
}
}
}
if (HasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
}
}
if (HasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
}
}
if (HasEffect(EffectType::Heal)) {
if (m_EffectFireTimer.Update(delta)) {
Heal(10);
}
}
}
bool Mob::HasEffect(EffectType type) {
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
}
@@ -262,248 +262,248 @@ bool Mob::HasEffect(EffectType type) {
typedef std::pair<MobType, std::uint8_t> MobKey;
static const std::map<MobKey, MobStats> MobConstants = {
// damage speed size money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
// damage speed size money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
};
const MobStats* GetMobStats(MobType type, std::uint8_t level) {
return &MobConstants.at(MobKey{ type, level });
return &MobConstants.at(MobKey{ type, level });
}
static const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{}},
{{MobType::Skeleton, 5},{}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{}},
{{MobType::Skeleton, 5},{}},
{{MobType::Pigman, 1},{TowerType::Zeus}},
{{MobType::Pigman, 2},{TowerType::Zeus}},
{{MobType::Pigman, 3},{TowerType::Zeus}},
{{MobType::Pigman, 4},{TowerType::Zeus}},
{{MobType::Pigman, 5},{TowerType::Zeus}},
{{MobType::Pigman, 1},{TowerType::Zeus}},
{{MobType::Pigman, 2},{TowerType::Zeus}},
{{MobType::Pigman, 3},{TowerType::Zeus}},
{{MobType::Pigman, 4},{TowerType::Zeus}},
{{MobType::Pigman, 5},{TowerType::Zeus}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{}},
{{MobType::Silverfish, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{}},
{{MobType::Silverfish, 5},{}},
{{MobType::Blaze, 1},{}},
{{MobType::Blaze, 2},{}},
{{MobType::Blaze, 3},{}},
{{MobType::Blaze, 4},{}},
{{MobType::Blaze, 5},{}},
{{MobType::Blaze, 1},{}},
{{MobType::Blaze, 2},{}},
{{MobType::Blaze, 3},{}},
{{MobType::Blaze, 4},{}},
{{MobType::Blaze, 5},{}},
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{}},
{{MobType::Slime, 5},{}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{}},
{{MobType::Slime, 5},{}},
{{MobType::Giant, 1},{}},
{{MobType::Giant, 2},{}},
{{MobType::Giant, 3},{}},
{{MobType::Giant, 4},{}},
{{MobType::Giant, 5},{}},
{{MobType::Giant, 1},{}},
{{MobType::Giant, 2},{}},
{{MobType::Giant, 3},{}},
{{MobType::Giant, 4},{}},
{{MobType::Giant, 5},{}},
};
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
return MobsTowerImmunities.at({ type, level });
return MobsTowerImmunities.at({ type, level });
}
static const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{}},
{{MobType::Spider, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{}},
{{MobType::Spider, 5},{}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{EffectType::Fire}},
{{MobType::Skeleton, 5},{EffectType::Fire}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{EffectType::Fire}},
{{MobType::Skeleton, 5},{EffectType::Fire}},
{{MobType::Pigman, 1},{EffectType::Fire}},
{{MobType::Pigman, 2},{EffectType::Fire}},
{{MobType::Pigman, 3},{EffectType::Fire}},
{{MobType::Pigman, 4},{EffectType::Fire}},
{{MobType::Pigman, 5},{EffectType::Fire}},
{{MobType::Pigman, 1},{EffectType::Fire}},
{{MobType::Pigman, 2},{EffectType::Fire}},
{{MobType::Pigman, 3},{EffectType::Fire}},
{{MobType::Pigman, 4},{EffectType::Fire}},
{{MobType::Pigman, 5},{EffectType::Fire}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{EffectType::Fire}},
{{MobType::Silverfish, 5},{EffectType::Fire}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{EffectType::Fire}},
{{MobType::Silverfish, 5},{EffectType::Fire}},
{{MobType::Blaze, 1},{EffectType::Fire}},
{{MobType::Blaze, 2},{EffectType::Fire}},
{{MobType::Blaze, 3},{EffectType::Fire}},
{{MobType::Blaze, 4},{EffectType::Fire}},
{{MobType::Blaze, 5},{EffectType::Fire}},
{{MobType::Blaze, 1},{EffectType::Fire}},
{{MobType::Blaze, 2},{EffectType::Fire}},
{{MobType::Blaze, 3},{EffectType::Fire}},
{{MobType::Blaze, 4},{EffectType::Fire}},
{{MobType::Blaze, 5},{EffectType::Fire}},
{{MobType::Witch, 1},{}},
{{MobType::Witch, 2},{}},
{{MobType::Witch, 3},{}},
{{MobType::Witch, 4},{}},
{{MobType::Witch, 5},{}},
{{MobType::Witch, 1},{}},
{{MobType::Witch, 2},{}},
{{MobType::Witch, 3},{}},
{{MobType::Witch, 4},{}},
{{MobType::Witch, 5},{}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{EffectType::Fire}},
{{MobType::Slime, 5},{EffectType::Fire}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{EffectType::Fire}},
{{MobType::Slime, 5},{EffectType::Fire}},
{{MobType::Giant, 1},{EffectType::Stun}},
{{MobType::Giant, 2},{EffectType::Stun}},
{{MobType::Giant, 3},{EffectType::Stun}},
{{MobType::Giant, 4},{EffectType::Stun}},
{{MobType::Giant, 5},{EffectType::Stun}},
{{MobType::Giant, 1},{EffectType::Stun}},
{{MobType::Giant, 2},{EffectType::Stun}},
{{MobType::Giant, 3},{EffectType::Stun}},
{{MobType::Giant, 4},{EffectType::Stun}},
{{MobType::Giant, 5},{EffectType::Stun}},
};
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
return MobsEffectImmunities.at({ type, level });
return MobsEffectImmunities.at({ type, level });
}
MobPtr MobFactory::CreateMob(MobID mobId, MobType mobType, std::uint8_t mobLevel, PlayerID mobSender) {
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
static const std::map<MobType, MobCreator> mobFactory = {
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
{MobType::Pigman, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<PigMan>(id, level, sender);} },
{MobType::Creeper, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Creeper>(id, level, sender);} },
{MobType::Silverfish, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Silverfish>(id, level, sender);} },
{MobType::Blaze, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Blaze>(id, level, sender);} },
{MobType::Witch, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Witch>(id, level, sender);} },
{MobType::Slime, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Slime>(id, level, sender);} },
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
};
static const std::map<MobType, MobCreator> mobFactory = {
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
{MobType::Pigman, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<PigMan>(id, level, sender);} },
{MobType::Creeper, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Creeper>(id, level, sender);} },
{MobType::Silverfish, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Silverfish>(id, level, sender);} },
{MobType::Blaze, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Blaze>(id, level, sender);} },
{MobType::Witch, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Witch>(id, level, sender);} },
{MobType::Slime, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Slime>(id, level, sender);} },
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
};
return mobFactory.at(mobType)(mobId, mobLevel, mobSender);
return mobFactory.at(mobType)(mobId, mobLevel, mobSender);
}
std::string MobFactory::GetMobName(MobType type) {
switch (type) {
case MobType::Zombie:
return "Zombie";
case MobType::Spider:
return "Spider";
case MobType::Skeleton:
return "Skeleton";
case MobType::Pigman:
return "Pigman";
case MobType::Creeper:
return "Creeper";
case MobType::Silverfish:
return "Silverfish";
case MobType::Blaze:
return "Blaze";
case MobType::Witch:
return "Witch";
case MobType::Slime:
return "Slime";
case MobType::Giant:
return "Giant";
default:
return "Unknow";
}
switch (type) {
case MobType::Zombie:
return "Zombie";
case MobType::Spider:
return "Spider";
case MobType::Skeleton:
return "Skeleton";
case MobType::Pigman:
return "Pigman";
case MobType::Creeper:
return "Creeper";
case MobType::Silverfish:
return "Silverfish";
case MobType::Blaze:
return "Blaze";
case MobType::Witch:
return "Witch";
case MobType::Slime:
return "Slime";
case MobType::Giant:
return "Giant";
default:
return "Unknow";
}
}
} // namespace game

View File

@@ -8,19 +8,19 @@ namespace game {
Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
void Team::AddPlayer(Player* newPlayer) {
m_Players.push_back(newPlayer);
m_Players.push_back(newPlayer);
}
void Team::RemovePlayer(const Player* player) {
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
}
TeamColor Team::GetColor() const {
return m_Color;
return m_Color;
}
std::uint8_t Team::GetPlayerCount() const {
return m_Players.size();
return m_Players.size();
}

View File

@@ -7,118 +7,118 @@ namespace td {
namespace game {
bool Tower::IsMobInRange(MobPtr mob) {
if (mob->IsDead())
return false;
return mob->CollidesWith(*this);
if (mob->IsDead())
return false;
return mob->CollidesWith(*this);
}
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
// // rate damage range
{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
// // rate damage range
{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
{{TowerType::Ice, {4, TowerPath::Base}}, {1, 1, 15}},
{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
{{TowerType::Ice, {4, TowerPath::Base}}, {1, 1, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {4, 0, 15}},
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {4, 0, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {1.2, 0, 14}},
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0.8, 0, 15}},
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {1.2, 0, 14}},
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0.8, 0, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {5, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {4, 0, 15}},
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {5, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {4, 0, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
{{TowerType::Poison, {3, TowerPath::Bottom}}, {5, 10, 13}},
{{TowerType::Poison, {4, TowerPath::Bottom}}, {6, 20, 15}},
{{TowerType::Poison, {3, TowerPath::Bottom}}, {5, 10, 13}},
{{TowerType::Poison, {4, TowerPath::Bottom}}, {6, 20, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
};
const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
auto it = TowerConstants.find({ type, level });
if (it == TowerConstants.end()) return nullptr;
return &it->second;
auto it = TowerConstants.find({ type, level });
if (it == TowerConstants.end()) return nullptr;
return &it->second;
}
@@ -126,21 +126,21 @@ const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
{TowerType::Artillery, {"Artillery", "Explosion", false}},
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
{TowerType::Poison, {"Poison", "Poison enemies", false}},
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
{TowerType::Artillery, {"Artillery", "Explosion", false}},
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
{TowerType::Poison, {"Poison", "Poison enemies", false}},
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
};
const TowerInfo& GetTowerInfo(TowerType type) {
return TowerInfoConstants.at(type);
return TowerInfoConstants.at(type);
}
@@ -152,52 +152,52 @@ namespace TowerFactory {
using TowerCreator = std::function<std::shared_ptr<Tower>(TowerID, std::int32_t, std::int32_t, PlayerID)>;
static const std::map<TowerType, TowerCreator> towerFactory = {
{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
};
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
return towerFactory.at(type)(id, x, y, builder);
return towerFactory.at(type)(id, x, y, builder);
}
std::string GetTowerName(TowerType type) {
switch (type) {
switch (type) {
case TowerType::Archer:
return "Archer";
case TowerType::Artillery:
return "Artillery";
case TowerType::Ice:
return "Ice";
case TowerType::Mage:
return "Mage";
case TowerType::Poison:
return "Poison";
case TowerType::Quake:
return "Quake";
case TowerType::Sorcerer:
return "Sorcerer";
case TowerType::Zeus:
return "Zeus";
case TowerType::Leach:
return "Leach";
case TowerType::Necromancer:
return "Necromancer";
case TowerType::Turret:
return "Turret";
default:
return "Unknow";
case TowerType::Archer:
return "Archer";
case TowerType::Artillery:
return "Artillery";
case TowerType::Ice:
return "Ice";
case TowerType::Mage:
return "Mage";
case TowerType::Poison:
return "Poison";
case TowerType::Quake:
return "Quake";
case TowerType::Sorcerer:
return "Sorcerer";
case TowerType::Zeus:
return "Zeus";
case TowerType::Leach:
return "Leach";
case TowerType::Necromancer:
return "Necromancer";
case TowerType::Turret:
return "Turret";
default:
return "Unknow";
}
}
}
} // namespace TowerFactory
@@ -207,82 +207,82 @@ std::string GetTowerName(TowerType type) {
void ArcherTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
std::uint8_t arrowsShot = 0;
bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.ApplyCooldown();
arrowsShot++;
if (arrowsShot >= arrows)
break;
}
}
}
if (m_Timer.Update(delta)) {
std::uint8_t arrowsShot = 0;
bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.ApplyCooldown();
arrowsShot++;
if (arrowsShot >= arrows)
break;
}
}
}
}
void IceTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
float damage = GetStats()->GetDamage();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
if (damage > 0)
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
m_Timer.ApplyCooldown();
}
}
}
if (m_Timer.Update(delta)) {
float damage = GetStats()->GetDamage();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
if (damage > 0)
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
m_Timer.ApplyCooldown();
}
}
}
}
void MageTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
m_Timer.ApplyCooldown();
}
}
}
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
m_Timer.ApplyCooldown();
}
}
}
}
void PoisonTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
if (GetLevel().GetPath() == TowerPath::Bottom) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
} else {
float durationSec;
switch (GetLevel().GetLevel()) {
case 1:
durationSec = 5;
break;
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
if (GetLevel().GetPath() == TowerPath::Bottom) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
} else {
float durationSec;
switch (GetLevel().GetLevel()) {
case 1:
durationSec = 5;
break;
case 2:
durationSec = 15;
break;
case 2:
durationSec = 15;
break;
case 3:
durationSec = 30;
break;
case 3:
durationSec = 30;
break;
case 4:
durationSec = 1e10; // about 3 million hours. It should be enough
break;
case 4:
durationSec = 1e10; // about 3 million hours. It should be enough
break;
default:
durationSec = 0; // how did we get there ?
break;
}
mob->AddEffect(EffectType::Poison, durationSec, this);
}
m_Timer.ApplyCooldown();
}
}
}
default:
durationSec = 0; // how did we get there ?
break;
}
mob->AddEffect(EffectType::Poison, durationSec, this);
}
m_Timer.ApplyCooldown();
}
}
}
}
void QuakeTower::Tick(std::uint64_t delta, World* world) {

View File

@@ -12,312 +12,312 @@ namespace td {
namespace game {
World::World(Game* game) : m_Game(game) {
GetWorldNotifier().BindListener(this);
GetMobNotifier().BindListener(this);
GetWorldNotifier().BindListener(this);
GetMobNotifier().BindListener(this);
}
TilePtr World::GetTile(std::int32_t x, std::int32_t y) const {
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
if (chunkIt == m_Chunks.end())
return nullptr;
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
if (chunkIt == m_Chunks.end())
return nullptr;
ChunkPtr chunk = chunkIt->second;
ChunkPtr chunk = chunkIt->second;
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
}
bool World::LoadMap(const protocol::WorldBeginDataPacket* worldHeader) {
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
m_WalkablePalette = worldHeader->GetWalkableTileColor();
m_DecorationPalette = worldHeader->GetDecorationPalette();
m_Background = worldHeader->GetBackgroundColor();
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
m_WalkablePalette = worldHeader->GetWalkableTileColor();
m_DecorationPalette = worldHeader->GetDecorationPalette();
m_Background = worldHeader->GetBackgroundColor();
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
m_TilePalette = worldHeader->GetTilePalette();
m_TilePalette = worldHeader->GetTilePalette();
return true;
return true;
}
bool World::LoadMap(const protocol::WorldDataPacket* worldData) {
m_Chunks = worldData->GetChunks();
return true;
m_Chunks = worldData->GetChunks();
return true;
}
bool World::LoadMapFromFile(const std::string& fileName) {
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str()));
return false;
}
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str()));
return false;
}
utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
LoadMap(&headerPacket);
LoadMap(&dataPacket);
LoadMap(&headerPacket);
LoadMap(&dataPacket);
return true;
return true;
}
bool World::SaveMap(const std::string& fileName) const {
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
return buffer.WriteFile(fileName);
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
return buffer.WriteFile(fileName);
}
void World::Tick(std::uint64_t delta) {
if (m_Game->GetGameState() != GameState::Game) return;
if (m_Game->GetGameState() != GameState::Game) return;
TickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->Tick(delta, this);
}
CleanDeadMobs();
TickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->Tick(delta, this);
}
CleanDeadMobs();
}
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
mob->SetCenter({ x, y });
mob->SetDirection(dir);
m_Mobs.push_back(mob);
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
mob->SetCenter({ x, y });
mob->SetDirection(dir);
m_Mobs.push_back(mob);
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
}
TowerPtr World::PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
m_Towers.push_back(tower);
return tower;
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
m_Towers.push_back(tower);
return tower;
}
TowerPtr World::RemoveTower(TowerID towerId) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
if (it == m_Towers.end()) return nullptr;
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
if (it == m_Towers.end()) return nullptr;
TowerPtr tower = *it;
TowerPtr tower = *it;
m_Towers.erase(it);
m_Towers.erase(it);
return tower;
return tower;
}
void World::TickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
mob->Tick(delta, this);
}
for (MobPtr mob : m_Mobs) {
mob->Tick(delta, this);
}
}
const Color* World::GetTileColor(TilePtr tile) const {
switch (tile->GetType()) {
case TileType::Tower: {
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
return &m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk: {
return &m_WalkablePalette;
}
case TileType::Decoration: {
DecorationTile* towerTile = dynamic_cast<DecorationTile*>(tile.get());
return &m_DecorationPalette[towerTile->color_palette_ref];
break;
}
default: {
return nullptr;
}
}
return nullptr;
switch (tile->GetType()) {
case TileType::Tower: {
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
return &m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk: {
return &m_WalkablePalette;
}
case TileType::Decoration: {
DecorationTile* towerTile = dynamic_cast<DecorationTile*>(tile.get());
return &m_DecorationPalette[towerTile->color_palette_ref];
break;
}
default: {
return nullptr;
}
}
return nullptr;
}
bool World::CanPlaceLittleTower(const Vec2f& worldPos, PlayerID playerID) const {
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile == nullptr) {
return false;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
return false;
return false;
}
bool World::CanPlaceBigTower(const Vec2f& worldPos, PlayerID playerID) const {
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile == nullptr) {
return false;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<const TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<const TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
return false;
return false;
}
void World::CleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (mob->IsDead()) {
m_Mobs.erase(m_Mobs.begin() + static_cast<int>(i));
}
}
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (mob->IsDead()) {
m_Mobs.erase(m_Mobs.begin() + static_cast<int>(i));
}
}
}
TowerPtr World::GetTower(const Vec2f& position) const {
for (TowerPtr tower : m_Towers) {
if (tower->GetSize() == TowerSize::Big) {
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
return tower;
}
} else { // little tower
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
return tower;
}
}
}
return nullptr;
for (TowerPtr tower : m_Towers) {
if (tower->GetSize() == TowerSize::Big) {
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
return tower;
}
} else { // little tower
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
return tower;
}
}
}
return nullptr;
}
TowerPtr World::GetTowerById(TowerID towerID) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
if (it == m_Towers.end()) return nullptr;
return *it;
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
if (it == m_Towers.end()) return nullptr;
return *it;
}
void World::OnArcherTowerShot(MobPtr tarGet, ArcherTower* shooter) {
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
if (explosiveArrows) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
}
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
if (explosiveArrows) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
}
}
void World::OnArrowShot(MobPtr tarGet, bool fireArrow, Tower* shooter) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
if (fireArrow) {
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
if (fireArrow) {
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
}
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
for (MobPtr mob : m_Mobs) {
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
}
}
for (MobPtr mob : m_Mobs) {
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
}
}
}
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
enemyCastle->Damage(damage);
if (enemyCastle->GetLife() <= 0) {
m_Game->NotifyListeners(&GameListener::OnGameEnd);
}
enemyCastle->Damage(damage);
if (enemyCastle->GetLife() <= 0) {
m_Game->NotifyListeners(&GameListener::OnGameEnd);
}
}
void World::OnMobDamage(Mob* tarGet, float damage, Tower* source) {
tarGet->Damage(damage, source);
if (tarGet->IsDead()) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
}
tarGet->Damage(damage, source);
if (tarGet->IsDead()) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
}
}
Team& World::GetRedTeam() {
return m_Game->GetRedTeam();
return m_Game->GetRedTeam();
}
const Team& World::GetRedTeam() const {
return m_Game->GetRedTeam();
return m_Game->GetRedTeam();
}
Team& World::GetBlueTeam() {
return m_Game->GetBlueTeam();
return m_Game->GetBlueTeam();
}
const Team& World::GetBlueTeam() const {
return m_Game->GetBlueTeam();
return m_Game->GetBlueTeam();
}
Team& World::GetTeam(TeamColor team) {
return m_Game->GetTeam(team);
return m_Game->GetTeam(team);
}
const Team& World::GetTeam(TeamColor team) const {
return m_Game->GetTeam(team);
return m_Game->GetTeam(team);
}
const Player* World::GetPlayerById(PlayerID id) const {
return m_Game->GetPlayerById(id);
return m_Game->GetPlayerById(id);
}
const TeamList& World::GetTeams() const {
return m_Game->GetTeams();
return m_Game->GetTeams();
}
} // namespace game

View File

@@ -5,73 +5,73 @@ namespace td {
namespace client {
bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
}
utils::LOGE("Failed to connect !");
return false;
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
}
utils::LOGE("Failed to connect !");
return false;
}
void Client::SelectTeam(game::TeamColor team) {
if (!m_Connected)
return;
if (!m_Connected)
return;
protocol::SelectTeamPacket packet(team);
m_Connexion.SendPacket(&packet);
protocol::SelectTeamPacket packet(team);
m_Connexion.SendPacket(&packet);
}
void Client::CloseConnection() {
if (!m_Connected)
return;
if (!m_Connected)
return;
m_Connected = false;
m_Connected = false;
protocol::DisconnectPacket packet;
m_Connexion.SendPacket(&packet);
protocol::DisconnectPacket packet;
m_Connexion.SendPacket(&packet);
}
void Client::Tick(std::uint64_t delta) {
if (!m_Connected)
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);
}
if (!m_Connected)
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);
}
}
void Client::Render() {
m_Game->RenderWorld();
m_Game->RenderWorld();
}
void Client::Reset() {
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
}
void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
protocol::SendMobsPacket packet(mobSends);
m_Connexion.SendPacket(&packet);
protocol::SendMobsPacket packet(mobSends);
m_Connexion.SendPacket(&packet);
}
void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
}
void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.SendPacket(&packet);
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.SendPacket(&packet);
}
void Client::RemoveTower(game::TowerID tower) {
protocol::RemoveTowerPacket packet(tower);
m_Connexion.SendPacket(&packet);
protocol::RemoveTowerPacket packet(tower);
m_Connexion.SendPacket(&packet);
}
} // namespace client

View File

@@ -5,43 +5,43 @@ namespace td {
namespace client {
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher), m_ServerTPS(0) {
RegisterHandlers();
RegisterHandlers();
}
void ClientConnexion::RegisterHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
}
void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
protocol::KeepAlivePacket keepAlivePacket(packet->GetAliveID());
SendPacket(&keepAlivePacket);
protocol::KeepAlivePacket keepAlivePacket(packet->GetAliveID());
SendPacket(&keepAlivePacket);
}
void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
m_ConnectionID = packet->GetConnectionID();
Login();
m_ConnectionID = packet->GetConnectionID();
Login();
}
void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
m_ServerTPS = packet->GetTPS();
m_Ping = utils::GetTime() - packet->GetPacketSendTime();
m_ServerTPS = packet->GetTPS();
m_Ping = utils::GetTime() - packet->GetPacketSendTime();
}
void ClientConnexion::Login() {
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
SendPacket(&loginPacket);
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
SendPacket(&loginPacket);
}
bool ClientConnexion::UpdateSocket() {
return Connexion::UpdateSocket();
return Connexion::UpdateSocket();
}
void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
m_DisconnectReason = packet->GetReason();
CloseConnection();
m_DisconnectReason = packet->GetReason();
CloseConnection();
}
} // namespace client

View File

@@ -8,110 +8,110 @@ namespace client {
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->GetConnexion().GetDispatcher()),
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->GetRenderer()), m_WorldClient(this),
m_WorldRenderer(&m_WorldClient, this) {
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateEXP, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateEXP, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
}
ClientGame::~ClientGame() {
GetDispatcher()->UnregisterHandler(this);
GetDispatcher()->UnregisterHandler(this);
}
void ClientGame::Tick(std::uint64_t delta) {
game::Game::Tick(delta);
m_WorldRenderer.Update();
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
m_LobbyTime -= delta;
}
game::Game::Tick(delta);
m_WorldRenderer.Update();
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
m_LobbyTime -= delta;
}
}
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
game::Player player(packet->GetPlayerID());
player.SetName(packet->GetPlayerName());
game::Player player(packet->GetPlayerID());
player.SetName(packet->GetPlayerName());
m_Players.insert({ player.GetID(), player });
m_Players.insert({ player.GetID(), player });
}
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
}
m_Players.erase(player->GetID());
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
}
m_Players.erase(player->GetID());
}
void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
for (auto pair : packet->GetPlayers()) {
std::uint8_t playerID = pair.first;
protocol::PlayerInfo playerInfo = pair.second;
game::Player player(playerID);
player.SetName(playerInfo.name);
player.SetTeamColor(playerInfo.team);
m_Players.insert({ playerID, player });
if (player.GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
}
}
m_Player = &m_Players[m_ConnexionID];
for (auto pair : packet->GetPlayers()) {
std::uint8_t playerID = pair.first;
protocol::PlayerInfo playerInfo = pair.second;
game::Player player(playerID);
player.SetName(playerInfo.name);
player.SetTeamColor(playerInfo.team);
m_Players.insert({ playerID, player });
if (player.GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
}
}
m_Player = &m_Players[m_ConnexionID];
}
void ClientGame::HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) {
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() == game::TeamColor::None) { //join a team
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
} else { // change team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
}
player->SetTeamColor(packet->GetSelectedTeam());
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() == game::TeamColor::None) { //join a team
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
} else { // change team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
}
player->SetTeamColor(packet->GetSelectedTeam());
}
void ClientGame::HandlePacket(const protocol::UpdateGameStatePacket* packet) {
SetGameState(packet->GetGameState());
SetGameState(packet->GetGameState());
}
void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
m_ConnexionID = packet->GetConnectionID();
m_ConnexionID = packet->GetConnectionID();
}
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
m_LobbyTime = packet->GetRemainingTime();
m_LobbyTime = packet->GetRemainingTime();
}
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
m_Player->SetGold(packet->GetGold());
m_Player->SetGold(packet->GetGold());
}
void ClientGame::HandlePacket(const protocol::UpdateExpPacket* packet) {
m_Player->SetExp(packet->GetExp());
m_Player->SetExp(packet->GetExp());
}
void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
m_GameState = game::GameState::Disconnected;
m_Renderer->SetBackgroundColor({ 0, 0, 0 });
m_GameState = game::GameState::Disconnected;
m_Renderer->SetBackgroundColor({ 0, 0, 0 });
}
void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
m_WorldRenderer.LoadModels();
// set cam pos to player spawn
const game::Spawn& spawn = m_World->GetTeam(m_Player->GetTeamColor()).GetSpawn();
m_WorldRenderer.SetCamPos(spawn.GetCenterX(), spawn.GetCenterY());
m_WorldRenderer.LoadModels();
// set cam pos to player spawn
const game::Spawn& spawn = m_World->GetTeam(m_Player->GetTeamColor()).GetSpawn();
m_WorldRenderer.SetCamPos(spawn.GetCenterX(), spawn.GetCenterY());
}
void ClientGame::RenderWorld() {
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
m_WorldRenderer.Render();
}
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
m_WorldRenderer.Render();
}
}
} // namespace client

View File

@@ -7,69 +7,69 @@ namespace td {
namespace client {
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
}
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
LoadMap(packet);
if (m_Game->GetGameState() == game::GameState::Game) {
const Color& backgroundColor = GetBackgroundColor();
m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
static_cast<float>(backgroundColor.b / 255.0f) });
}
LoadMap(packet);
if (m_Game->GetGameState() == game::GameState::Game) {
const Color& backgroundColor = GetBackgroundColor();
m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
static_cast<float>(backgroundColor.b / 255.0f) });
}
}
void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
LoadMap(packet);
LoadMap(packet);
}
void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
}
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
game::TowerPtr tower = GetTowerById(packet->GetTowerID());
if (tower == nullptr) return; // this should not happen but who knows ?
tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
game::TowerPtr tower = GetTowerById(packet->GetTowerID());
if (tower == nullptr) return; // this should not happen but who knows ?
tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
}
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
}
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
game::TowerPtr tower = RemoveTower(packet->GetTowerID());
game::TowerPtr tower = RemoveTower(packet->GetTowerID());
if (tower != nullptr) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
}
if (tower != nullptr) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
}
}
void WorldClient::HandlePacket(const protocol::UpdateMobStatesPacket* packet) {
for (auto mobState : packet->GetMobStates()) {
game::MobID mobId = mobState.GetMobId();
auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
if (it != GetMobList().end()) {
game::MobPtr& mob = *it;
mob->SetCenter(mobState.GetMobPosition());
mob->SetDirection(mobState.GetMobDirection());
mob->SetHealth(mobState.GetMobLife());
}
}
for (auto mobState : packet->GetMobStates()) {
game::MobID mobId = mobState.GetMobId();
auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
if (it != GetMobList().end()) {
game::MobPtr& mob = *it;
mob->SetCenter(mobState.GetMobPosition());
mob->SetDirection(mobState.GetMobDirection());
mob->SetHealth(mobState.GetMobLife());
}
}
}
void WorldClient::HandlePacket(const protocol::UpdateCastleLifePacket* packet) {
GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
}
} // namespace client

View File

@@ -13,17 +13,17 @@ namespace td {
namespace server {
/*static constexpr std::uint8_t timeNotifications[] = {
2 * 60, // 2 min
60 + 30, // 1 min 30 s
60, // 1 min
30, // 30 s
15, // 15 s
10, // 10 s
5, // 5 s
4, // 4 s
3, // 3 s
2, // 2 s
1, // 1 s
2 * 60, // 2 min
60 + 30, // 1 min 30 s
60, // 1 min
30, // 30 s
15, // 15 s
10, // 10 s
5, // 5 s
4, // 4 s
3, // 3 s
2, // 2 s
1, // 1 s
};*/
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::SendTimeRemaining, this)) {
@@ -31,50 +31,50 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
}
void Lobby::Tick() {
if (m_GameStarted || m_StartTimerTime == 0)
return;
if (m_GameStarted || m_StartTimerTime == 0)
return;
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
m_GameStarted = true;
return;
}
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
m_GameStarted = true;
return;
}
m_Timer.Update();
m_Timer.Update();
}
void Lobby::SendTimeRemaining() {
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
m_Server->BroadcastPacket(&packet);
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
m_Server->BroadcastPacket(&packet);
}
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
if (m_GameStarted)
return;
utils::LOG("(Server) Player Joined Lobby !");
m_Players.push_back(playerID);
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
m_StartTimerTime = utils::GetTime();
m_Timer.Reset();
SendTimeRemaining();
}
if (m_GameStarted)
return;
utils::LOG("(Server) Player Joined Lobby !");
m_Players.push_back(playerID);
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
m_StartTimerTime = utils::GetTime();
m_Timer.Reset();
SendTimeRemaining();
}
}
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
if (m_GameStarted)
return;
utils::LOG("(Server) Player Leaved Lobby !");
if (m_GameStarted)
return;
utils::LOG("(Server) Player Leaved Lobby !");
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
if (it == m_Players.end())
return;
m_Players.erase(it);
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
if (it == m_Players.end())
return;
m_Players.erase(it);
if (m_Players.size() == 1) {
protocol::UpdateLobbyTimePacket packet(0);
m_Server->BroadcastPacket(&packet);
m_StartTimerTime = 0; // reset timer if there is only one player left
}
if (m_Players.size() == 1) {
protocol::UpdateLobbyTimePacket packet(0);
m_Server->BroadcastPacket(&packet);
m_StartTimerTime = 0; // reset timer if there is only one player left
}
}
} // namespace server

View File

@@ -7,139 +7,139 @@ namespace td {
namespace server {
Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
}
Server::~Server() {
if (m_Thread.joinable())
m_Thread.join();
if (m_Thread.joinable())
m_Thread.join();
}
void Server::StartThread() {
m_Thread = std::thread([this]() {
std::uint64_t lastTime = td::utils::GetTime();
while (m_ServerRunning) {
std::uint64_t time = td::utils::GetTime();
m_Thread = std::thread([this]() {
std::uint64_t lastTime = td::utils::GetTime();
while (m_ServerRunning) {
std::uint64_t time = td::utils::GetTime();
std::uint64_t delta = time - lastTime;
std::uint64_t delta = time - lastTime;
if (delta >= SERVER_TICK) {
Tick(delta);
lastTime = td::utils::GetTime();
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
if (delta >= SERVER_TICK) {
Tick(delta);
lastTime = td::utils::GetTime();
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
}
Clean();
});
}
Clean();
});
}
void Server::Close() {
StopThread();
StopThread();
}
void Server::StopThread() {
m_ServerRunning = false;
m_ServerRunning = false;
}
bool Server::Start(std::uint16_t port) {
if (!m_Listener.Listen(port, 10)) {
utils::LOGE(utils::format("Failed to bind port %u !", port));
return false;
}
if (!m_Listener.SetBlocking(false)) {
utils::LOGE("Failed to block server socket !");
return false;
}
utils::LOG(utils::format("Server started at port %u !", port));
m_TickCounter.Reset();
m_ServerRunning = true;
StartThread();
return true;
if (!m_Listener.Listen(port, 10)) {
utils::LOGE(utils::format("Failed to bind port %u !", port));
return false;
}
if (!m_Listener.SetBlocking(false)) {
utils::LOGE("Failed to block server socket !");
return false;
}
utils::LOG(utils::format("Server started at port %u !", port));
m_TickCounter.Reset();
m_ServerRunning = true;
StartThread();
return true;
}
void Server::Clean() {
m_Listener.Close();
m_Listener.Destroy();
m_Listener.Close();
m_Listener.Destroy();
m_Connections.clear();
GetPlayers().clear();
m_Connections.clear();
GetPlayers().clear();
utils::LOG("Server successfully stopped !");
utils::LOG("Server successfully stopped !");
}
void Server::Stop() {
if (!m_ServerRunning)
return;
if (!m_ServerRunning)
return;
protocol::DisconnectPacket packet("Server closed");
BroadcastPacket(&packet);
protocol::DisconnectPacket packet("Server closed");
BroadcastPacket(&packet);
StopThread();
StopThread();
}
void Server::Tick(std::uint64_t delta) {
Accept();
UpdateSockets();
m_Lobby.Tick();
m_Game.Tick(delta);
if (m_TickCounter.Update()) {
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), utils::GetTime());
BroadcastPacket(&packet);
}
Accept();
UpdateSockets();
m_Lobby.Tick();
m_Game.Tick(delta);
if (m_TickCounter.Update()) {
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), utils::GetTime());
BroadcastPacket(&packet);
}
}
void Server::Accept() {
static std::uint8_t newPlayerID = 0;
network::TCPSocket newSocket;
if (m_Listener.Accept(newSocket)) {
ServerConnexion con(newSocket, newPlayerID);
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
OnPlayerJoin(newPlayerID);
m_Connections[newPlayerID].SetServer(this);
newPlayerID++;
}
static std::uint8_t newPlayerID = 0;
network::TCPSocket newSocket;
if (m_Listener.Accept(newSocket)) {
ServerConnexion con(newSocket, newPlayerID);
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
OnPlayerJoin(newPlayerID);
m_Connections[newPlayerID].SetServer(this);
newPlayerID++;
}
}
void Server::UpdateSockets() {
std::int16_t closedConnexionID = -1;
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
closedConnexionID = connection.first;
} else {
con.UpdateSocket();
}
}
if (closedConnexionID != -1) {
RemoveConnexion(closedConnexionID);
}
std::int16_t closedConnexionID = -1;
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
closedConnexionID = connection.first;
} else {
con.UpdateSocket();
}
}
if (closedConnexionID != -1) {
RemoveConnexion(closedConnexionID);
}
}
void Server::BroadcastPacket(const protocol::Packet* packet) {
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
con.SendPacket(packet);
}
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
con.SendPacket(packet);
}
}
void Server::RemoveConnexion(std::uint8_t connexionID) {
GetPlayers().erase(GetPlayers().find(connexionID));
m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID);
OnPlayerLeave(connexionID);
GetPlayers().erase(GetPlayers().find(connexionID));
m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID);
OnPlayerLeave(connexionID);
}
void Server::OnPlayerJoin(std::uint8_t id) {
m_Lobby.OnPlayerJoin(id);
m_Lobby.OnPlayerJoin(id);
GetPlayers().insert({ id, game::Player{id} });
GetPlayers().insert({ id, game::Player{id} });
}
void Server::OnPlayerLeave(std::uint8_t id) {
protocol::PlayerLeavePacket packet(id);
BroadcastPacket(&packet);
protocol::PlayerLeavePacket packet(id);
BroadcastPacket(&packet);
}
} // namespace server

View File

@@ -14,7 +14,7 @@ namespace td {
namespace server {
/*
NEVER TRUST USER INPUT
NEVER TRUST USER INPUT
*/
@@ -23,176 +23,176 @@ ServerConnexion::ServerConnexion() : m_Player(0) {
}
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
Connexion::UpdateSocket();
Connexion::UpdateSocket();
}
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
move.m_Server = nullptr;
RegisterHandlers();
move.m_Server = nullptr;
RegisterHandlers();
}
void ServerConnexion::RegisterHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
}
bool ServerConnexion::UpdateSocket() {
CheckKeepAlive();
return Connexion::UpdateSocket();
CheckKeepAlive();
return Connexion::UpdateSocket();
}
void ServerConnexion::CheckKeepAlive() {
std::uint64_t time = utils::GetTime();
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
if (m_KeepAlive.recievedResponse) {
SendKeepAlive();
} else {
protocol::DisconnectPacket packet("Time out");
SendPacket(&packet);
CloseConnection();
}
}
std::uint64_t time = utils::GetTime();
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
if (m_KeepAlive.recievedResponse) {
SendKeepAlive();
} else {
protocol::DisconnectPacket packet("Time out");
SendPacket(&packet);
CloseConnection();
}
}
}
void ServerConnexion::SendKeepAlive() {
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
m_KeepAlive.recievedResponse = false;
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
m_KeepAlive.recievedResponse = false;
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
SendPacket(&keepAlivePacket);
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
SendPacket(&keepAlivePacket);
std::uint64_t time = utils::GetTime();
m_KeepAlive.sendTime = time;
std::uint64_t time = utils::GetTime();
m_KeepAlive.sendTime = time;
}
void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
if (m_Player->GetName().empty() && !packet->GetPlayerName().empty()) {
m_Player->SetName(packet->GetPlayerName());
if (m_Player->GetName().empty() && !packet->GetPlayerName().empty()) {
m_Player->SetName(packet->GetPlayerName());
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->GetName());
m_Server->BroadcastPacket(&joinPacket);
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->GetName());
m_Server->BroadcastPacket(&joinPacket);
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
for (const auto& pair : m_Server->GetPlayers()) {
const game::Player& player = pair.second;
if (!player.GetName().empty()) {
protocol::PlayerInfo playerInfo;
playerInfo.name = player.GetName();
playerInfo.team = player.GetTeamColor();
playerNames.insert({ player.GetID(), playerInfo });
}
}
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
for (const auto& pair : m_Server->GetPlayers()) {
const game::Player& player = pair.second;
if (!player.GetName().empty()) {
protocol::PlayerInfo playerInfo;
playerInfo.name = player.GetName();
playerInfo.team = player.GetTeamColor();
playerNames.insert({ player.GetID(), playerInfo });
}
}
protocol::PlayerListPacket listPacket(playerNames);
SendPacket(&listPacket);
}
protocol::PlayerListPacket listPacket(playerNames);
SendPacket(&listPacket);
}
}
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
if (m_Server->GetGame().GetGameState() != game::GameState::Lobby)
return;
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Player->SetTeamColor(game::TeamColor::None);
} else { // change team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
}
m_Player->SetTeamColor(packet->GetSelectedTeam());
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->GetSelectedTeam());
m_Server->BroadcastPacket(&updateTeamPacket);
}
if (m_Server->GetGame().GetGameState() != game::GameState::Lobby)
return;
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Player->SetTeamColor(game::TeamColor::None);
} else { // change team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
}
m_Player->SetTeamColor(packet->GetSelectedTeam());
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->GetSelectedTeam());
m_Server->BroadcastPacket(&updateTeamPacket);
}
}
void ServerConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
if (packet->GetAliveID() == m_KeepAlive.keepAliveID)
m_KeepAlive.recievedResponse = true;
if (packet->GetAliveID() == m_KeepAlive.keepAliveID)
m_KeepAlive.recievedResponse = true;
}
void ServerConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
CloseConnection();
CloseConnection();
}
void ServerConnexion::SetServer(Server* server) {
m_Server = server;
m_Player = &m_Server->GetPlayers().at(m_ID);
InitConnection();
SendKeepAlive();
m_Server = server;
m_Player = &m_Server->GetPlayers().at(m_ID);
InitConnection();
SendKeepAlive();
}
void ServerConnexion::InitConnection() {
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
SendPacket(&statePacket);
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
SendPacket(&statePacket);
protocol::ConnexionInfoPacket conPacket(m_ID);
SendPacket(&conPacket);
protocol::ConnexionInfoPacket conPacket(m_ID);
SendPacket(&conPacket);
if (m_Server->GetGame().GetGameState() == game::GameState::Game) {
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
SendPacket(&headerDataPacket);
SendPacket(&dataPacket);
}
if (m_Server->GetGame().GetGameState() == game::GameState::Game) {
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
SendPacket(&headerDataPacket);
SendPacket(&dataPacket);
}
}
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
game::TowerType towerType = packet->GetTowerType();
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
game::TowerType towerType = packet->GetTowerType();
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
if (!world->CanPlaceLittleTower(towerPos, m_ID))
return;
if (!world->CanPlaceLittleTower(towerPos, m_ID))
return;
if (towerInfo.IsBigTower())
if (!world->CanPlaceBigTower(towerPos, m_ID))
return;
if (towerInfo.IsBigTower())
if (!world->CanPlaceBigTower(towerPos, m_ID))
return;
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
world->GetWorldNotifier().NotifyListeners(&game::WorldListener::OnTowerAdd, tower);
world->GetWorldNotifier().NotifyListeners(&game::WorldListener::OnTowerAdd, tower);
protocol::WorldAddTowerPacket addTowerPacket(tower->GetID(), packet->GetTowerX(), packet->GetTowerY(), packet->GetTowerType(), m_ID);
m_Server->BroadcastPacket(&addTowerPacket);
protocol::WorldAddTowerPacket addTowerPacket(tower->GetID(), packet->GetTowerX(), packet->GetTowerY(), packet->GetTowerType(), m_ID);
m_Server->BroadcastPacket(&addTowerPacket);
}
void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
const std::vector<protocol::MobSend>& mobSent = packet->GetMobSends();
const std::vector<protocol::MobSend>& mobSent = packet->GetMobSends();
//TODO: verify the packet
//TODO: verify the packet
for (protocol::MobSend mobSend : mobSent) {
m_Server->GetGame().GetServerWorld()->SpawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
}
for (protocol::MobSend mobSend : mobSent) {
m_Server->GetGame().GetServerWorld()->SpawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
}
}
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
//TODO: verify the packet
//TODO: verify the packet
m_Server->BroadcastPacket(packet);
m_Server->BroadcastPacket(packet);
}
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
//TODO: verify the packet
//TODO: verify the packet
m_Server->BroadcastPacket(packet);
m_Server->BroadcastPacket(packet);
}
ServerConnexion::~ServerConnexion() {
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);
}
} // namespace server

View File

@@ -8,113 +8,113 @@ ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_S
m_GoldMineTimer{ 1000, std::bind(&ServerGame::UpdateGoldMines, this) },
m_MobStatesTimer{ 5000, std::bind(&ServerGame::UpdateMobStates, this) },
m_EndGameCooldown{ 1000 * 10 } {
BindListener(this);
BindListener(this);
}
void ServerGame::Tick(std::uint64_t delta) {
if (m_GameState == game::GameState::Game) {
Game::Tick(delta);
m_MobStatesTimer.Update(delta);
UpdatePlayerStats();
} else if (m_GameState == game::GameState::EndGame) {
if (m_EndGameCooldown.Update(delta)) {
NotifyListeners(&game::GameListener::OnGameClose);
}
}
if (m_GameState == game::GameState::Game) {
Game::Tick(delta);
m_MobStatesTimer.Update(delta);
UpdatePlayerStats();
} else if (m_GameState == game::GameState::EndGame) {
if (m_EndGameCooldown.Update(delta)) {
NotifyListeners(&game::GameListener::OnGameClose);
}
}
}
void ServerGame::StartGame() {
BalanceTeams();
BalanceTeams();
protocol::WorldBeginDataPacket headerMapData(m_World);
m_Server->BroadcastPacket(&headerMapData);
protocol::WorldBeginDataPacket headerMapData(m_World);
m_Server->BroadcastPacket(&headerMapData);
protocol::WorldDataPacket mapData(m_World);
m_Server->BroadcastPacket(&mapData);
protocol::WorldDataPacket mapData(m_World);
m_Server->BroadcastPacket(&mapData);
InitPlayerStats();
InitPlayerStats();
m_GameState = game::GameState::Game;
m_GameState = game::GameState::Game;
}
void ServerGame::InitPlayerStats() {
static const unsigned int START_GOLD = 100;
static const unsigned int START_EXP = 0;
for (auto& [id, player] : m_Server->GetPlayers()) {
player.SetGold(START_GOLD);
player.SetExp(START_EXP);
player.getUpgrades().SetGoldPerSecond(5);
}
static const unsigned int START_GOLD = 100;
static const unsigned int START_EXP = 0;
for (auto& [id, player] : m_Server->GetPlayers()) {
player.SetGold(START_GOLD);
player.SetExp(START_EXP);
player.getUpgrades().SetGoldPerSecond(5);
}
}
void ServerGame::UpdatePlayerStats() {
m_GoldMineTimer.Update();
m_GoldMineTimer.Update();
}
void ServerGame::UpdateGoldMines() {
for (auto& [id, player] : m_Server->GetPlayers()) {
player.AddGold(player.getUpgrades().GetGoldPerSecond());
for (auto& [id, player] : m_Server->GetPlayers()) {
player.AddGold(player.getUpgrades().GetGoldPerSecond());
// Update player money and exp every second
protocol::UpdateMoneyPacket moneyPacket(player.GetGold());
m_Server->GetConnexions()[player.GetID()].SendPacket(&moneyPacket);
// Update player money and exp every second
protocol::UpdateMoneyPacket moneyPacket(player.GetGold());
m_Server->GetConnexions()[player.GetID()].SendPacket(&moneyPacket);
protocol::UpdateExpPacket expPacket(player.GetExp());
m_Server->GetConnexions()[player.GetID()].SendPacket(&expPacket);
}
protocol::UpdateExpPacket expPacket(player.GetExp());
m_Server->GetConnexions()[player.GetID()].SendPacket(&expPacket);
}
}
void ServerGame::UpdateMobStates() {
protocol::UpdateMobStatesPacket packet;
for (auto mob : m_World->GetMobList()) {
packet.addMobState({ mob->GetMobID(), mob->GetCenter(), mob->GetHealth(), mob->GetDirection() });
}
m_Server->BroadcastPacket(&packet);
protocol::UpdateMobStatesPacket packet;
for (auto mob : m_World->GetMobList()) {
packet.addMobState({ mob->GetMobID(), mob->GetCenter(), mob->GetHealth(), mob->GetDirection() });
}
m_Server->BroadcastPacket(&packet);
}
void ServerGame::BalanceTeams() {
for (auto& playerInfo : Game::m_Players) {
game::Player& player = playerInfo.second;
if (player.GetTeamColor() == game::TeamColor::None) {
game::Team& redTeam = GetRedTeam();
game::Team& blueTeam = GetBlueTeam();
if (blueTeam.GetPlayerCount() > redTeam.GetPlayerCount()) {
player.SetTeamColor(game::TeamColor::Red);
redTeam.AddPlayer(&player);
} else {
player.SetTeamColor(game::TeamColor::Blue);
blueTeam.AddPlayer(&player);
}
protocol::UpdatePlayerTeamPacket packet(player.GetID(), player.GetTeamColor());
m_Server->BroadcastPacket(&packet);
}
}
for (auto& playerInfo : Game::m_Players) {
game::Player& player = playerInfo.second;
if (player.GetTeamColor() == game::TeamColor::None) {
game::Team& redTeam = GetRedTeam();
game::Team& blueTeam = GetBlueTeam();
if (blueTeam.GetPlayerCount() > redTeam.GetPlayerCount()) {
player.SetTeamColor(game::TeamColor::Red);
redTeam.AddPlayer(&player);
} else {
player.SetTeamColor(game::TeamColor::Blue);
blueTeam.AddPlayer(&player);
}
protocol::UpdatePlayerTeamPacket packet(player.GetID(), player.GetTeamColor());
m_Server->BroadcastPacket(&packet);
}
}
}
void ServerGame::OnGameStateUpdate(game::GameState newState) {
SetGameState(newState);
protocol::UpdateGameStatePacket packet(newState);
m_Server->BroadcastPacket(&packet);
SetGameState(newState);
protocol::UpdateGameStatePacket packet(newState);
m_Server->BroadcastPacket(&packet);
}
void ServerGame::OnGameBegin() {
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
StartGame();
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
StartGame();
}
void ServerGame::OnGameEnd() {
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
m_EndGameCooldown.ApplyCooldown();
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
m_EndGameCooldown.ApplyCooldown();
}
void ServerGame::OnGameClose() {
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
// Disconnect clients
protocol::DisconnectPacket packet("Game finished");
m_Server->BroadcastPacket(&packet);
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
// Disconnect clients
protocol::DisconnectPacket packet("Game finished");
m_Server->BroadcastPacket(&packet);
// Closing server
m_Server->Close();
// Closing server
m_Server->Close();
}
} // namespace game

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@@ -12,66 +12,66 @@ ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game),
}
void ServerWorld::SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
for (int i = 0; i < count; i++) {
game::TeamColor senderTeam = m_Game->GetPlayers().at(sender).GetTeamColor();
game::Spawn* enemyMobSpawn;
for (int i = 0; i < count; i++) {
game::TeamColor senderTeam = m_Game->GetPlayers().at(sender).GetTeamColor();
game::Spawn* enemyMobSpawn;
if (senderTeam == game::TeamColor::Red) {
enemyMobSpawn = &GetTeam(game::TeamColor::Blue).GetSpawn();
} else {
enemyMobSpawn = &GetTeam(game::TeamColor::Red).GetSpawn();
}
if (senderTeam == game::TeamColor::Red) {
enemyMobSpawn = &GetTeam(game::TeamColor::Blue).GetSpawn();
} else {
enemyMobSpawn = &GetTeam(game::TeamColor::Red).GetSpawn();
}
float spawnWidth = enemyMobSpawn->GetWidth();
float spawnHeight = enemyMobSpawn->GetHeight();
float spawnWidth = enemyMobSpawn->GetWidth();
float spawnHeight = enemyMobSpawn->GetHeight();
float spawnCenterX = enemyMobSpawn->GetCenterX();
float spawnCenterY = enemyMobSpawn->GetCenterY();
float spawnCenterX = enemyMobSpawn->GetCenterX();
float spawnCenterY = enemyMobSpawn->GetCenterY();
auto mobStats = GetMobStats(type, level);
auto mobSize = mobStats->GetSize();
auto mobStats = GetMobStats(type, level);
auto mobSize = mobStats->GetSize();
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
float mobX = utils::GetRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
float mobY = utils::GetRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
float mobX = utils::GetRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
float mobY = utils::GetRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
SpawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
SpawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
m_Server->BroadcastPacket(&packet);
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
m_Server->BroadcastPacket(&packet);
m_CurrentMobID++;
}
m_CurrentMobID++;
}
}
game::TowerPtr ServerWorld::PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
game::TowerPtr tower = World::PlaceTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
game::TowerPtr tower = World::PlaceTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
}
void ServerWorld::OnMobDie(game::Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
game::Player* sender = m_Game->GetPlayerById(mob->GetSender());
sender->AddExp(mob->GetStats()->GetExpReward());
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
game::Player* sender = m_Game->GetPlayerById(mob->GetSender());
sender->AddExp(mob->GetStats()->GetExpReward());
game::Player* killer = m_Game->GetPlayerById(mob->GetLastDamageTower()->GetBuilder());
killer->AddGold(mob->GetStats()->GetMoneyCost());
}
game::Player* killer = m_Game->GetPlayerById(mob->GetLastDamageTower()->GetBuilder());
killer->AddGold(mob->GetStats()->GetMoneyCost());
}
}
void ServerWorld::OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) {
// calling base class event
World::OnMobCastleDamage(damager, enemyCastle, damage);
// calling base class event
World::OnMobCastleDamage(damager, enemyCastle, damage);
protocol::UpdateCastleLifePacket packet(enemyCastle->GetLife(), enemyCastle->GetTeam()->GetColor());
m_Server->BroadcastPacket(&packet);
protocol::UpdateCastleLifePacket packet(enemyCastle->GetLife(), enemyCastle->GetTeam()->GetColor());
m_Server->BroadcastPacket(&packet);
}
} // namespace server

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@@ -9,79 +9,79 @@ namespace td {
namespace utils {
std::uint64_t Inflate(const std::string& source, std::string& dest) {
uLongf size = dest.size();
uncompress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
return size;
uLongf size = dest.size();
uncompress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
return size;
}
std::uint64_t Deflate(const std::string& source, std::string& dest) {
uLongf size = source.length();
dest.resize(source.size()); // Resize for the compressed data to fit into
compress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
dest.resize(size); // Resize to cut useless data
return size;
uLongf size = source.length();
dest.resize(source.size()); // Resize for the compressed data to fit into
compress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
dest.resize(size); // Resize to cut useless data
return size;
}
DataBuffer Compress(const DataBuffer& buffer) {
std::string compressedData;
DataBuffer packet;
std::string compressedData;
DataBuffer packet;
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
// Don't compress since it's a small packet
std::uint64_t dataLength = 0;
std::uint64_t packetLength = buffer.GetSize() + sizeof(dataLength);
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
// Don't compress since it's a small packet
std::uint64_t dataLength = 0;
std::uint64_t packetLength = buffer.GetSize() + sizeof(dataLength);
packet << packetLength;
packet << dataLength;
packet << buffer;
return packet;
}
packet << packetLength;
packet << dataLength;
packet << buffer;
return packet;
}
Deflate(buffer.ToString(), compressedData);
Deflate(buffer.ToString(), compressedData);
std::uint64_t dataLength = buffer.GetSize();
std::uint64_t packetLength = compressedData.length() + sizeof(dataLength);
std::uint64_t dataLength = buffer.GetSize();
std::uint64_t packetLength = compressedData.length() + sizeof(dataLength);
packet << packetLength;
packet << dataLength;
packet << compressedData;
return packet;
packet << packetLength;
packet << dataLength;
packet << compressedData;
return packet;
}
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
std::uint64_t uncompressedLength;
std::uint64_t uncompressedLength;
buffer >> uncompressedLength;
buffer >> uncompressedLength;
std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
if (uncompressedLength == 0) {
// Uncompressed
DataBuffer ret;
buffer.ReadSome(ret, compressedLength);
return ret;
}
if (uncompressedLength == 0) {
// Uncompressed
DataBuffer ret;
buffer.ReadSome(ret, compressedLength);
return ret;
}
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
std::string deflatedData;
buffer.ReadSome(deflatedData, compressedLength);
std::string deflatedData;
buffer.ReadSome(deflatedData, compressedLength);
std::string inflated;
inflated.resize(uncompressedLength);
std::string inflated;
inflated.resize(uncompressedLength);
Inflate(deflatedData, inflated);
Inflate(deflatedData, inflated);
assert(inflated.length() == uncompressedLength);
return DataBuffer(inflated);
assert(inflated.length() == uncompressedLength);
return DataBuffer(inflated);
}
DataBuffer Decompress(DataBuffer& buffer) {
std::uint64_t packetLength;
std::uint64_t packetLength;
buffer >> packetLength;
buffer >> packetLength;
return Decompress(buffer, packetLength);
return Decompress(buffer, packetLength);
}
} // namespace utils

View File

@@ -7,88 +7,88 @@
namespace td {
DataBuffer::DataBuffer() : m_ReadOffset(0) { }
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) { }
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) { }
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) { }
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
}
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
m_Buffer = other.m_Buffer;
m_ReadOffset = other.m_ReadOffset;
return *this;
m_Buffer = other.m_Buffer;
m_ReadOffset = other.m_ReadOffset;
return *this;
}
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
m_Buffer = std::move(other.m_Buffer);
m_ReadOffset = std::move(other.m_ReadOffset);
return *this;
m_Buffer = std::move(other.m_Buffer);
m_ReadOffset = std::move(other.m_ReadOffset);
return *this;
}
void DataBuffer::SetReadOffset(std::size_t pos) {
assert(pos <= GetSize());
m_ReadOffset = pos;
assert(pos <= GetSize());
m_ReadOffset = pos;
}
std::string DataBuffer::ToString() const {
return std::string(m_Buffer.begin(), m_Buffer.end());
return std::string(m_Buffer.begin(), m_Buffer.end());
}
std::size_t DataBuffer::GetSize() const { return m_Buffer.size(); }
bool DataBuffer::IsEmpty() const { return m_Buffer.empty(); }
std::size_t DataBuffer::GetRemaining() const {
return m_Buffer.size() - m_ReadOffset;
return m_Buffer.size() - m_ReadOffset;
}
DataBuffer::iterator DataBuffer::begin() {
return m_Buffer.begin();
return m_Buffer.begin();
}
DataBuffer::iterator DataBuffer::end() {
return m_Buffer.end();
return m_Buffer.end();
}
DataBuffer::const_iterator DataBuffer::begin() const {
return m_Buffer.begin();
return m_Buffer.begin();
}
DataBuffer::const_iterator DataBuffer::end() const {
return m_Buffer.end();
return m_Buffer.end();
}
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
for (unsigned char u : buffer)
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
os << std::dec;
return os;
for (unsigned char u : buffer)
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
os << std::dec;
return os;
}
bool DataBuffer::ReadFile(const std::string& fileName) {
try {
std::ifstream file(fileName, std::istream::binary);
std::ostringstream ss;
ss << file.rdbuf();
const std::string& s = ss.str();
m_Buffer = DataBuffer::Data(s.begin(), s.end());
m_ReadOffset = 0;
} catch (std::exception& e) {
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return m_Buffer.size() > 0;
try {
std::ifstream file(fileName, std::istream::binary);
std::ostringstream ss;
ss << file.rdbuf();
const std::string& s = ss.str();
m_Buffer = DataBuffer::Data(s.begin(), s.end());
m_ReadOffset = 0;
} catch (std::exception& e) {
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return m_Buffer.size() > 0;
}
bool DataBuffer::WriteFile(const std::string& fileName) {
try {
std::ofstream file(fileName, std::ostream::binary);
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
file.flush();
} catch (std::exception& e) {
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return true;
try {
std::ofstream file(fileName, std::ostream::binary);
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
file.flush();
} catch (std::exception& e) {
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return true;
}
} // td

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@@ -10,195 +10,195 @@ namespace utils {
/* Sine functions */
float EaseInSine(float x) {
return 1.0f - std::cos((x * PI) / 2.0f);
return 1.0f - std::cos((x * PI) / 2.0f);
}
float EaseOutSine(float x) {
return std::sin((x * PI) / 2.0f);
return std::sin((x * PI) / 2.0f);
}
float EaseInOutSine(float x) {
return -(std::cos(PI * x) - 1.0f) / 2.0f;
return -(std::cos(PI * x) - 1.0f) / 2.0f;
}
/* Cubic functions */
float EaseInCubic(float x) {
return x * EaseInQuad(x);
return x * EaseInQuad(x);
}
float EaseOutCubic(float x) {
return 1 - std::pow(1 - x, 3);
return 1 - std::pow(1 - x, 3);
}
float EaseInOutCubic(float x) {
return x < 0.5 ? 4 * EaseInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
return x < 0.5 ? 4 * EaseInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
}
/* Quint functions */
float EaseInQuint(float x) {
return x * EaseInQuart(x);
return x * EaseInQuart(x);
}
float EaseOutQuint(float x) {
return 1 - std::pow(1 - x, 5);
return 1 - std::pow(1 - x, 5);
}
float EaseInOutQuint(float x) {
return x < 0.5 ? 16 * EaseInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
return x < 0.5 ? 16 * EaseInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
}
/* Circ functions */
float EaseInCirc(float x) {
return 1 - std::sqrt(1 - std::pow(x, 2));
return 1 - std::sqrt(1 - std::pow(x, 2));
}
float EaseOutCirc(float x) {
return std::sqrt(1 - std::pow(x - 1, 2));
return std::sqrt(1 - std::pow(x - 1, 2));
}
float EaseInOutCirc(float x) {
return x < 0.5
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
return x < 0.5
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
}
/* Elastic functions */
float EaseInElastic(float x) {
const float c4 = (2 * PI) / 3.0f;
const float c4 = (2 * PI) / 3.0f;
return x == 0
? 0
: x == 1
? 1
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
return x == 0
? 0
: x == 1
? 1
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
}
float EaseOutElastic(float x) {
const float c4 = (2 * PI) / 3.0f;
const float c4 = (2 * PI) / 3.0f;
return x == 0
? 0
: x == 1
? 1
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
return x == 0
? 0
: x == 1
? 1
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
}
float EaseInOutElastic(float x) {
const float c5 = (2 * PI) / 4.5;
const float c5 = (2 * PI) / 4.5;
return x == 0
? 0
: x == 1
? 1
: x < 0.5
? -(std::pow(2, 20 * x - 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f
: (std::pow(2, -20 * x + 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f + 1;
return x == 0
? 0
: x == 1
? 1
: x < 0.5
? -(std::pow(2, 20 * x - 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f
: (std::pow(2, -20 * x + 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f + 1;
}
/* Quad functions */
float EaseInQuad(float x) {
return x * x;
return x * x;
}
float EaseOutQuad(float x) {
return 1 - (1 - x) * (1 - x);
return 1 - (1 - x) * (1 - x);
}
float EaseInOutQuad(float x) {
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
}
/* Quart functions */
float EaseInQuart(float x) {
return x * EaseInCubic(x);
return x * EaseInCubic(x);
}
float EaseOutQuart(float x) {
return 1 - std::pow(1 - x, 4);
return 1 - std::pow(1 - x, 4);
}
float EaseInOutQuart(float x) {
return x < 0.5 ? 8 * EaseInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
return x < 0.5 ? 8 * EaseInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
}
/* Expo functions */
float EaseInExpo(float x) {
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
}
float EaseOutExpo(float x) {
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
}
float EaseInOutExpo(float x) {
return x == 0
? 0
: x == 1
? 1
: x < 0.5 ? std::pow(2, 20 * x - 10) / 2.0f
: (2 - std::pow(2, -20 * x + 10)) / 2.0f;
return x == 0
? 0
: x == 1
? 1
: x < 0.5 ? std::pow(2, 20 * x - 10) / 2.0f
: (2 - std::pow(2, -20 * x + 10)) / 2.0f;
}
/* Back functions */
float EaseInBack(float x) {
const float c1 = 1.70158;
const float c3 = c1 + 1;
const float c1 = 1.70158;
const float c3 = c1 + 1;
return c3 * EaseInCubic(x) - c1 * EaseInQuad(x);
return c3 * EaseInCubic(x) - c1 * EaseInQuad(x);
}
float EaseOutBack(float x) {
const float c1 = 1.70158;
const float c3 = c1 + 1;
const float c1 = 1.70158;
const float c3 = c1 + 1;
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
}
float EaseInOutBack(float x) {
const float c1 = 1.70158;
const float c2 = c1 * 1.525;
const float c1 = 1.70158;
const float c2 = c1 * 1.525;
return x < 0.5
? (std::pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2.0f
: (std::pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2.0f;
return x < 0.5
? (std::pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2.0f
: (std::pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2.0f;
}
/* Bounce functions */
float EaseInBounce(float x) {
return 1 - EaseOutBounce(1 - x);
return 1 - EaseOutBounce(1 - x);
}
float EaseOutBounce(float x) {
const float n1 = 7.5625;
const float d1 = 2.75;
const float n1 = 7.5625;
const float d1 = 2.75;
if (x < 1 / d1) {
return n1 * EaseInQuad(x);
} else if (x < 2 / d1) {
x -= 1.5;
return n1 * (x / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
x -= 2.25;
return n1 * (x / d1) * x + 0.9375;
} else {
x -= 2.625;
return n1 * (x / d1) * x + 0.984375;
}
if (x < 1 / d1) {
return n1 * EaseInQuad(x);
} else if (x < 2 / d1) {
x -= 1.5;
return n1 * (x / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
x -= 2.25;
return n1 * (x / d1) * x + 0.9375;
} else {
x -= 2.625;
return n1 * (x / d1) * x + 0.984375;
}
}
float EaseInOutBounce(float x) {
return x < 0.5
? (1 - EaseOutBounce(1 - 2 * x)) / 2.0f
: (1 + EaseOutBounce(2 * x - 1)) / 2.0f;
return x < 0.5
? (1 - EaseOutBounce(1 - 2 * x)) / 2.0f
: (1 + EaseOutBounce(2 * x - 1)) / 2.0f;
}
} // namespace utils

View File

@@ -8,44 +8,44 @@ namespace utils {
namespace shape {
float Point::Distance(const Point& point) const {
return std::sqrt(DistanceSquared(point));
return std::sqrt(DistanceSquared(point));
}
float Point::DistanceSquared(const Point& point) const {
return (m_X - point.GetX()) * (m_X - point.GetX()) + (m_Y - point.GetY()) * (m_Y - point.GetY());
return (m_X - point.GetX()) * (m_X - point.GetX()) + (m_Y - point.GetY()) * (m_Y - point.GetY());
}
bool Rectangle::CollidesWith(const Point& point) const {
return point.GetX() > GetTopLeft().GetX() && point.GetX() < GetBottomRight().GetX() &&
point.GetY() > GetTopLeft().GetY() && point.GetY() < GetBottomRight().GetY();
return point.GetX() > GetTopLeft().GetX() && point.GetX() < GetBottomRight().GetX() &&
point.GetY() > GetTopLeft().GetY() && point.GetY() < GetBottomRight().GetY();
}
bool Rectangle::CollidesWith(const Rectangle& rect) const {
Point point1{ rect.GetTopLeft().GetX(), rect.GetTopLeft().GetY() };
Point point2{ rect.GetTopLeft().GetX(), rect.GetBottomRight().GetY() };
Point point3{ rect.GetBottomRight().GetX(), rect.GetTopLeft().GetY() };
Point point4{ rect.GetBottomRight().GetX(), rect.GetBottomRight().GetY() };
Point point1{ rect.GetTopLeft().GetX(), rect.GetTopLeft().GetY() };
Point point2{ rect.GetTopLeft().GetX(), rect.GetBottomRight().GetY() };
Point point3{ rect.GetBottomRight().GetX(), rect.GetTopLeft().GetY() };
Point point4{ rect.GetBottomRight().GetX(), rect.GetBottomRight().GetY() };
if (CollidesWith(point1)) return true;
if (CollidesWith(point2)) return true;
if (CollidesWith(point3)) return true;
if (CollidesWith(point4)) return true;
if (CollidesWith(point1)) return true;
if (CollidesWith(point2)) return true;
if (CollidesWith(point3)) return true;
if (CollidesWith(point4)) return true;
return false;
return false;
}
bool Rectangle::CollidesWith(const Circle& circle) const {
return circle.CollidesWith(*this);
return circle.CollidesWith(*this);
}
float Rectangle::Distance(const Circle& circle) const {
return circle.Distance(*this);
return circle.Distance(*this);
}
float Rectangle::DistanceSquared(const Circle& circle) const {
return circle.DistanceSquared(*this);
return circle.DistanceSquared(*this);
}
@@ -53,31 +53,31 @@ float Rectangle::DistanceSquared(const Circle& circle) const {
bool Circle::CollidesWith(const Point& point) const {
return m_Radius * m_Radius > m_Center.DistanceSquared(point);
return m_Radius * m_Radius > m_Center.DistanceSquared(point);
}
bool Circle::CollidesWith(const Rectangle& rect) const {
float DistanceSquared_ = DistanceSquared(rect);
float DistanceSquared_ = DistanceSquared(rect);
return DistanceSquared_ < m_Radius* m_Radius;
return DistanceSquared_ < m_Radius* m_Radius;
}
bool Circle::CollidesWith(const Circle& circle) const {
return m_Radius + circle.GetRadius() > m_Center.DistanceSquared(circle.GetCenter());
return m_Radius + circle.GetRadius() > m_Center.DistanceSquared(circle.GetCenter());
}
float Circle::Distance(const Rectangle& rect) const {
return std::sqrt(DistanceSquared(rect));
return std::sqrt(DistanceSquared(rect));
}
float Circle::DistanceSquared(const Rectangle& rect) const {
float closestX = std::clamp(m_Center.GetX(), rect.GetTopLeft().GetX(), rect.GetBottomRight().GetX());
float closestY = std::clamp(m_Center.GetY(), rect.GetTopLeft().GetY(), rect.GetBottomRight().GetY());
float closestX = std::clamp(m_Center.GetX(), rect.GetTopLeft().GetX(), rect.GetBottomRight().GetX());
float closestY = std::clamp(m_Center.GetY(), rect.GetTopLeft().GetY(), rect.GetBottomRight().GetY());
float DistanceX = m_Center.GetX() - closestX;
float DistanceY = m_Center.GetY() - closestY;
float DistanceX = m_Center.GetX() - closestX;
float DistanceY = m_Center.GetY() - closestY;
return (DistanceX * DistanceX) + (DistanceY * DistanceY);
return (DistanceX * DistanceX) + (DistanceY * DistanceY);
}
} // namespace shape

View File

@@ -7,60 +7,60 @@ namespace td {
namespace utils {
void AutoTimer::Update() {
m_InternalTime += GetTime() - m_LastTime;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
m_InternalTime += GetTime() - m_LastTime;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
}
void AutoTimer::Update(std::uint64_t delta) {
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
}
void AutoTimer::Reset() {
m_InternalTime = 0;
m_LastTime = GetTime();
m_InternalTime = 0;
m_LastTime = GetTime();
}
bool Timer::Update(std::uint64_t delta) {
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
m_InternalTime %= m_Interval;
return true;
}
return false;
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
m_InternalTime %= m_Interval;
return true;
}
return false;
}
void Timer::Reset() {
m_InternalTime = 0; // let the timer active once at the beginning
m_InternalTime = 0; // let the timer active once at the beginning
}
bool CooldownTimer::Update(std::uint64_t delta) {
if (m_Cooldown > 0) {
m_Cooldown = static_cast<std::uint64_t>(std::max(static_cast<std::int64_t>(0), static_cast<std::int64_t>(m_Cooldown - delta)));
}
return m_Cooldown == 0;
if (m_Cooldown > 0) {
m_Cooldown = static_cast<std::uint64_t>(std::max(static_cast<std::int64_t>(0), static_cast<std::int64_t>(m_Cooldown - delta)));
}
return m_Cooldown == 0;
}
void CooldownTimer::Reset() {
m_Cooldown = 0; // let the timer active once at the beginning
m_Cooldown = 0; // let the timer active once at the beginning
}
void CooldownTimer::ApplyCooldown() {
m_Cooldown = m_CooldownTime;
m_Cooldown = m_CooldownTime;
}
std::uint64_t GetTime() {
return static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
return static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
}
} // namespace utils

View File

@@ -16,109 +16,109 @@ namespace network {
/* Create an invalid address */
IPAddress::IPAddress() noexcept
: m_Address(0), m_Valid(false) {
: m_Address(0), m_Valid(false) {
}
/* Initialize by string IP */
IPAddress::IPAddress(const std::string& ip)
: m_Address(0), m_Valid(false) {
: m_Address(0), m_Valid(false) {
std::sregex_iterator begin(ip.begin(), ip.end(), IPRegex);
std::sregex_iterator end;
std::sregex_iterator begin(ip.begin(), ip.end(), IPRegex);
std::sregex_iterator end;
if (begin == end) return; // m_Valid = false
if (begin == end) return; // m_Valid = false
std::smatch match = *begin;
std::smatch match = *begin;
std::uint8_t octet1 = std::stoul(std::string(match[1]));
std::uint8_t octet2 = std::stoul(std::string(match[2]));
std::uint8_t octet3 = std::stoul(std::string(match[3]));
std::uint8_t octet4 = std::stoul(std::string(match[4]));
std::uint8_t octet1 = std::stoul(std::string(match[1]));
std::uint8_t octet2 = std::stoul(std::string(match[2]));
std::uint8_t octet3 = std::stoul(std::string(match[3]));
std::uint8_t octet4 = std::stoul(std::string(match[4]));
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
}
IPAddress::IPAddress(const std::wstring& ip)
: m_Address(0), m_Valid(false) {
: m_Address(0), m_Valid(false) {
std::wsregex_iterator begin(ip.begin(), ip.end(), IPRegexW);
std::wsregex_iterator end;
std::wsregex_iterator begin(ip.begin(), ip.end(), IPRegexW);
std::wsregex_iterator end;
if (begin == end) return; // m_Valid = false
if (begin == end) return; // m_Valid = false
std::wsmatch match = *begin;
std::wsmatch match = *begin;
std::uint8_t octet1 = std::stoul(match[1]);
std::uint8_t octet2 = std::stoul(match[2]);
std::uint8_t octet3 = std::stoul(match[3]);
std::uint8_t octet4 = std::stoul(match[4]);
std::uint8_t octet1 = std::stoul(match[1]);
std::uint8_t octet2 = std::stoul(match[2]);
std::uint8_t octet3 = std::stoul(match[3]);
std::uint8_t octet4 = std::stoul(match[4]);
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
}
/* Initialize by octets */
IPAddress::IPAddress(uint8_t octet1, uint8_t octet2, uint8_t octet3, uint8_t octet4) noexcept
: m_Valid(true) {
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
: m_Valid(true) {
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
}
/* Get the specific octet */
uint8_t IPAddress::GetOctet(uint8_t num) const {
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
return (m_Address >> (8 * (4 - num))) & 0xFF;
return (m_Address >> (8 * (4 - num))) & 0xFF;
}
/* Set the specific octet. 1-4 */
void IPAddress::SetOctet(uint8_t num, uint8_t value) {
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
uint8_t octets[4];
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
uint8_t octets[4];
for (int i = 0; i < 4; ++i)
octets[i] = (m_Address >> ((3 - i) * 8)) & 0xFF;
for (int i = 0; i < 4; ++i)
octets[i] = (m_Address >> ((3 - i) * 8)) & 0xFF;
octets[num - 1] = value;
octets[num - 1] = value;
m_Address = static_cast<std::uint32_t>((octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]);
m_Address = static_cast<std::uint32_t>((octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]);
}
IPAddress IPAddress::LocalAddress() {
return IPAddress(127, 0, 0, 1);
return IPAddress(127, 0, 0, 1);
}
std::string IPAddress::ToString() const {
std::stringstream ss;
std::stringstream ss;
for (int i = 0; i < 4; ++i) {
if (i != 0) ss << ".";
ss << static_cast<unsigned int>(GetOctet(i + 1));
}
for (int i = 0; i < 4; ++i) {
if (i != 0) ss << ".";
ss << static_cast<unsigned int>(GetOctet(i + 1));
}
return ss.str();
return ss.str();
}
bool IPAddress::operator==(const IPAddress& right) {
return m_Address == right.m_Address;
return m_Address == right.m_Address;
}
bool IPAddress::operator!=(const IPAddress& right) {
return !(*this == right);
return !(*this == right);
}
bool IPAddress::operator==(bool b) {
return IsValid() == b;
return IsValid() == b;
}
std::ostream& operator<<(std::ostream& os, const IPAddress& addr) {
return os << addr.ToString();
return os << addr.ToString();
}
std::wostream& operator<<(std::wostream& os, const IPAddress& addr) {
std::string str = addr.ToString();
return os << std::wstring(str.begin(), str.end());
std::string str = addr.ToString();
return os << std::wstring(str.begin(), str.end());
}
} // ns network

View File

@@ -5,20 +5,20 @@ namespace network {
class NetworkInitializer {
public:
NetworkInitializer();
~NetworkInitializer();
NetworkInitializer();
~NetworkInitializer();
NetworkInitializer(const NetworkInitializer& rhs) = delete;
NetworkInitializer& operator=(const NetworkInitializer& rhs) = delete;
NetworkInitializer(const NetworkInitializer& rhs) = delete;
NetworkInitializer& operator=(const NetworkInitializer& rhs) = delete;
};
#ifdef _WIN32
NetworkInitializer::NetworkInitializer() {
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
}
NetworkInitializer::~NetworkInitializer() {
WSACleanup();
WSACleanup();
}
#else
NetworkInitializer::NetworkInitializer() {
@@ -32,36 +32,36 @@ NetworkInitializer::~NetworkInitializer() {
NetworkInitializer initializer;
IPAddresses Dns::Resolve(const std::string& host) {
IPAddresses list;
addrinfo hints{};
addrinfo* addresses = nullptr;
IPAddresses list;
addrinfo hints{};
addrinfo* addresses = nullptr;
//hints.ai_family = AF_UNSPEC;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
//hints.ai_family = AF_UNSPEC;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
getaddrinfo(host.c_str(), NULL, &hints, &addresses);
getaddrinfo(host.c_str(), NULL, &hints, &addresses);
for (addrinfo* p = addresses; p != NULL; p = p->ai_next) {
for (addrinfo* p = addresses; p != NULL; p = p->ai_next) {
#ifdef _WIN32
//wchar_t straddr[35];
//char straddr[512];
//DWORD len;
//WSAAddressToStringA(p->ai_addr, p->ai_addrlen, NULL, straddr, &len);
//wchar_t straddr[35];
//char straddr[512];
//DWORD len;
//WSAAddressToStringA(p->ai_addr, p->ai_addrlen, NULL, straddr, &len);
char* straddr = inet_ntoa(((sockaddr_in*)p->ai_addr)->sin_addr);
char* straddr = inet_ntoa(((sockaddr_in*)p->ai_addr)->sin_addr);
#else
char straddr[512];
char straddr[512];
inet_ntop(p->ai_family, &(reinterpret_cast<sockaddr_in*>(p->ai_addr))->sin_addr, straddr, sizeof(straddr));
inet_ntop(p->ai_family, &(reinterpret_cast<sockaddr_in*>(p->ai_addr))->sin_addr, straddr, sizeof(straddr));
#endif
list.push_back(IPAddress(straddr));
}
list.push_back(IPAddress(straddr));
}
return list;
return list;
}
} // ns network

View File

@@ -13,68 +13,67 @@ namespace td {
namespace network {
Socket::Socket(Type type)
: m_Blocking(false),
m_Type(type),
m_Status(Disconnected),
m_Handle(static_cast<SocketHandle>(INVALID_SOCKET))
{
: m_Blocking(false),
m_Type(type),
m_Status(Disconnected),
m_Handle(static_cast<SocketHandle>(INVALID_SOCKET)) {
}
Socket::~Socket() {
Disconnect();
Disconnect();
}
bool Socket::SetBlocking(bool block) {
unsigned long mode = block ? 0 : 1;
unsigned long mode = block ? 0 : 1;
if (ioctl(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
if (ioctl(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
m_Blocking = block;
m_Blocking = block;
return true;
return true;
}
bool Socket::IsBlocking() const noexcept {
return m_Blocking;
return m_Blocking;
}
Socket::Type Socket::GetType() const noexcept {
return m_Type;
return m_Type;
}
SocketHandle Socket::GetHandle() const noexcept {
return m_Handle;
return m_Handle;
}
void Socket::SetStatus(Socket::Status status) {
m_Status = status;
m_Status = status;
}
Socket::Status Socket::GetStatus() const noexcept {
return m_Status;
return m_Status;
}
bool Socket::Connect(const std::string& ip, uint16_t port) {
IPAddress addr(ip);
return Connect(addr, port);
IPAddress addr(ip);
return Connect(addr, port);
}
std::size_t Socket::Send(const std::string& data) {
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
}
std::size_t Socket::Send(DataBuffer& buffer) {
std::string data = buffer.ToString();
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
std::string data = buffer.ToString();
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
}
void Socket::Disconnect() {
if (m_Handle < 0)
closesocket(m_Handle);
m_Status = Disconnected;
if (m_Handle < 0)
closesocket(m_Handle);
m_Status = Disconnected;
}
} // ns network

View File

@@ -14,58 +14,58 @@ namespace network {
TCPListener::TCPListener() {}
TCPListener::~TCPListener() {
Destroy();
Destroy();
}
bool TCPListener::Listen(uint16_t port, int maxConnections) {
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
return false;
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
return false;
struct sockaddr_in address;
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
struct sockaddr_in address;
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
if (::bind(m_Handle, reinterpret_cast<sockaddr*>(&address), sizeof(address)) < 0)
return false;
if (::bind(m_Handle, reinterpret_cast<sockaddr*>(&address), sizeof(address)) < 0)
return false;
if (::listen(m_Handle, maxConnections) < 0)
return false;
if (::listen(m_Handle, maxConnections) < 0)
return false;
m_Port = port;
m_MaxConnections = maxConnections;
m_Port = port;
m_MaxConnections = maxConnections;
return true;
return true;
}
bool TCPListener::Accept(TCPSocket& newSocket) {
int addrlen = sizeof(newSocket.m_RemoteAddr);
if ((newSocket.m_Handle = ::accept(m_Handle, reinterpret_cast<sockaddr*>(&newSocket.m_RemoteAddr),
reinterpret_cast<socklen_t*>(&addrlen))) < 0)
return false;
newSocket.SetStatus(Socket::Status::Connected);
newSocket.SetBlocking(false);
return true;
int addrlen = sizeof(newSocket.m_RemoteAddr);
if ((newSocket.m_Handle = ::accept(m_Handle, reinterpret_cast<sockaddr*>(&newSocket.m_RemoteAddr),
reinterpret_cast<socklen_t*>(&addrlen))) < 0)
return false;
newSocket.SetStatus(Socket::Status::Connected);
newSocket.SetBlocking(false);
return true;
}
void TCPListener::Destroy() {
if (m_Handle < 0)
::closesocket(m_Handle);
if (m_Handle < 0)
::closesocket(m_Handle);
}
bool TCPListener::Close() {
if (::shutdown(m_Handle, SD_BOTH) == 0)
return true;
return false;
if (::shutdown(m_Handle, SD_BOTH) == 0)
return true;
return false;
}
bool TCPListener::SetBlocking(bool blocking) {
unsigned long mode = blocking ? 0 : 1;
unsigned long mode = blocking ? 0 : 1;
if (::ioctlsocket(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
return true;
if (::ioctlsocket(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
return true;
}
} // namespace network
} // namespace td

View File

@@ -14,132 +14,132 @@ namespace td {
namespace network {
TCPSocket::TCPSocket() : Socket(Socket::TCP), m_Port(0) {
m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
}
bool TCPSocket::Connect(const IPAddress& address, unsigned short port) {
if (this->GetStatus() == Connected)
return true;
if (this->GetStatus() == Connected)
return true;
struct addrinfo hints {};
memset(&hints, 0, sizeof(addrinfo));
struct addrinfo hints {};
memset(&hints, 0, sizeof(addrinfo));
struct addrinfo* result = nullptr;
struct addrinfo* result = nullptr;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (::getaddrinfo(address.ToString().c_str(), std::to_string(static_cast<int>(port)).c_str(), &hints, &result) != 0) {
std::cerr << "Failed to get address info !\n";
return false;
}
if (::getaddrinfo(address.ToString().c_str(), std::to_string(static_cast<int>(port)).c_str(), &hints, &result) != 0) {
std::cerr << "Failed to get address info !\n";
return false;
}
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
std::cerr << "Failed to create socket !\n";
return false;
}
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
std::cerr << "Failed to create socket !\n";
return false;
}
struct addrinfo* ptr = nullptr;
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) {
struct sockaddr* sockaddr = ptr->ai_addr;
if (::connect(m_Handle, sockaddr, sizeof(sockaddr_in)) != 0) {
std::cerr << "Failed to connect with this address !\n";
continue;
}
m_RemoteAddr = *sockaddr;
break;
}
struct addrinfo* ptr = nullptr;
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) {
struct sockaddr* sockaddr = ptr->ai_addr;
if (::connect(m_Handle, sockaddr, sizeof(sockaddr_in)) != 0) {
std::cerr << "Failed to connect with this address !\n";
continue;
}
m_RemoteAddr = *sockaddr;
break;
}
freeaddrinfo(result);
freeaddrinfo(result);
if (!ptr) {
std::cerr << "Could not find a suitable interface for connecting !\n";
return false;
}
if (!ptr) {
std::cerr << "Could not find a suitable interface for connecting !\n";
return false;
}
this->SetStatus(Connected);
m_RemoteIP = address;
m_Port = port;
return true;
this->SetStatus(Connected);
m_RemoteIP = address;
m_Port = port;
return true;
}
size_t TCPSocket::Send(const unsigned char* data, size_t size) {
if (this->GetStatus() != Connected)
return 0;
if (this->GetStatus() != Connected)
return 0;
size_t sent = 0;
size_t sent = 0;
while (sent < size) {
int cur = ::send(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0);
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
while (sent < size) {
int cur = ::send(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0);
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
return sent;
return sent;
}
std::size_t TCPSocket::Receive(DataBuffer& buffer, std::size_t amount) {
buffer.Resize(amount);
buffer.SetReadOffset(0);
buffer.Resize(amount);
buffer.SetReadOffset(0);
int recvAmount = ::recv(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0);
if (recvAmount <= 0) {
int recvAmount = ::recv(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0);
if (recvAmount <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
}
DataBuffer TCPSocket::Receive(std::size_t amount) {
std::unique_ptr<char[]> buf(new char[amount]);
std::unique_ptr<char[]> buf(new char[amount]);
int received = ::recv(m_Handle, buf.get(), amount, 0);
int received = ::recv(m_Handle, buf.get(), amount, 0);
if (received <= 0) {
if (received <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK)
return DataBuffer();
if (err == WOULDBLOCK)
return DataBuffer();
Disconnect();
return DataBuffer();
}
Disconnect();
return DataBuffer();
}
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
}
TCPSocket::TCPSocket(TCPSocket&& other) : Socket(TCP) {
m_Handle = other.m_Handle;
m_Port = other.m_Port;
m_RemoteAddr = other.m_RemoteAddr;
m_RemoteIP = other.m_RemoteIP;
SetStatus(other.GetStatus());
SetBlocking(other.IsBlocking());
other.m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
m_Handle = other.m_Handle;
m_Port = other.m_Port;
m_RemoteAddr = other.m_RemoteAddr;
m_RemoteIP = other.m_RemoteIP;
SetStatus(other.GetStatus());
SetBlocking(other.IsBlocking());
other.m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
}
void SendPacket(const DataBuffer& data, network::TCPSocket& socket) {
DataBuffer compressed = utils::Compress(data);
socket.Send(reinterpret_cast<const std::uint8_t*>(compressed.ToString().data()), compressed.GetSize());
DataBuffer compressed = utils::Compress(data);
socket.Send(reinterpret_cast<const std::uint8_t*>(compressed.ToString().data()), compressed.GetSize());
}

View File

@@ -12,92 +12,91 @@ namespace td {
namespace network {
UDPSocket::UDPSocket()
: Socket(Socket::UDP), m_Port(0)
{
m_Handle = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
: Socket(Socket::UDP), m_Port(0) {
m_Handle = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
}
bool UDPSocket::Connect(const IPAddress& address, unsigned short port) {
if (this->GetStatus() == Connected)
return true;
if (this->GetStatus() == Connected)
return true;
m_RemoteAddr.sin_port = htons(port);
m_RemoteAddr.sin_family = AF_INET;
m_RemoteAddr.sin_addr.s_addr = inet_addr(address.ToString().c_str());
m_RemoteAddr.sin_port = htons(port);
m_RemoteAddr.sin_family = AF_INET;
m_RemoteAddr.sin_addr.s_addr = inet_addr(address.ToString().c_str());
this->SetStatus(Connected);
m_RemoteIP = IPAddress(address);
m_Port = port;
return true;
this->SetStatus(Connected);
m_RemoteIP = IPAddress(address);
m_Port = port;
return true;
}
std::size_t UDPSocket::Send(const unsigned char* data, std::size_t size) {
std::size_t sent = 0;
std::size_t sent = 0;
if (this->GetStatus() != Connected)
return 0;
if (this->GetStatus() != Connected)
return 0;
while (sent < size) {
int cur = ::sendto(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), sizeof(sockaddr_in));
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
while (sent < size) {
int cur = ::sendto(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), sizeof(sockaddr_in));
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
return sent;
return sent;
}
DataBuffer UDPSocket::Receive(std::size_t amount) {
std::unique_ptr<char[]> buf(new char[amount]);
socklen_t slen = sizeof(sockaddr_in);
std::unique_ptr<char[]> buf(new char[amount]);
socklen_t slen = sizeof(sockaddr_in);
int received = ::recvfrom(m_Handle, buf.get(), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
int received = ::recvfrom(m_Handle, buf.get(), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
if (received <= 0) {
if (received <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK)
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
if (err == WOULDBLOCK)
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
Disconnect();
return DataBuffer();
}
Disconnect();
return DataBuffer();
}
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
}
std::size_t UDPSocket::Receive(DataBuffer& buffer, std::size_t amount) {
buffer.Resize(amount);
buffer.SetReadOffset(0);
buffer.Resize(amount);
buffer.SetReadOffset(0);
socklen_t slen = sizeof(sockaddr_in);
socklen_t slen = sizeof(sockaddr_in);
int recvAmount = ::recvfrom(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
if (recvAmount <= 0) {
int recvAmount = ::recvfrom(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
if (recvAmount <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
}
} // ns network

View File

@@ -4,33 +4,33 @@ namespace td {
namespace protocol {
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler* handler) {
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
if (found == m_Handlers[type].end())
m_Handlers[type].push_back(handler);
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
if (found == m_Handlers[type].end())
m_Handlers[type].push_back(handler);
}
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler* handler) {
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
if (found != m_Handlers[type].end())
m_Handlers[type].erase(found);
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
if (found != m_Handlers[type].end())
m_Handlers[type].erase(found);
}
void PacketDispatcher::UnregisterHandler(PacketHandler* handler) {
for (auto& pair : m_Handlers) {
if (pair.second.empty()) continue;
for (auto& pair : m_Handlers) {
if (pair.second.empty()) continue;
PacketType type = pair.first;
PacketType type = pair.first;
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), handler), m_Handlers[type].end());
}
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), handler), m_Handlers[type].end());
}
}
void PacketDispatcher::Dispatch(const PacketPtr& packet) {
if (!packet) return;
if (!packet) return;
PacketType type = packet->GetType();
for (PacketHandler* handler : m_Handlers[type])
packet->Dispatch(handler);
PacketType type = packet->GetType();
for (PacketHandler* handler : m_Handlers[type])
packet->Dispatch(handler);
}
} // namespace protocol

View File

@@ -9,38 +9,38 @@ namespace PacketFactory {
using PacketCreator = std::function<PacketPtr()>;
static std::map<PacketType, PacketCreator> packets = {
{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
{PacketType::PlayerBuyItem, []() -> PacketPtr {return std::make_unique<PlayerBuyItemPacket>(); } },
{PacketType::PlayerBuyMobUpgrade, []() -> PacketPtr {return std::make_unique<PlayerBuyMobUpgradePacket>(); } },
{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
{PacketType::PlayerBuyItem, []() -> PacketPtr {return std::make_unique<PlayerBuyItemPacket>(); } },
{PacketType::PlayerBuyMobUpgrade, []() -> PacketPtr {return std::make_unique<PlayerBuyMobUpgradePacket>(); } },
};
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
PacketPtr packet = packets[type]();
packet->Deserialize(buffer);
return packet;
PacketPtr packet = packets[type]();
packet->Deserialize(buffer);
return packet;
}
}

View File

@@ -13,559 +13,559 @@ const int BITS_IN_BYTE = 8;
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
static unsigned int countBits(unsigned int number) {
// log function in base 2
// take only integer part
return static_cast<unsigned int>(std::log2(number) + 1);
// log function in base 2
// take only integer part
return static_cast<unsigned int>(std::log2(number) + 1);
}
void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
if (packetID)
data << GetID();
if (packetID)
data << GetID();
}
static DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
buffer << tile->GetType();
buffer << tile->GetType();
switch (tile->GetType()) {
switch (tile->GetType()) {
case game::TileType::Tower: {
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
buffer << towerTile->color_palette_ref << towerTile->team_owner;
break;
}
case game::TileType::Tower: {
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
buffer << towerTile->color_palette_ref << towerTile->team_owner;
break;
}
case game::TileType::Walk: {
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
buffer << walkTile->direction;
break;
}
case game::TileType::Walk: {
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
buffer << walkTile->direction;
break;
}
case game::TileType::Decoration: {
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
buffer << decoTile->color_palette_ref;
break;
}
case game::TileType::Decoration: {
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
buffer << decoTile->color_palette_ref;
break;
}
default:
break;
}
default:
break;
}
return buffer;
return buffer;
}
static DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
game::TileType tileType;
buffer >> tileType;
switch (tileType) {
case game::TileType::Tower: {
auto tilePtr = std::make_shared<game::TowerTile>();
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
tile = tilePtr;
break;
}
case game::TileType::Walk: {
auto tilePtr = std::make_shared<game::WalkableTile>();
buffer >> tilePtr->direction;
tile = tilePtr;
break;
}
case game::TileType::Decoration: {
auto tilePtr = std::make_shared<game::DecorationTile>();
buffer >> tilePtr->color_palette_ref;
tile = tilePtr;
break;
}
default:
break;
}
return buffer;
game::TileType tileType;
buffer >> tileType;
switch (tileType) {
case game::TileType::Tower: {
auto tilePtr = std::make_shared<game::TowerTile>();
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
tile = tilePtr;
break;
}
case game::TileType::Walk: {
auto tilePtr = std::make_shared<game::WalkableTile>();
buffer >> tilePtr->direction;
tile = tilePtr;
break;
}
case game::TileType::Decoration: {
auto tilePtr = std::make_shared<game::DecorationTile>();
buffer >> tilePtr->color_palette_ref;
tile = tilePtr;
break;
}
default:
break;
}
return buffer;
}
DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_PlayerName;
return data;
WritePacketID(data, packetID);
data << m_PlayerName;
return data;
}
void PlayerLoginPacket::Deserialize(DataBuffer& data) {
data >> m_PlayerName;
data >> m_PlayerName;
}
DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
DataBuffer data;
const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->GetTowerTileColorPalette();
const std::vector<Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
DataBuffer data;
const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->GetTowerTileColorPalette();
const std::vector<Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
WritePacketID(data, packetID);
WritePacketID(data, packetID);
data << towerTilePalette << m_Header.m_World->GetWalkableTileColor()
<< static_cast<std::uint16_t>(decoTilePalette.size());
data << towerTilePalette << m_Header.m_World->GetWalkableTileColor()
<< static_cast<std::uint16_t>(decoTilePalette.size());
// deco color palette
std::size_t bufferSize = data.GetSize();
data.Resize(bufferSize + decoTilePalette.size() * sizeof(Color));
// deco color palette
std::size_t bufferSize = data.GetSize();
data.Resize(bufferSize + decoTilePalette.size() * sizeof(Color));
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(Color));
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(Color));
data << m_Header.m_World->GetBackgroundColor();
data << m_Header.m_World->GetBackgroundColor();
const game::Spawn& redSpawn = m_Header.m_World->GetRedTeam().GetSpawn(), blueSpawn = m_Header.m_World->GetBlueTeam().GetSpawn();
const game::TeamCastle& redCastle = m_Header.m_World->GetRedTeam().GetCastle(), blueCastle = m_Header.m_World->GetBlueTeam().GetCastle();
const game::Spawn& redSpawn = m_Header.m_World->GetRedTeam().GetSpawn(), blueSpawn = m_Header.m_World->GetBlueTeam().GetSpawn();
const game::TeamCastle& redCastle = m_Header.m_World->GetRedTeam().GetCastle(), blueCastle = m_Header.m_World->GetBlueTeam().GetCastle();
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
// tile palette
data << static_cast<std::uint64_t>(m_Header.m_World->GetTilePalette().size());
// tile palette
data << static_cast<std::uint64_t>(m_Header.m_World->GetTilePalette().size());
for (game::TilePtr tile : m_Header.m_World->GetTilePalette()) {
data << tile;
}
for (game::TilePtr tile : m_Header.m_World->GetTilePalette()) {
data << tile;
}
data << m_Header.m_World->GetSpawnColors();
data << m_Header.m_World->GetSpawnColors();
return data;
return data;
}
void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
data >> m_Header.m_TowerPlacePalette >> m_Header.m_WalkablePalette;
data >> m_Header.m_TowerPlacePalette >> m_Header.m_WalkablePalette;
std::uint16_t decoPaletteSize;
data >> decoPaletteSize;
std::uint16_t decoPaletteSize;
data >> decoPaletteSize;
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(Color);
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(Color);
m_Header.m_DecorationPalette.resize(decoPaletteSize);
m_Header.m_DecorationPalette.resize(decoPaletteSize);
memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
data >> m_Header.m_Background;
data >> m_Header.m_Background;
utils::shape::Rectangle redCastle, blueCastle;
utils::shape::Rectangle redCastle, blueCastle;
data >> m_Header.m_RedSpawn >> redCastle;
data >> m_Header.m_BlueSpawn >> blueCastle;
data >> m_Header.m_RedSpawn >> redCastle;
data >> m_Header.m_BlueSpawn >> blueCastle;
m_Header.m_RedCastle.SetShape(redCastle);
m_Header.m_BlueCastle.SetShape(blueCastle);
m_Header.m_RedCastle.SetShape(redCastle);
m_Header.m_BlueCastle.SetShape(blueCastle);
std::uint64_t tilePaletteSize;
data >> tilePaletteSize;
std::uint64_t tilePaletteSize;
data >> tilePaletteSize;
m_Header.m_TilePalette.reserve(tilePaletteSize);
m_Header.m_TilePalette.reserve(tilePaletteSize);
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
game::TilePtr tile;
data >> tile;
m_Header.m_TilePalette.push_back(tile);
}
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
game::TilePtr tile;
data >> tile;
m_Header.m_TilePalette.push_back(tile);
}
data >> m_Header.m_SpawnColorPalette;
data >> m_Header.m_SpawnColorPalette;
}
typedef std::vector<uint64_t> ChunkPackedData;
DataBuffer WorldDataPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
WritePacketID(data, packetID);
data << m_World->GetChunks().size();
for (const auto& pair : m_World->GetChunks()) {
game::ChunkCoord coords = pair.first;
game::ChunkPtr chunk = pair.second;
data << m_World->GetChunks().size();
for (const auto& pair : m_World->GetChunks()) {
game::ChunkCoord coords = pair.first;
game::ChunkPtr chunk = pair.second;
data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
std::size_t bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
std::size_t bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
std::uint8_t bitsPerTile = countBits(chunk->palette.size());
std::uint8_t bitsPerTile = countBits(chunk->palette.size());
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
std::uint64_t value = static_cast<std::uint64_t>(chunk->tiles[tileNumber]);
std::uint64_t value = static_cast<std::uint64_t>(chunk->tiles[tileNumber]);
value &= individualValueMask;
value &= individualValueMask;
chunkData[startLong] |= (value << startOffset);
chunkData[startLong] |= (value << startOffset);
if (startLong != endLong) {
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
}
}
if (startLong != endLong) {
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
}
}
bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
}
return data;
bufferSize = data.GetSize();
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
}
return data;
}
void WorldDataPacket::Deserialize(DataBuffer& data) {
std::uint64_t chunkCount;
data >> chunkCount;
std::uint64_t chunkCount;
data >> chunkCount;
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
game::ChunkPtr chunk = std::make_shared<game::Chunk>();
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
game::ChunkPtr chunk = std::make_shared<game::Chunk>();
decltype(game::ChunkCoord::x) chunkX, chunkY;
data >> chunkX >> chunkY;
decltype(game::ChunkCoord::x) chunkX, chunkY;
data >> chunkX >> chunkY;
std::uint64_t chunkPaletteSize;
data >> chunkPaletteSize;
std::uint64_t chunkPaletteSize;
data >> chunkPaletteSize;
game::ChunkPalette chunkPalette(chunkPaletteSize);
game::ChunkPalette chunkPalette(chunkPaletteSize);
memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
chunk->palette = chunkPalette;
chunk->palette = chunkPalette;
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
// A bitmask that contains bitsPerTile set bits
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
// A bitmask that contains bitsPerTile set bits
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
game::Chunk::ChunkData::value_type value;
if (startLong == endLong) {
value = (chunkData[startLong] >> startOffset);
} else {
int endOffset = BITS_IN_LONG - startOffset;
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
}
value &= individualValueMask;
game::Chunk::ChunkData::value_type value;
if (startLong == endLong) {
value = (chunkData[startLong] >> startOffset);
} else {
int endOffset = BITS_IN_LONG - startOffset;
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
}
value &= individualValueMask;
chunk->tiles[tileNumber] = value;
}
chunk->tiles[tileNumber] = value;
}
m_WorldData.m_Chunks.insert({ {chunkX, chunkY}, chunk });
}
m_WorldData.m_Chunks.insert({ {chunkX, chunkY}, chunk });
}
}
DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_AliveID;
return data;
WritePacketID(data, packetID);
data << m_AliveID;
return data;
}
void KeepAlivePacket::Deserialize(DataBuffer& data) {
data >> m_AliveID;
data >> m_AliveID;
}
DataBuffer UpdateMoneyPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_NewAmount;
return data;
WritePacketID(data, packetID);
data << m_NewAmount;
return data;
}
void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
data >> m_NewAmount;
data >> m_NewAmount;
}
DataBuffer UpdateExpPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_NewAmount;
return data;
WritePacketID(data, packetID);
data << m_NewAmount;
return data;
}
void UpdateExpPacket::Deserialize(DataBuffer& data) {
data >> m_NewAmount;
data >> m_NewAmount;
}
DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_RemainingTime;
return data;
WritePacketID(data, packetID);
data << m_RemainingTime;
return data;
}
void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
data >> m_RemainingTime;
data >> m_RemainingTime;
}
DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_GameState;
return data;
WritePacketID(data, packetID);
data << m_GameState;
return data;
}
void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
data >> m_GameState;
data >> m_GameState;
}
DataBuffer PlayerListPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << static_cast<std::uint8_t>(m_Players.size());
for (auto [playerID, playerInfo] : m_Players) {
data << playerID << playerInfo.name << playerInfo.team;
}
return data;
WritePacketID(data, packetID);
data << static_cast<std::uint8_t>(m_Players.size());
for (auto [playerID, playerInfo] : m_Players) {
data << playerID << playerInfo.name << playerInfo.team;
}
return data;
}
void PlayerListPacket::Deserialize(DataBuffer& data) {
std::uint8_t playerCount;
data >> playerCount;
std::uint8_t playerCount;
data >> playerCount;
for (int i = 0; i < playerCount; i++) {
std::uint8_t playerID;
PlayerInfo playerInfo;
data >> playerID >> playerInfo.name >> playerInfo.team;
m_Players.insert({ playerID, playerInfo });
}
for (int i = 0; i < playerCount; i++) {
std::uint8_t playerID;
PlayerInfo playerInfo;
data >> playerID >> playerInfo.name >> playerInfo.team;
m_Players.insert({ playerID, playerInfo });
}
}
DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_PlayerID << m_PlayerName;
return data;
WritePacketID(data, packetID);
data << m_PlayerID << m_PlayerName;
return data;
}
void PlayerJoinPacket::Deserialize(DataBuffer& data) {
data >> m_PlayerID >> m_PlayerName;
data >> m_PlayerID >> m_PlayerName;
}
DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_PlayerID;
return data;
WritePacketID(data, packetID);
data << m_PlayerID;
return data;
}
void PlayerLeavePacket::Deserialize(DataBuffer& data) {
data >> m_PlayerID;
data >> m_PlayerID;
}
DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_ConnectionID;
return data;
WritePacketID(data, packetID);
data << m_ConnectionID;
return data;
}
void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
data >> m_ConnectionID;
data >> m_ConnectionID;
}
DataBuffer SelectTeamPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_SelectedTeam;
return data;
WritePacketID(data, packetID);
data << m_SelectedTeam;
return data;
}
void SelectTeamPacket::Deserialize(DataBuffer& data) {
data >> m_SelectedTeam;
data >> m_SelectedTeam;
}
DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_PlayerID << m_SelectedTeam;
return data;
WritePacketID(data, packetID);
data << m_PlayerID << m_SelectedTeam;
return data;
}
void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
data >> m_PlayerID >> m_SelectedTeam;
data >> m_PlayerID >> m_SelectedTeam;
}
DataBuffer DisconnectPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_Reason;
return data;
WritePacketID(data, packetID);
data << m_Reason;
return data;
}
void DisconnectPacket::Deserialize(DataBuffer& data) {
data >> m_Reason;
data >> m_Reason;
}
DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_TPS << m_PacketSendTime;
return data;
WritePacketID(data, packetID);
data << m_TPS << m_PacketSendTime;
return data;
}
void ServerTpsPacket::Deserialize(DataBuffer& data) {
data >> m_TPS >> m_PacketSendTime;
data >> m_TPS >> m_PacketSendTime;
}
DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
<< m_Sender << m_MobX << m_MobY;
return data;
WritePacketID(data, packetID);
data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
<< m_Sender << m_MobX << m_MobY;
return data;
}
void SpawnMobPacket::Deserialize(DataBuffer& data) {
data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
>> m_Sender >> m_MobX >> m_MobY;
data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
>> m_Sender >> m_MobX >> m_MobY;
}
DataBuffer PlaceTowerPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_TowerX << m_TowerY << m_TowerType;
return data;
WritePacketID(data, packetID);
data << m_TowerX << m_TowerY << m_TowerType;
return data;
}
void PlaceTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerX >> m_TowerY >> m_TowerType;
data >> m_TowerX >> m_TowerY >> m_TowerType;
}
DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
return data;
WritePacketID(data, packetID);
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
return data;
}
void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
}
DataBuffer RemoveTowerPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_TowerID;
return data;
WritePacketID(data, packetID);
data << m_TowerID;
return data;
}
void RemoveTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID;
data >> m_TowerID;
}
DataBuffer SendMobsPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << static_cast<std::uint8_t>(m_MobSends.size());
WritePacketID(data, packetID);
data << static_cast<std::uint8_t>(m_MobSends.size());
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobSends.data()), m_MobSends.size() * sizeof(m_MobSends));
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobSends.data()), m_MobSends.size() * sizeof(m_MobSends));
return data;
return data;
}
void SendMobsPacket::Deserialize(DataBuffer& data) {
std::uint8_t mobSendCount;
data >> mobSendCount;
std::uint8_t mobSendCount;
data >> mobSendCount;
m_MobSends.resize(mobSendCount);
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobSends.data()), mobSendCount * sizeof(MobSend));
m_MobSends.resize(mobSendCount);
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobSends.data()), mobSendCount * sizeof(MobSend));
}
DataBuffer UpgradeTowerPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_TowerID << m_TowerLevel;
return data;
WritePacketID(data, packetID);
data << m_TowerID << m_TowerLevel;
return data;
}
void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID >> m_TowerLevel;
data >> m_TowerID >> m_TowerLevel;
}
DataBuffer UpdateCastleLifePacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_CastleLife << m_Team;
return data;
WritePacketID(data, packetID);
data << m_CastleLife << m_Team;
return data;
}
void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
data >> m_CastleLife >> m_Team;
data >> m_CastleLife >> m_Team;
}
DataBuffer UpdateMobStatesPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << static_cast<std::uint64_t>(m_MobStates.size());
WritePacketID(data, packetID);
data << static_cast<std::uint64_t>(m_MobStates.size());
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobStates.data()), m_MobStates.size() * sizeof(MobState));
return data;
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobStates.data()), m_MobStates.size() * sizeof(MobState));
return data;
}
void UpdateMobStatesPacket::Deserialize(DataBuffer& data) {
std::uint64_t mobCount;
data >> mobCount;
m_MobStates.resize(mobCount);
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobStates.data()), mobCount * sizeof(MobState));
std::uint64_t mobCount;
data >> mobCount;
m_MobStates.resize(mobCount);
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobStates.data()), mobCount * sizeof(MobState));
}
DataBuffer PlayerBuyItemPacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_ItemType << m_Count;
return data;
WritePacketID(data, packetID);
data << m_ItemType << m_Count;
return data;
}
void PlayerBuyItemPacket::Deserialize(DataBuffer& data) {
data >> m_ItemType >> m_Count;
data >> m_ItemType >> m_Count;
}
DataBuffer PlayerBuyMobUpgradePacket::Serialize(bool packetID) const {
DataBuffer data;
DataBuffer data;
WritePacketID(data, packetID);
data << m_MobType << m_MobLevel;
return data;
WritePacketID(data, packetID);
data << m_MobType << m_MobLevel;
return data;
}
void PlayerBuyMobUpgradePacket::Deserialize(DataBuffer& data) {
data >> m_MobType >> m_MobLevel;
data >> m_MobType >> m_MobLevel;
}
REGISTER_DISPATCH_CLASS(PlayerLoginPacket)

View File

@@ -23,27 +23,27 @@ Renderer::~Renderer() {
}
void Renderer::UpdateIsometricView() {
float isometricEased = utils::EaseInOutExpo(m_IsometricShade);
m_WorldShader->Start();
m_WorldShader->SetIsometricView(isometricEased);
m_EntityShader->Start();
m_EntityShader->SetIsometricView(isometricEased);
float isometricEased = utils::EaseInOutExpo(m_IsometricShade);
m_WorldShader->Start();
m_WorldShader->SetIsometricView(isometricEased);
m_EntityShader->Start();
m_EntityShader->SetIsometricView(isometricEased);
}
void Renderer::InitShaders() {
m_WorldShader = std::make_unique<shader::WorldShader>();
m_WorldShader->LoadShader();
m_EntityShader = std::make_unique<shader::EntityShader>();
m_EntityShader->LoadShader();
SetIsometricView(true);
UpdateIsometricView();
m_WorldShader = std::make_unique<shader::WorldShader>();
m_WorldShader->LoadShader();
m_EntityShader = std::make_unique<shader::EntityShader>();
m_EntityShader->LoadShader();
SetIsometricView(true);
UpdateIsometricView();
}
// TODO : change loader check
bool Renderer::Init() {
#if __has_include(<glbinding/glbinding.h>)
glbinding::initialize();
glbinding::initialize();
#elif __has_include(<GL/glew.h>)
glewInit();
#elif __has_include(<glad/glad.h>)
@@ -53,96 +53,96 @@ bool Renderer::Init() {
#elif __has_include(<glbinding/Binding.h>)
glbinding::Binding::initialize();
#endif
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
InitShaders();
return true;
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
InitShaders();
return true;
}
void Renderer::RenderVAO(const GL::VertexArray& vao) {
m_WorldShader->Start();
vao.Bind();
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vao.GetVertexCount()));
vao.Unbind();
m_WorldShader->Start();
vao.Bind();
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vao.GetVertexCount()));
vao.Unbind();
}
void Renderer::RenderModel(const Model& model) {
m_EntityShader->Start();
m_EntityShader->SetModelPos(model.positon);
model.vao->Bind();
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(model.vao->GetVertexCount()));
model.vao->Unbind();
m_EntityShader->Start();
m_EntityShader->SetModelPos(model.positon);
model.vao->Bind();
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(model.vao->GetVertexCount()));
model.vao->Unbind();
}
void Renderer::UpdateIsometricFade() {
static std::uint64_t lastTime = utils::GetTime();
if (m_IsometricShade != static_cast<float>(m_IsometricView)) {
float step = static_cast<float>(utils::GetTime() - lastTime) / 1000.0f * m_AnimationSpeed;
if (m_IsometricShade < m_IsometricView) {
m_IsometricShade += step;
} else {
m_IsometricShade -= step;
}
m_IsometricShade = std::min(m_IsometricShade, 1.0f);
m_IsometricShade = std::max(m_IsometricShade, 0.0f);
UpdateIsometricView();
}
lastTime = utils::GetTime();
static std::uint64_t lastTime = utils::GetTime();
if (m_IsometricShade != static_cast<float>(m_IsometricView)) {
float step = static_cast<float>(utils::GetTime() - lastTime) / 1000.0f * m_AnimationSpeed;
if (m_IsometricShade < m_IsometricView) {
m_IsometricShade += step;
} else {
m_IsometricShade -= step;
}
m_IsometricShade = std::min(m_IsometricShade, 1.0f);
m_IsometricShade = std::max(m_IsometricShade, 0.0f);
UpdateIsometricView();
}
lastTime = utils::GetTime();
}
void Renderer::Prepare() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(m_BackgroundColor.r, m_BackgroundColor.g, m_BackgroundColor.b, 0);
UpdateIsometricFade();
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(m_BackgroundColor.r, m_BackgroundColor.g, m_BackgroundColor.b, 0);
UpdateIsometricFade();
}
void Renderer::Resize(int width, int height) {
m_WorldShader->Start();
m_WorldShader->SetAspectRatio(static_cast<float>(width) / height);
m_EntityShader->Start();
m_EntityShader->SetAspectRatio(static_cast<float>(width) / height);
glViewport(0, 0, width, height);
m_WorldShader->Start();
m_WorldShader->SetAspectRatio(static_cast<float>(width) / height);
m_EntityShader->Start();
m_EntityShader->SetAspectRatio(static_cast<float>(width) / height);
glViewport(0, 0, width, height);
}
void Renderer::SetZoom(float zoom) {
m_WorldShader->Start();
m_WorldShader->SetZoom(zoom);
m_EntityShader->Start();
m_EntityShader->SetZoom(zoom);
m_WorldShader->Start();
m_WorldShader->SetZoom(zoom);
m_EntityShader->Start();
m_EntityShader->SetZoom(zoom);
}
void Renderer::SetCamMovement(const Vec2f& mov) {
m_CamPos.x += mov.x * (1 - m_IsometricView) + (0.5 * mov.x - mov.y) * m_IsometricView;
m_CamPos.y += -mov.y * (1 - m_IsometricView) + (-0.5 * mov.x - mov.y) * m_IsometricView;
SetCamPos(m_CamPos);
m_CamPos.x += mov.x * (1 - m_IsometricView) + (0.5 * mov.x - mov.y) * m_IsometricView;
m_CamPos.y += -mov.y * (1 - m_IsometricView) + (-0.5 * mov.x - mov.y) * m_IsometricView;
SetCamPos(m_CamPos);
}
void Renderer::SetCamPos(const Vec2f& newPos) {
m_CamPos = newPos;
m_WorldShader->Start();
m_WorldShader->SetCamPos(newPos);
m_EntityShader->Start();
m_EntityShader->SetCamPos(newPos);
m_CamPos = newPos;
m_WorldShader->Start();
m_WorldShader->SetCamPos(newPos);
m_EntityShader->Start();
m_EntityShader->SetCamPos(newPos);
}
void Renderer::SetIsometricView(bool isometric) {
m_IsometricView = isometric;
m_IsometricView = isometric;
}
Vec2f Renderer::GetCursorWorldPos(const Vec2f& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight) {
float isometricEased = utils::EaseInOutExpo(m_IsometricShade);
float isometricEased = utils::EaseInOutExpo(m_IsometricShade);
float relativeX = (cursorPos.x / windowWidth * 2) - 1;
float relativeY = (cursorPos.y / windowHeight * 2) - 1;
float relativeX = (cursorPos.x / windowWidth * 2) - 1;
float relativeY = (cursorPos.y / windowHeight * 2) - 1;
float deltaX = relativeX * aspectRatio / zoom;
float deltaY = relativeY / zoom;
float deltaX = relativeX * aspectRatio / zoom;
float deltaY = relativeY / zoom;
float worldX = m_CamPos.x + deltaX * (1 - isometricEased) + (0.5 * deltaX + deltaY) * isometricEased;
float worldY = m_CamPos.y + deltaY * (1 - isometricEased) + (-0.5 * deltaX + deltaY) * isometricEased;
float worldX = m_CamPos.x + deltaX * (1 - isometricEased) + (0.5 * deltaX + deltaY) * isometricEased;
float worldY = m_CamPos.y + deltaY * (1 - isometricEased) + (-0.5 * deltaX + deltaY) * isometricEased;
return { worldX, worldY };
return { worldX, worldY };
}

View File

@@ -5,49 +5,49 @@ namespace td {
namespace render {
void VertexCache::AddData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
m_Indexes.insert({ index, {positions, colors} });
m_VertexCount += colors.size(); // one color per vertex
m_Indexes.insert({ index, {positions, colors} });
m_VertexCount += colors.size(); // one color per vertex
}
void VertexCache::RemoveData(std::uint64_t index) {
auto it = m_Indexes.find(index);
if (it != m_Indexes.end()) {
m_Indexes.erase(it);
m_VertexCount -= it->second.color.size(); // one color per vertex
}
auto it = m_Indexes.find(index);
if (it != m_Indexes.end()) {
m_Indexes.erase(it);
m_VertexCount -= it->second.color.size(); // one color per vertex
}
}
void VertexCache::Clear() {
m_Indexes.clear();
m_VertexCount = 0;
m_Indexes.clear();
m_VertexCount = 0;
}
void VertexCache::UpdateVertexArray() {
m_VertexArray = std::make_unique<GL::VertexArray>(m_VertexCount); // one color per vertex
m_VertexArray = std::make_unique<GL::VertexArray>(m_VertexCount); // one color per vertex
Vector positions;
positions.reserve(m_VertexCount * 2);
Vector positions;
positions.reserve(m_VertexCount * 2);
Vector colors;
colors.reserve(m_VertexCount);
Vector colors;
colors.reserve(m_VertexCount);
for (auto it = m_Indexes.begin(); it != m_Indexes.end(); it++) {
const DataIndex& data = it->second;
for (auto it = m_Indexes.begin(); it != m_Indexes.end(); it++) {
const DataIndex& data = it->second;
positions.insert(positions.end(), data.position.begin(), data.position.end());
colors.insert(colors.end(), data.color.begin(), data.color.end());
}
positions.insert(positions.end(), data.position.begin(), data.position.end());
colors.insert(colors.end(), data.color.begin(), data.color.end());
}
GL::VertexBuffer positionsBuffer(positions, 2);
positionsBuffer.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer positionsBuffer(positions, 2);
positionsBuffer.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorsBuffer(colors, 1);
colorsBuffer.AddVertexAttribPointer(1, 1, 0);
GL::VertexBuffer colorsBuffer(colors, 1);
colorsBuffer.AddVertexAttribPointer(1, 1, 0);
m_VertexArray->Bind();
m_VertexArray->BindVertexBuffer(positionsBuffer);
m_VertexArray->BindVertexBuffer(colorsBuffer);
m_VertexArray->Unbind();
m_VertexArray->Bind();
m_VertexArray->BindVertexBuffer(positionsBuffer);
m_VertexArray->BindVertexBuffer(colorsBuffer);
m_VertexArray->Unbind();
}
} // namespace render

View File

@@ -12,118 +12,118 @@ namespace td {
namespace render {
ImVec4 WorldRenderer::GetImGuiTeamColor(game::TeamColor color) {
switch (color) {
case td::game::TeamColor::None:
break;
case td::game::TeamColor::Red:
return ImVec4(1, 0, 0, 1);
case td::game::TeamColor::Blue:
return ImVec4(0, 0, 1, 1);
}
return ImVec4(1, 1, 1, 1);
switch (color) {
case td::game::TeamColor::None:
break;
case td::game::TeamColor::Red:
return ImVec4(1, 0, 0, 1);
case td::game::TeamColor::Blue:
return ImVec4(0, 0, 1, 1);
}
return ImVec4(1, 1, 1, 1);
}
void WorldRenderer::LoadModels() {
utils::LOGD("World Created !");
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(m_World)));
m_MobVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadMobModel()));
m_SelectTileVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadTileSelectModel()));
utils::LOGD(utils::format("Vertex Count : %u", m_WorldVao->GetVertexCount()));
utils::LOGD("World Created !");
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(m_World)));
m_MobVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadMobModel()));
m_SelectTileVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadTileSelectModel()));
utils::LOGD(utils::format("Vertex Count : %u", m_WorldVao->GetVertexCount()));
}
WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->GetRenderer()), m_World(world), m_Zoom(0.1) {
m_Renderer->SetZoom(m_Zoom);
m_Renderer->SetCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->GetClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->GetClient());
m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->GetClient());
m_Client->GetWorldClient().GetWorldNotifier().BindListener(this);
m_Renderer->SetZoom(m_Zoom);
m_Renderer->SetCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->GetClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->GetClient());
m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->GetClient());
m_Client->GetWorldClient().GetWorldNotifier().BindListener(this);
}
void WorldRenderer::UpdateCursorPos() {
m_CursorPos = GetCursorWorldPos();
m_CursorPos = GetCursorWorldPos();
}
void WorldRenderer::Update() {
if (m_WorldVao == nullptr)
return;
ImGuiIO& io = ImGui::GetIO();
if (io.MouseDown[0] && !ImGui::IsAnyItemActive()) {
ImVec2 mouseDelta = ImGui::GetIO().MouseDelta;
const float relativeX = mouseDelta.x / (float)Display::GetWindowWidth() * 2;
const float relativeY = mouseDelta.y / (float)Display::GetWindowHeight() * 2;
MoveCam(relativeX, relativeY, Display::GetAspectRatio());
}
if (io.MouseWheel != 0) {
ChangeZoom(io.MouseWheel);
}
UpdateCursorPos();
if (ImGui::IsMouseClicked(0)) {
if (!m_PopupOpened) {
m_HoldCursorPos = { io.MousePos.x, io.MousePos.y };
} else {
m_PopupOpened = false;
}
}
if (m_WorldVao == nullptr)
return;
ImGuiIO& io = ImGui::GetIO();
if (io.MouseDown[0] && !ImGui::IsAnyItemActive()) {
ImVec2 mouseDelta = ImGui::GetIO().MouseDelta;
const float relativeX = mouseDelta.x / (float)Display::GetWindowWidth() * 2;
const float relativeY = mouseDelta.y / (float)Display::GetWindowHeight() * 2;
MoveCam(relativeX, relativeY, Display::GetAspectRatio());
}
if (io.MouseWheel != 0) {
ChangeZoom(io.MouseWheel);
}
UpdateCursorPos();
if (ImGui::IsMouseClicked(0)) {
if (!m_PopupOpened) {
m_HoldCursorPos = { io.MousePos.x, io.MousePos.y };
} else {
m_PopupOpened = false;
}
}
if (ImGui::IsMouseDoubleClicked(1)) RemoveTower();
if (ImGui::IsMouseDoubleClicked(1)) RemoveTower();
}
void WorldRenderer::RemoveTower() {
Vec2f cursorPos = GetCursorWorldPos();
Vec2f cursorPos = GetCursorWorldPos();
game::TowerPtr clickedTower = m_World->GetTower(cursorPos);
game::TowerPtr clickedTower = m_World->GetTower(cursorPos);
if (clickedTower != nullptr) {
m_Client->GetClient()->RemoveTower(clickedTower->GetID());
}
if (clickedTower != nullptr) {
m_Client->GetClient()->RemoveTower(clickedTower->GetID());
}
}
void WorldRenderer::RenderWorld() const {
m_Renderer->RenderVAO(*m_WorldVao);
m_Renderer->RenderVAO(*m_WorldVao);
}
void WorldRenderer::RenderMobs() const {
for (game::MobPtr mob : m_World->GetMobList()) {
Renderer::Model model;
model.vao = m_MobVao.get();
model.positon = { mob->GetCenterX(), mob->GetCenterY() };
m_Renderer->RenderModel(model);
}
for (game::MobPtr mob : m_World->GetMobList()) {
Renderer::Model model;
model.vao = m_MobVao.get();
model.positon = { mob->GetCenterX(), mob->GetCenterY() };
m_Renderer->RenderModel(model);
}
}
void WorldRenderer::RenderTowers() const {
if (!m_TowersCache.IsEmpty())
m_Renderer->RenderVAO(m_TowersCache.GetVertexArray());
if (!m_TowersCache.IsEmpty())
m_Renderer->RenderVAO(m_TowersCache.GetVertexArray());
}
void WorldRenderer::RenderTileSelect() const {
if (ImGui::IsAnyItemHovered()) return;
if (ImGui::IsAnyItemHovered()) return;
if (m_MobTooltip->IsShown() || m_CastleTooltip->IsShown()) return;
if (m_MobTooltip->IsShown() || m_CastleTooltip->IsShown()) return;
Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = { std::floor(m_CursorPos.x), std::floor(m_CursorPos.y) };
Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = { std::floor(m_CursorPos.x), std::floor(m_CursorPos.y) };
m_Renderer->RenderModel(tileSelectModel);
m_Renderer->RenderModel(tileSelectModel);
}
void WorldRenderer::RenderPopups() {
m_TowerPlacePopup->Render();
RenderTowerUpgradePopup();
m_TowerPlacePopup->Render();
RenderTowerUpgradePopup();
}
void WorldRenderer::Render() {
if (m_WorldVao == nullptr)
return;
RenderWorld();
RenderMobs();
RenderTowers();
RenderTileSelect();
RenderTooltips();
RenderPopups();
DetectClick();
if (m_WorldVao == nullptr)
return;
RenderWorld();
RenderMobs();
RenderTowers();
RenderTileSelect();
RenderTooltips();
RenderPopups();
DetectClick();
}
WorldRenderer::~WorldRenderer() {
@@ -131,174 +131,174 @@ WorldRenderer::~WorldRenderer() {
}
void WorldRenderer::RenderTooltips() const {
RenderMobTooltip();
RenderCastleTooltip();
RenderMobTooltip();
RenderCastleTooltip();
}
void WorldRenderer::MoveCam(float relativeX, float relativeY, float aspectRatio) {
if (m_WorldVao == nullptr)
return;
float movementX = -relativeX / m_Zoom * aspectRatio;
float movementY = relativeY / m_Zoom;
m_Renderer->SetCamMovement({ movementX, movementY });
if (m_WorldVao == nullptr)
return;
float movementX = -relativeX / m_Zoom * aspectRatio;
float movementY = relativeY / m_Zoom;
m_Renderer->SetCamMovement({ movementX, movementY });
}
void WorldRenderer::ChangeZoom(float zoomStep) {
if (m_WorldVao == nullptr)
return;
static float sensibility = 1.5f;
if (zoomStep < 0) {
m_Zoom /= -zoomStep * sensibility;
} else {
m_Zoom *= zoomStep * sensibility;
}
m_Renderer->SetZoom(m_Zoom);
m_Renderer->SetCamMovement({});
if (m_WorldVao == nullptr)
return;
static float sensibility = 1.5f;
if (zoomStep < 0) {
m_Zoom /= -zoomStep * sensibility;
} else {
m_Zoom *= zoomStep * sensibility;
}
m_Renderer->SetZoom(m_Zoom);
m_Renderer->SetCamMovement({});
}
void WorldRenderer::Click() {
const game::TowerPtr tower = m_Client->GetWorld().GetTower(GetClickWorldPos());
m_TowerPlacePopup->SetClickPos(GetClickWorldPos());
if (tower != nullptr) { // there is a tower here
ImGui::OpenPopup("TowerUpgrade");
} else if (m_Client->GetWorld().CanPlaceLittleTower(GetClickWorldPos(), m_Client->GetPlayer()->GetID())) {
ImGui::OpenPopup("TowerPlace");
}
const game::TowerPtr tower = m_Client->GetWorld().GetTower(GetClickWorldPos());
m_TowerPlacePopup->SetClickPos(GetClickWorldPos());
if (tower != nullptr) { // there is a tower here
ImGui::OpenPopup("TowerUpgrade");
} else if (m_Client->GetWorld().CanPlaceLittleTower(GetClickWorldPos(), m_Client->GetPlayer()->GetID())) {
ImGui::OpenPopup("TowerPlace");
}
}
void WorldRenderer::SetCamPos(float camX, float camY) {
m_CamPos = { camX, camY };
m_Renderer->SetCamPos(m_CamPos);
m_CamPos = { camX, camY };
m_Renderer->SetCamPos(m_CamPos);
}
void WorldRenderer::RenderTowerUpgradePopup() {
if (ImGui::BeginPopup("TowerUpgrade")) {
m_PopupOpened = true;
game::TowerPtr tower = m_Client->GetWorld().GetTower(GetClickWorldPos());
if (tower == nullptr) {
ImGui::EndPopup();
return;
}
ImGui::Text("Tower : %s", game::TowerFactory::GetTowerName(tower->GetType()).c_str());
if (ImGui::BeginPopup("TowerUpgrade")) {
m_PopupOpened = true;
game::TowerPtr tower = m_Client->GetWorld().GetTower(GetClickWorldPos());
if (tower == nullptr) {
ImGui::EndPopup();
return;
}
ImGui::Text("Tower : %s", game::TowerFactory::GetTowerName(tower->GetType()).c_str());
for (int y = 0; y < 3; y++) { // path: 0 -> top 1 -> middle 2 -> bottom
for (int x = 0; x < 4; x++) { // level: 1, 2, 3, 4
for (int y = 0; y < 3; y++) { // path: 0 -> top 1 -> middle 2 -> bottom
for (int x = 0; x < 4; x++) { // level: 1, 2, 3, 4
if (x > 0)
ImGui::SameLine();
if (x > 0)
ImGui::SameLine();
std::uint8_t currentLevel = x + 1;
game::TowerPath currentPath = game::TowerPath(y);
std::uint8_t currentLevel = x + 1;
game::TowerPath currentPath = game::TowerPath(y);
const game::TowerStats* towerStats = game::GetTowerStats(tower->GetType(), { currentLevel, currentPath });
game::TowerPath towerPath = tower->GetLevel().GetPath();
const game::TowerStats* towerStats = game::GetTowerStats(tower->GetType(), { currentLevel, currentPath });
game::TowerPath towerPath = tower->GetLevel().GetPath();
bool disabled = towerStats == nullptr;
bool disabled = towerStats == nullptr;
int towerLevel = tower->GetLevel().GetLevel();
int towerLevel = tower->GetLevel().GetLevel();
bool alreadyUpgraded = currentLevel <= towerLevel;
bool canUpgrade = (towerLevel + 1) == currentLevel;
bool alreadyUpgraded = currentLevel <= towerLevel;
bool canUpgrade = (towerLevel + 1) == currentLevel;
if (canUpgrade && towerPath != game::TowerPath::Base) {
if (currentPath != towerPath) {
canUpgrade = false;
}
}
if (canUpgrade && towerPath != game::TowerPath::Base) {
if (currentPath != towerPath) {
canUpgrade = false;
}
}
ImGui::PushID(x * 4 + y);
if (disabled) {
ImGui::BeginDisabled();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
ImGui::Button("", ImVec2(100, 100));
ImGui::PopStyleColor();
ImGui::EndDisabled();
} else if (alreadyUpgraded) {
ImGui::BeginDisabled();
ImGui::Button("Already", ImVec2(100, 100));
ImGui::EndDisabled();
} else if (canUpgrade) {
if (ImGui::Button("Upgrade", ImVec2(100, 100))) {
m_Client->GetClient()->UpgradeTower(tower->GetID(), { currentLevel, currentPath });
}
} else {
ImGui::BeginDisabled();
ImGui::Button("Locked", ImVec2(100, 100));
ImGui::EndDisabled();
}
ImGui::PopID();
}
}
ImGui::PushID(x * 4 + y);
if (disabled) {
ImGui::BeginDisabled();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
ImGui::Button("", ImVec2(100, 100));
ImGui::PopStyleColor();
ImGui::EndDisabled();
} else if (alreadyUpgraded) {
ImGui::BeginDisabled();
ImGui::Button("Already", ImVec2(100, 100));
ImGui::EndDisabled();
} else if (canUpgrade) {
if (ImGui::Button("Upgrade", ImVec2(100, 100))) {
m_Client->GetClient()->UpgradeTower(tower->GetID(), { currentLevel, currentPath });
}
} else {
ImGui::BeginDisabled();
ImGui::Button("Locked", ImVec2(100, 100));
ImGui::EndDisabled();
}
ImGui::PopID();
}
}
ImGui::EndPopup();
}
ImGui::EndPopup();
}
}
void WorldRenderer::DetectClick() {
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsMouseReleased(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemFocused()) {
Vec2f cursorPos = { io.MousePos.x, io.MousePos.y };
if (cursorPos == m_HoldCursorPos) {
m_LastClicked = m_HoldCursorPos;
Click();
}
}
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsMouseReleased(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemFocused()) {
Vec2f cursorPos = { io.MousePos.x, io.MousePos.y };
if (cursorPos == m_HoldCursorPos) {
m_LastClicked = m_HoldCursorPos;
Click();
}
}
}
void WorldRenderer::RenderMobTooltip() const {
if (ImGui::IsAnyItemHovered()) return;
if (ImGui::IsAnyItemHovered()) return;
DetectMobHovering();
m_MobTooltip->Render();
DetectMobHovering();
m_MobTooltip->Render();
}
void WorldRenderer::RenderCastleTooltip() const {
if (ImGui::IsAnyItemHovered()) return;
if (ImGui::IsAnyItemHovered()) return;
DetectCastleHovering();
m_CastleTooltip->Render();
DetectCastleHovering();
m_CastleTooltip->Render();
}
void WorldRenderer::DetectMobHovering() const {
Vec2f cursorWorldPos = GetCursorWorldPos();
for (game::MobPtr mob : m_World->GetMobList()) {
if (mob->CollidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_MobTooltip->SetMob(mob.get());
return;
}
}
m_MobTooltip->SetMob(nullptr);
Vec2f cursorWorldPos = GetCursorWorldPos();
for (game::MobPtr mob : m_World->GetMobList()) {
if (mob->CollidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_MobTooltip->SetMob(mob.get());
return;
}
}
m_MobTooltip->SetMob(nullptr);
}
void WorldRenderer::DetectCastleHovering() const {
Vec2f cursorWorldPos = GetCursorWorldPos();
for (const game::Team& team : m_World->GetTeams()) {
if (team.GetCastle().CollidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_CastleTooltip->SetCastle(&team.GetCastle());
return;
}
}
m_CastleTooltip->SetCastle(nullptr);
Vec2f cursorWorldPos = GetCursorWorldPos();
for (const game::Team& team : m_World->GetTeams()) {
if (team.GetCastle().CollidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_CastleTooltip->SetCastle(&team.GetCastle());
return;
}
}
m_CastleTooltip->SetCastle(nullptr);
}
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
WorldLoader::RenderData RenderData = WorldLoader::LoadTowerModel(tower);
m_TowersCache.AddData(tower->GetID(), RenderData.positions, RenderData.colors);
m_TowersCache.UpdateVertexArray();
WorldLoader::RenderData RenderData = WorldLoader::LoadTowerModel(tower);
m_TowersCache.AddData(tower->GetID(), RenderData.positions, RenderData.colors);
m_TowersCache.UpdateVertexArray();
}
void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
m_TowersCache.RemoveData(tower->GetID());
m_TowersCache.UpdateVertexArray();
m_TowersCache.RemoveData(tower->GetID());
m_TowersCache.UpdateVertexArray();
}
Vec2f WorldRenderer::GetCursorWorldPos() const {
ImGuiIO& io = ImGui::GetIO();
return m_Renderer->GetCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::GetAspectRatio(), m_Zoom, Display::GetWindowWidth(), Display::GetWindowHeight());
ImGuiIO& io = ImGui::GetIO();
return m_Renderer->GetCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::GetAspectRatio(), m_Zoom, Display::GetWindowWidth(), Display::GetWindowHeight());
}
Vec2f WorldRenderer::GetClickWorldPos() const {
return m_Renderer->GetCursorWorldPos(m_LastClicked, Display::GetAspectRatio(), m_Zoom, Display::GetWindowWidth(), Display::GetWindowHeight());
return m_Renderer->GetCursorWorldPos(m_LastClicked, Display::GetAspectRatio(), m_Zoom, Display::GetWindowWidth(), Display::GetWindowHeight());
}
} // namespace render

View File

@@ -13,14 +13,14 @@ CastleTooltip::CastleTooltip(client::Client* client) : GuiWidget(client) {
}
void CastleTooltip::Render() {
if (m_Castle == nullptr) return;
if (m_Castle == nullptr) return;
ImGui::BeginTooltip();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(m_Castle->GetTeam()->GetColor()));
ImGui::Text("Castle : ");
ImGui::PopStyleColor();
ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->GetLife()), game::TeamCastle::CastleMaxLife);
ImGui::EndTooltip();
ImGui::BeginTooltip();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(m_Castle->GetTeam()->GetColor()));
ImGui::Text("Castle : ");
ImGui::PopStyleColor();
ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->GetLife()), game::TeamCastle::CastleMaxLife);
ImGui::EndTooltip();
}
} // namespace gui

View File

@@ -13,25 +13,25 @@ FrameMenu::FrameMenu(client::Client* client) : GuiWidget(client), m_VSync(true),
}
void FrameMenu::Render() {
ImGui::Begin("FPS Counter");
ImGui::Text("FPS : %i", (int)ImGui::GetIO().Framerate);
if (ImGui::Checkbox("V-Sync", &m_VSync)) {
SDL_GL_SetSwapInterval(m_VSync);
}
if (ImGui::Checkbox("Vue Isometrique ?", &m_IsometricView)) {
GetClient()->GetRenderer()->SetIsometricView(m_IsometricView);
}
ImGui::Begin("FPS Counter");
ImGui::Text("FPS : %i", (int)ImGui::GetIO().Framerate);
if (ImGui::Checkbox("V-Sync", &m_VSync)) {
SDL_GL_SetSwapInterval(m_VSync);
}
if (ImGui::Checkbox("Vue Isometrique ?", &m_IsometricView)) {
GetClient()->GetRenderer()->SetIsometricView(m_IsometricView);
}
#if !defined(NDEBUG)
ImGui::Checkbox("Demo Window", &m_ShowDemoWindow);
ImGui::Checkbox("Demo Window", &m_ShowDemoWindow);
#endif
ImGui::End();
ImGui::End();
#if !defined(NDEBUG)
if (m_ShowDemoWindow)
ImGui::ShowDemoWindow(&m_ShowDemoWindow);
if (m_ShowDemoWindow)
ImGui::ShowDemoWindow(&m_ShowDemoWindow);
#endif
}

View File

@@ -14,83 +14,83 @@ GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std
}
void GameMenu::Render() {
if (!m_Client->IsConnected()) return;
if (!m_Client->IsConnected()) return;
if (GetClient()->GetGame().GetGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");
if (GetClient()->GetGame().GetGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");
ShowTPS();
ShowPlayers();
ShowLobbyProgress();
ShowTeamSelection();
ShowTPS();
ShowPlayers();
ShowLobbyProgress();
ShowTeamSelection();
ImGui::End();
}
if (GetClient()->GetGame().GetGameState() == td::game::GameState::Game) {
ImGui::Begin("Game");
ImGui::End();
}
if (GetClient()->GetGame().GetGameState() == td::game::GameState::Game) {
ImGui::Begin("Game");
ShowTPS();
ShowStats();
ShowPlayers();
ShowTPS();
ShowStats();
ShowPlayers();
ImGui::End();
ImGui::End();
m_SummonMenu->Render();
}
m_SummonMenu->Render();
}
}
void GameMenu::ShowPlayers() {
if (ImGui::TreeNode(std::string("Players (" + std::to_string(GetClient()->GetGame().GetPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : GetClient()->GetGame().GetPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(player.GetTeamColor()));
ImGui::Text("%s", player.GetName().c_str());
ImGui::PopStyleColor();
}
ImGui::TreePop();
}
if (ImGui::TreeNode(std::string("Players (" + std::to_string(GetClient()->GetGame().GetPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : GetClient()->GetGame().GetPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(player.GetTeamColor()));
ImGui::Text("%s", player.GetName().c_str());
ImGui::PopStyleColor();
}
ImGui::TreePop();
}
}
void GameMenu::ShowTeamSelection() {
if (GetClient()->GetGame().GetPlayer() == nullptr)
return;
td::game::TeamColor playerTeam = GetClient()->GetGame().GetPlayer()->GetTeamColor();
if (GetClient()->GetGame().GetPlayer() == nullptr)
return;
td::game::TeamColor playerTeam = GetClient()->GetGame().GetPlayer()->GetTeamColor();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Red)
GetClient()->SelectTeam(td::game::TeamColor::None);
else
GetClient()->SelectTeam(td::game::TeamColor::Red);
}
ImGui::SameLine();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Blue)
GetClient()->SelectTeam(td::game::TeamColor::None);
else
GetClient()->SelectTeam(td::game::TeamColor::Blue);
}
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Red)
GetClient()->SelectTeam(td::game::TeamColor::None);
else
GetClient()->SelectTeam(td::game::TeamColor::Red);
}
ImGui::SameLine();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Blue)
GetClient()->SelectTeam(td::game::TeamColor::None);
else
GetClient()->SelectTeam(td::game::TeamColor::Blue);
}
}
void GameMenu::ShowLobbyProgress() {
const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
if (progress > 0 && progress < 1) {
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Time Remaining");
} else {
ImGui::Text("Waiting for players ...\n");
}
const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
if (progress > 0 && progress < 1) {
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Time Remaining");
} else {
ImGui::Text("Waiting for players ...\n");
}
}
void GameMenu::ShowTPS() {
ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
}
void GameMenu::ShowStats() {
ImGui::Text("Gold : %i", GetClient()->GetGame().GetPlayer()->GetGold());
ImGui::Text("EXP: %i", GetClient()->GetGame().GetPlayer()->GetExp());
ImGui::Text("Gold : %i", GetClient()->GetGame().GetPlayer()->GetGold());
ImGui::Text("EXP: %i", GetClient()->GetGame().GetPlayer()->GetExp());
}
} // namespace gui

View File

@@ -8,83 +8,83 @@ namespace td {
namespace gui {
MainMenu::MainMenu(client::Client* client) : GuiWidget(client), m_ConnectPort(25565) {
m_ConnectAddress = "localhost";
m_ConnectAddress.reserve(256);
m_ConnectAddress = "localhost";
m_ConnectAddress.reserve(256);
}
MainMenu::~MainMenu() {
if (m_Server != nullptr)
m_Server->Stop();
if (m_Server != nullptr)
m_Server->Stop();
}
void MainMenu::Render() {
if (m_Server != nullptr && !m_Server->IsRunning()) {
m_Server.reset(0); // destroying server if it stoped
}
if (m_Server != nullptr && !m_Server->IsRunning()) {
m_Server.reset(0); // destroying server if it stoped
}
if (m_Client->IsConnected()) return;
if (m_Client->IsConnected()) return;
ImGui::Begin("Main Menu");
if (ImGui::Button("Rejoindre une partie##join")) {
ImGui::OpenPopup("Rejoindre une partie##join_popup");
}
if (ImGui::Button("Créer une partie")) {
ImGui::OpenPopup("Créer une partie##create_popup");
}
if (ImGui::Button("Options")) {
// TODO: add settings
}
ImGui::Begin("Main Menu");
if (ImGui::Button("Rejoindre une partie##join")) {
ImGui::OpenPopup("Rejoindre une partie##join_popup");
}
if (ImGui::Button("Créer une partie")) {
ImGui::OpenPopup("Créer une partie##create_popup");
}
if (ImGui::Button("Options")) {
// TODO: add settings
}
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
ImGui::InputText("Server Adress", &m_ConnectAddress.front(), m_ConnectAddress.capacity());
ImGui::InputInt("Port", &m_ConnectPort, -1);
if (ImGui::Button("Rejoindre")) {
GetClient()->Connect(td::network::Dns::Resolve(m_ConnectAddress), m_ConnectPort);
m_TriedToConnect = true;
}
if (m_TriedToConnect) {
ImGui::Text("Impossible de se connecter");
}
ImGui::EndPopup();
} else {
m_TriedToConnect = false;
}
if (ImGui::BeginPopup("Rejoindre une partie##join_popup")) {
ImGui::InputText("Server Adress", &m_ConnectAddress.front(), m_ConnectAddress.capacity());
ImGui::InputInt("Port", &m_ConnectPort, -1);
if (ImGui::Button("Rejoindre")) {
GetClient()->Connect(td::network::Dns::Resolve(m_ConnectAddress), m_ConnectPort);
m_TriedToConnect = true;
}
if (m_TriedToConnect) {
ImGui::Text("Impossible de se connecter");
}
ImGui::EndPopup();
} else {
m_TriedToConnect = false;
}
if (ImGui::BeginPopup("Créer une partie##create_popup")) {
ImGui::InputInt("Server Port", &m_ServerPort, -1);
ImGui::Text("%s", std::string("Fichier de monde sélectionné : " + (m_WorldFilePath.empty() ? std::string("Aucun") : m_WorldFilePath)).c_str());
ImGui::SameLine();
if (ImGui::Button("Ouvrir un fichier")) {
ImGui::OpenPopup("WorldFileDialog");
}
if (m_FileDialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
m_WorldFilePath = m_FileDialog.selected_path;
}
if (ImGui::Button("Créer")) {
if (!StartServer()) {
m_TriedToCreate = true;
} else {
GetClient()->Connect(td::network::Dns::Resolve("localhost"), m_ServerPort);
}
}
if (m_TriedToCreate)
ImGui::Text("Failed to launch server");
ImGui::EndPopup();
} else {
m_TriedToConnect = false;
}
if (ImGui::BeginPopup("Créer une partie##create_popup")) {
ImGui::InputInt("Server Port", &m_ServerPort, -1);
ImGui::Text("%s", std::string("Fichier de monde sélectionné : " + (m_WorldFilePath.empty() ? std::string("Aucun") : m_WorldFilePath)).c_str());
ImGui::SameLine();
if (ImGui::Button("Ouvrir un fichier")) {
ImGui::OpenPopup("WorldFileDialog");
}
if (m_FileDialog.showFileDialog("WorldFileDialog", imgui_addons::ImGuiFileBrowser::DialogMode::OPEN, ImVec2(600, 300), ".tdmap")) {
m_WorldFilePath = m_FileDialog.selected_path;
}
if (ImGui::Button("Créer")) {
if (!StartServer()) {
m_TriedToCreate = true;
} else {
GetClient()->Connect(td::network::Dns::Resolve("localhost"), m_ServerPort);
}
}
if (m_TriedToCreate)
ImGui::Text("Failed to launch server");
ImGui::EndPopup();
} else {
m_TriedToConnect = false;
}
ImGui::End();
ImGui::End();
}
bool MainMenu::StartServer() {
if (m_WorldFilePath.empty())
return false;
m_Server = std::make_unique<td::server::Server>(m_WorldFilePath);
if (!m_Server->Start(m_ServerPort)) {
return false;
}
return true;
if (m_WorldFilePath.empty())
return false;
m_Server = std::make_unique<td::server::Server>(m_WorldFilePath);
if (!m_Server->Start(m_ServerPort)) {
return false;
}
return true;
}
} // namespace gui

View File

@@ -15,29 +15,29 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
}
void MobTooltip::Render() {
if (m_Mob == nullptr) return;
if (m_Mob == nullptr) return;
// TODO: add sender null check
// TODO: add sender null check
const game::Player* sender = GetClient()->GetGame().GetPlayerById(m_Mob->GetSender());
ImGui::BeginTooltip();
ImGui::Text("Sender :");
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(sender->GetTeamColor()));
ImGui::Text("%s", sender->GetName().c_str());
ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", m_Mob->GetHealth(), m_Mob->GetStats()->GetMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::GetMobName(m_Mob->GetType()).c_str());
ImGui::Text("Mob Level : %i", m_Mob->GetLevel());
ImGui::NewLine();
ImGui::Text("Mob Stats :");
ImGui::Text("\tMax health : %i", m_Mob->GetStats()->GetMaxLife());
ImGui::Text("\tSpeed : %.1f", m_Mob->GetStats()->GetMovementSpeed());
ImGui::Text("\tDamage : %.1f", m_Mob->GetStats()->GetDamage());
ImGui::Text("\tMoney cost : %i", m_Mob->GetStats()->GetMoneyCost());
ImGui::Text("\tEXP cost : %i", m_Mob->GetStats()->GetExpCost());
ImGui::Text("\tEXP reward : %i", m_Mob->GetStats()->GetExpReward());
ImGui::EndTooltip();
const game::Player* sender = GetClient()->GetGame().GetPlayerById(m_Mob->GetSender());
ImGui::BeginTooltip();
ImGui::Text("Sender :");
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(sender->GetTeamColor()));
ImGui::Text("%s", sender->GetName().c_str());
ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", m_Mob->GetHealth(), m_Mob->GetStats()->GetMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::GetMobName(m_Mob->GetType()).c_str());
ImGui::Text("Mob Level : %i", m_Mob->GetLevel());
ImGui::NewLine();
ImGui::Text("Mob Stats :");
ImGui::Text("\tMax health : %i", m_Mob->GetStats()->GetMaxLife());
ImGui::Text("\tSpeed : %.1f", m_Mob->GetStats()->GetMovementSpeed());
ImGui::Text("\tDamage : %.1f", m_Mob->GetStats()->GetDamage());
ImGui::Text("\tMoney cost : %i", m_Mob->GetStats()->GetMoneyCost());
ImGui::Text("\tEXP cost : %i", m_Mob->GetStats()->GetExpCost());
ImGui::Text("\tEXP reward : %i", m_Mob->GetStats()->GetExpReward());
ImGui::EndTooltip();
}
} // namespace gui

View File

@@ -6,76 +6,76 @@ namespace td {
namespace gui {
SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true) {
m_Values.fill(0);
m_Values.fill(0);
}
void SummonMenu::Render() {
if (m_MenuOpened) {
ImGui::Begin("Summon", &m_MenuOpened);
ImTextureID my_tex_id = ImGui::GetIO().Fonts->TexID;
for (int i = 0; i < m_MobTypeCount / 2; i++) {
ImGui::SameLine();
ImGui::PushID(i);
ImGui::Image(my_tex_id, ImVec2(100, 100));
ImGui::PopID();
}
ImGui::Separator();
ImGui::PushItemWidth(m_ImageWidth);
for (int i = 0; i < m_MobTypeCount / 2; i++) {
ImGui::SameLine();
ImGui::PushID(i);
if (ImGui::InputInt("", m_Values.data() + i, 1, 10)) {
SetSummonMax(i);
}
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::Separator();
for (int i = m_MobTypeCount / 2; i < m_MobTypeCount; i++) {
ImGui::SameLine();
ImGui::PushID(i);
ImGui::Image(my_tex_id, ImVec2(100, 100));
ImGui::PopID();
}
ImGui::Separator();
ImGui::PushItemWidth(m_ImageWidth);
for (int i = m_MobTypeCount / 2; i < m_MobTypeCount; i++) {
ImGui::SameLine();
ImGui::PushID(i);
if (ImGui::InputInt("", m_Values.data() + i, 1, m_MobTypeCount)) {
SetSummonMax(i);
}
ImGui::PopID();
}
ImGui::PopItemWidth();
if (ImGui::Button("Send")) {
std::vector<protocol::MobSend> mobSent;
protocol::MobSend mobSend;
for (int i = 0; i < m_MobTypeCount; i++) {
if (m_Values[i] != 0) {
mobSend.mobCount = m_Values[i];
mobSend.mobLevel = 1; // TODO: add mob levels
mobSend.mobType = td::game::MobType(i);
mobSent.push_back(mobSend);
}
}
m_Client->SendMobs(mobSent);
m_Values.fill(0);
}
ImGui::End();
}
if (m_MenuOpened) {
ImGui::Begin("Summon", &m_MenuOpened);
ImTextureID my_tex_id = ImGui::GetIO().Fonts->TexID;
for (int i = 0; i < m_MobTypeCount / 2; i++) {
ImGui::SameLine();
ImGui::PushID(i);
ImGui::Image(my_tex_id, ImVec2(100, 100));
ImGui::PopID();
}
ImGui::Separator();
ImGui::PushItemWidth(m_ImageWidth);
for (int i = 0; i < m_MobTypeCount / 2; i++) {
ImGui::SameLine();
ImGui::PushID(i);
if (ImGui::InputInt("", m_Values.data() + i, 1, 10)) {
SetSummonMax(i);
}
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::Separator();
for (int i = m_MobTypeCount / 2; i < m_MobTypeCount; i++) {
ImGui::SameLine();
ImGui::PushID(i);
ImGui::Image(my_tex_id, ImVec2(100, 100));
ImGui::PopID();
}
ImGui::Separator();
ImGui::PushItemWidth(m_ImageWidth);
for (int i = m_MobTypeCount / 2; i < m_MobTypeCount; i++) {
ImGui::SameLine();
ImGui::PushID(i);
if (ImGui::InputInt("", m_Values.data() + i, 1, m_MobTypeCount)) {
SetSummonMax(i);
}
ImGui::PopID();
}
ImGui::PopItemWidth();
if (ImGui::Button("Send")) {
std::vector<protocol::MobSend> mobSent;
protocol::MobSend mobSend;
for (int i = 0; i < m_MobTypeCount; i++) {
if (m_Values[i] != 0) {
mobSend.mobCount = m_Values[i];
mobSend.mobLevel = 1; // TODO: add mob levels
mobSend.mobType = td::game::MobType(i);
mobSent.push_back(mobSend);
}
}
m_Client->SendMobs(mobSent);
m_Values.fill(0);
}
ImGui::End();
}
}
void SummonMenu::SetSummonMax(int valueIndex) {
int& value = m_Values[valueIndex];
value = std::max(0, value);
value = std::min(12, value);
int total = 0;
for (std::size_t i = 0; i < m_Values.size(); i++) {
total += m_Values[i];
}
if (total == 13) // if the total is greater than the maximum, we substract the value
value--;
int& value = m_Values[valueIndex];
value = std::max(0, value);
value = std::min(12, value);
int total = 0;
for (std::size_t i = 0; i < m_Values.size(); i++) {
total += m_Values[i];
}
if (total == 13) // if the total is greater than the maximum, we substract the value
value--;
}
} // namespace gui

View File

@@ -22,64 +22,64 @@ namespace td {
namespace render {
void TowerGui::InitWidgets() {
m_GuiManager.AddWidget(std::make_unique<td::gui::MainMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::GameMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::FrameMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::UpdateMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::MainMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::GameMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::FrameMenu>(m_Client.get()));
m_GuiManager.AddWidget(std::make_unique<td::gui::UpdateMenu>(m_Client.get()));
}
TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
m_GlContext(glContext), m_Renderer(renderer), m_Client(std::make_unique<client::Client>(m_Renderer)) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForOpenGL(m_Window, m_GlContext);
ImGui_ImplOpenGL3_Init();
ImFontConfig c;
c.SizePixels = 25;
ImGui::GetIO().Fonts->AddFontDefault(&c);
InitWidgets();
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForOpenGL(m_Window, m_GlContext);
ImGui_ImplOpenGL3_Init();
ImFontConfig c;
c.SizePixels = 25;
ImGui::GetIO().Fonts->AddFontDefault(&c);
InitWidgets();
}
void TowerGui::BeginFrame() {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
}
void TowerGui::EndFrame() {
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void TowerGui::Tick() {
static std::uint64_t lastTime = td::utils::GetTime();
std::uint64_t time = td::utils::GetTime();
static std::uint64_t lastTime = td::utils::GetTime();
std::uint64_t time = td::utils::GetTime();
std::uint64_t delta = time - lastTime;
std::uint64_t delta = time - lastTime;
m_Client->Tick(delta);
m_Client->Tick(delta);
lastTime = td::utils::GetTime();
lastTime = td::utils::GetTime();
}
void TowerGui::Render() {
Tick();
BeginFrame();
Tick();
BeginFrame();
m_Client->Render();
m_Client->Render();
m_GuiManager.RenderWidgets();
m_GuiManager.RenderWidgets();
EndFrame();
EndFrame();
}
TowerGui::~TowerGui() {
m_Client->CloseConnection();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
m_Client->CloseConnection();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
}
} // namespace render

View File

@@ -14,51 +14,51 @@ TowerPlacePopup::TowerPlacePopup(client::Client* client) : GuiWidget(client) {
}
void TowerPlacePopup::Render() {
if (ImGui::BeginPopup("TowerPlace")) {
ImGui::BeginChild("TowerPlacePopupChild", ImVec2(800, m_TowerPopupTileHeight + 20), false, ImGuiWindowFlags_HorizontalScrollbar);
for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
if (i > 0) ImGui::SameLine();
if (ImGui::BeginPopup("TowerPlace")) {
ImGui::BeginChild("TowerPlacePopupChild", ImVec2(800, m_TowerPopupTileHeight + 20), false, ImGuiWindowFlags_HorizontalScrollbar);
for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
if (i > 0) ImGui::SameLine();
game::TowerType towerType = game::TowerType(i);
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
game::TowerType towerType = game::TowerType(i);
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
if (!towerInfo.IsBigTower() || (towerInfo.IsBigTower() &&
GetClient()->GetGame().GetWorld().CanPlaceBigTower(m_ClickWorldPos, GetClient()->GetGame().GetPlayer()->GetID()))) {
if (!towerInfo.IsBigTower() || (towerInfo.IsBigTower() &&
GetClient()->GetGame().GetWorld().CanPlaceBigTower(m_ClickWorldPos, GetClient()->GetGame().GetPlayer()->GetID()))) {
ImGui::BeginChild(std::to_string(i).c_str(), ImVec2(m_TowerPopupTileWidth, m_TowerPopupTileHeight), true);
ImGui::BeginChild(std::to_string(i).c_str(), ImVec2(m_TowerPopupTileWidth, m_TowerPopupTileHeight), true);
ImGui::Text(towerInfo.GetName().c_str());
ImGui::Text(towerInfo.GetName().c_str());
ImGui::SameLine();
ImGui::SetCursorPosX(m_TowerPopupTileWidth - 10 - ImGui::CalcTextSize("(?)").x);
ImGui::TextDisabled("(?)");
ImGui::SameLine();
ImGui::SetCursorPosX(m_TowerPopupTileWidth - 10 - ImGui::CalcTextSize("(?)").x);
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text(towerInfo.GetDescription().c_str());
ImGui::EndTooltip();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text(towerInfo.GetDescription().c_str());
ImGui::EndTooltip();
}
std::string buyText = std::to_string(100) + " golds";
std::string buyText = std::to_string(100) + " golds";
ImGui::SetCursorPosY(m_TowerPopupTileHeight - m_PlaceTowerButtonHeight - 10);
ImGui::SetCursorPosX(m_TowerPopupTileWidth / 2.0f - m_PlaceTowerButtonWidth / 2.0f);
ImGui::SetCursorPosY(m_TowerPopupTileHeight - m_PlaceTowerButtonHeight - 10);
ImGui::SetCursorPosX(m_TowerPopupTileWidth / 2.0f - m_PlaceTowerButtonWidth / 2.0f);
if (ImGui::Button(buyText.c_str(), ImVec2(m_PlaceTowerButtonWidth, m_PlaceTowerButtonHeight))) {
GetClient()->PlaceTower(towerType, m_ClickWorldPos);
ImGui::CloseCurrentPopup();
}
if (ImGui::Button(buyText.c_str(), ImVec2(m_PlaceTowerButtonWidth, m_PlaceTowerButtonHeight))) {
GetClient()->PlaceTower(towerType, m_ClickWorldPos);
ImGui::CloseCurrentPopup();
}
ImGui::EndChild();
}
}
ImGui::EndChild();
ImGui::EndPopup();
}
ImGui::EndChild();
}
}
ImGui::EndChild();
ImGui::EndPopup();
}
}
void TowerPlacePopup::SetClickPos(const Vec2f& worldPos) {
m_ClickWorldPos = worldPos;
m_ClickWorldPos = worldPos;
}
} // namespace gui

View File

@@ -10,90 +10,90 @@ namespace td {
namespace gui {
UpdateMenu::UpdateMenu(client::Client* client) : GuiWidget(client), m_Opened(true), m_Updater(std::make_unique<utils::Updater>()) {
CheckUpdates();
CheckUpdates();
}
UpdateMenu::~UpdateMenu() {}
void UpdateMenu::Render() {
RenderErrorPopup();
if (m_Opened) {
ImGui::Begin("Updater", &m_Opened);
if (IsUpdateChecked()) {
RenderErrorPopup();
if (m_Opened) {
ImGui::Begin("Updater", &m_Opened);
if (IsUpdateChecked()) {
bool updateAvailable = m_UpdateAvailable.get();
if (updateAvailable) {
bool updateAvailable = m_UpdateAvailable.get();
if (updateAvailable) {
if (m_Updater->IsFileWrited()) {
ImGui::Text("The update is now installed");
ImGui::Text("The game needs to be restarted");
} else if (m_Updater->IsDownloadComplete()) {
ImGui::Text("Download done!");
if (ImGui::Button("Install")) {
if (!m_Updater->WriteFile()) {
m_Error = "Failed to write file !\n";
ImGui::OpenPopup("UpdateError");
}
}
if (ImGui::Button("Cancel")) {
m_Updater->CancelDownload();
m_Updater->ClearCache();
}
} else {
if (m_Updater->GetDownloadProgress() > 0) {
ImGui::Text("Downloading ...");
ImGui::ProgressBar(m_Updater->GetDownloadProgress());
if (ImGui::Button("Cancel")) {
m_Updater->CancelDownload();
}
} else {
ImGui::Text("An update is available!");
ImGui::Separator();
ImGui::Text("Current version : %s", m_Updater->GetCurrentVersion().c_str());
ImGui::Text("Last version : %s", m_Updater->GetLastVersion().c_str());
if (m_Updater->IsFileWrited()) {
ImGui::Text("The update is now installed");
ImGui::Text("The game needs to be restarted");
} else if (m_Updater->IsDownloadComplete()) {
ImGui::Text("Download done!");
if (ImGui::Button("Install")) {
if (!m_Updater->WriteFile()) {
m_Error = "Failed to write file !\n";
ImGui::OpenPopup("UpdateError");
}
}
if (ImGui::Button("Cancel")) {
m_Updater->CancelDownload();
m_Updater->ClearCache();
}
} else {
if (m_Updater->GetDownloadProgress() > 0) {
ImGui::Text("Downloading ...");
ImGui::ProgressBar(m_Updater->GetDownloadProgress());
if (ImGui::Button("Cancel")) {
m_Updater->CancelDownload();
}
} else {
ImGui::Text("An update is available!");
ImGui::Separator();
ImGui::Text("Current version : %s", m_Updater->GetCurrentVersion().c_str());
ImGui::Text("Last version : %s", m_Updater->GetLastVersion().c_str());
bool canDownloadFile = m_Updater->CanUpdate();
bool canDownloadFile = m_Updater->CanUpdate();
if (!canDownloadFile) ImGui::BeginDisabled();
if (!canDownloadFile) ImGui::BeginDisabled();
if (ImGui::Button("Download")) {
m_Updater->DownloadUpdate();
}
if (ImGui::Button("Download")) {
m_Updater->DownloadUpdate();
}
if (!canDownloadFile) ImGui::EndDisabled();
if (!canDownloadFile) ImGui::EndDisabled();
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
m_Opened = false;
}
}
}
} else {
ImGui::Text("No update available!");
ImGui::Separator();
ImGui::Text("Current version : %s", m_Updater->GetCurrentVersion().c_str());
ImGui::Text("Last version : %s", m_Updater->GetLastVersion().c_str());
}
} else {
ImGui::Text("Checking updates ...");
}
ImGui::End();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
m_Opened = false;
}
}
}
} else {
ImGui::Text("No update available!");
ImGui::Separator();
ImGui::Text("Current version : %s", m_Updater->GetCurrentVersion().c_str());
ImGui::Text("Last version : %s", m_Updater->GetLastVersion().c_str());
}
} else {
ImGui::Text("Checking updates ...");
}
ImGui::End();
}
}
void UpdateMenu::RenderErrorPopup() {
if (ImGui::BeginPopup("UpdateError")) {
ImGui::Text("Error : %s", m_Error.c_str());
ImGui::EndPopup();
}
if (ImGui::BeginPopup("UpdateError")) {
ImGui::Text("Error : %s", m_Error.c_str());
ImGui::EndPopup();
}
}
bool UpdateMenu::IsUpdateChecked() {
return m_UpdateAvailable.wait_for(std::chrono::seconds(0)) == std::future_status::ready;
return m_UpdateAvailable.wait_for(std::chrono::seconds(0)) == std::future_status::ready;
}
void UpdateMenu::CheckUpdates() {
m_UpdateAvailable = std::async(std::launch::async, [&]() { return m_Updater->CheckUpdate();});
m_UpdateAvailable = std::async(std::launch::async, [&]() { return m_Updater->CheckUpdate();});
}
} // namespace gui

View File

@@ -11,233 +11,233 @@ namespace render {
namespace WorldLoader {
GL::VertexArray LoadMobModel() {
std::vector<float> positions = {
-0.5, -0.5,
0.5, -0.5,
-0.5, 0.5,
std::vector<float> positions = {
-0.5, -0.5,
0.5, -0.5,
-0.5, 0.5,
0.5, -0.5,
-0.5, 0.5,
0.5, 0.5
};
0.5, -0.5,
-0.5, 0.5,
0.5, 0.5
};
float yellowFloat;
int yellow = 255 << 24 | 255 << 16 | 255;
memcpy(&yellowFloat, &yellow, sizeof(int));
float yellowFloat;
int yellow = 255 << 24 | 255 << 16 | 255;
memcpy(&yellowFloat, &yellow, sizeof(int));
std::vector<float> colors = {
yellowFloat,
yellowFloat,
yellowFloat,
std::vector<float> colors = {
yellowFloat,
yellowFloat,
yellowFloat,
yellowFloat,
yellowFloat,
yellowFloat
};
yellowFloat,
yellowFloat,
yellowFloat
};
GL::VertexBuffer positionVBO(positions, 2);
positionVBO.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorVBO(colors, 1);
colorVBO.AddVertexAttribPointer(1, 1, 0);
GL::VertexBuffer positionVBO(positions, 2);
positionVBO.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorVBO(colors, 1);
colorVBO.AddVertexAttribPointer(1, 1, 0);
GL::VertexArray mobVao(colors.size()); // each pos = 1 color
mobVao.Bind();
mobVao.BindVertexBuffer(positionVBO);
mobVao.BindVertexBuffer(colorVBO);
mobVao.Unbind();
return mobVao;
GL::VertexArray mobVao(colors.size()); // each pos = 1 color
mobVao.Bind();
mobVao.BindVertexBuffer(positionVBO);
mobVao.BindVertexBuffer(colorVBO);
mobVao.Unbind();
return mobVao;
}
GL::VertexArray LoadWorldModel(const td::game::World* world) {
std::vector<float> positions;
std::vector<float> colors;
std::vector<float> positions;
std::vector<float> colors;
for (const auto& chunkInfo : world->GetChunks()) {
const td::game::ChunkCoord& coords = chunkInfo.first;
td::game::ChunkPtr chunk = chunkInfo.second;
for (const auto& chunkInfo : world->GetChunks()) {
const td::game::ChunkCoord& coords = chunkInfo.first;
td::game::ChunkPtr chunk = chunkInfo.second;
std::int32_t chunkX = coords.x * td::game::Chunk::ChunkWidth;
std::int32_t chunkY = coords.y * td::game::Chunk::ChunkHeight;
std::int32_t chunkX = coords.x * td::game::Chunk::ChunkWidth;
std::int32_t chunkY = coords.y * td::game::Chunk::ChunkHeight;
for (int tileY = 0; tileY < td::game::Chunk::ChunkHeight; tileY++) {
for (int tileX = 0; tileX < td::game::Chunk::ChunkWidth; tileX++) {
int tileNumber = tileY * td::game::Chunk::ChunkWidth + tileX;
td::game::TileIndex tileIndex = chunk->GetTileIndex(tileNumber);
td::game::TilePtr tile = world->GetTilePtr(tileIndex);
for (int tileY = 0; tileY < td::game::Chunk::ChunkHeight; tileY++) {
for (int tileX = 0; tileX < td::game::Chunk::ChunkWidth; tileX++) {
int tileNumber = tileY * td::game::Chunk::ChunkWidth + tileX;
td::game::TileIndex tileIndex = chunk->GetTileIndex(tileNumber);
td::game::TilePtr tile = world->GetTilePtr(tileIndex);
if (tile == nullptr)
continue;
if (tile == nullptr)
continue;
positions.insert(positions.end(), {
static_cast<float>(chunkX + tileX), static_cast<float>(chunkY + tileY),
static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY),
static_cast<float>(chunkX + tileX), static_cast<float>(chunkY + tileY + 1),
positions.insert(positions.end(), {
static_cast<float>(chunkX + tileX), static_cast<float>(chunkY + tileY),
static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY),
static_cast<float>(chunkX + tileX), static_cast<float>(chunkY + tileY + 1),
static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY),
static_cast<float>(chunkX + tileX), static_cast<float>(chunkY + tileY + 1),
static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY + 1),
});
static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY),
static_cast<float>(chunkX + tileX), static_cast<float>(chunkY + tileY + 1),
static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY + 1),
});
const td::Color* tileColor = world->GetTileColor(tile);
const td::Color* tileColor = world->GetTileColor(tile);
for (int i = 0; i < 6; i++) {
int color = 255;
color |= tileColor->r << 24;
color |= tileColor->g << 16;
color |= tileColor->b << 8;
for (int i = 0; i < 6; i++) {
int color = 255;
color |= tileColor->r << 24;
color |= tileColor->g << 16;
color |= tileColor->b << 8;
int newColorIndex = colors.size();
colors.push_back(0);
int newColorIndex = colors.size();
colors.push_back(0);
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
}
}
}
}
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
}
}
}
}
for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
const game::Spawn& spawn = world->GetTeam(game::TeamColor(spawnColor)).GetSpawn();
float fromX = spawn.GetTopLeft().GetX(), toX = spawn.GetBottomRight().GetX();
float fromY = spawn.GetTopLeft().GetY(), toY = spawn.GetBottomRight().GetY();
for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
const game::Spawn& spawn = world->GetTeam(game::TeamColor(spawnColor)).GetSpawn();
float fromX = spawn.GetTopLeft().GetX(), toX = spawn.GetBottomRight().GetX();
float fromY = spawn.GetTopLeft().GetY(), toY = spawn.GetBottomRight().GetY();
positions.insert(positions.end(), {
fromX, fromY,
fromX, toY,
toX, fromY,
positions.insert(positions.end(), {
fromX, fromY,
fromX, toY,
toX, fromY,
toX, toY,
fromX, toY,
toX, fromY,
});
toX, toY,
fromX, toY,
toX, fromY,
});
for (int i = 0; i < 6; i++) {
int color = 255;
color |= world->GetSpawnColor(game::TeamColor(spawnColor)).r << 24;
color |= world->GetSpawnColor(game::TeamColor(spawnColor)).g << 16;
color |= world->GetSpawnColor(game::TeamColor(spawnColor)).b << 8;
for (int i = 0; i < 6; i++) {
int color = 255;
color |= world->GetSpawnColor(game::TeamColor(spawnColor)).r << 24;
color |= world->GetSpawnColor(game::TeamColor(spawnColor)).g << 16;
color |= world->GetSpawnColor(game::TeamColor(spawnColor)).b << 8;
int newColorIndex = colors.size();
colors.push_back(0);
int newColorIndex = colors.size();
colors.push_back(0);
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
}
}
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
}
}
for (int castleColor = 0; castleColor < 2; castleColor++) {
const game::TeamCastle& castle = world->GetTeam(game::TeamColor(castleColor)).GetCastle();
float fromX = castle.GetTopLeft().GetX(), toX = castle.GetBottomRight().GetX();
float fromY = castle.GetTopLeft().GetY(), toY = castle.GetBottomRight().GetY();
for (int castleColor = 0; castleColor < 2; castleColor++) {
const game::TeamCastle& castle = world->GetTeam(game::TeamColor(castleColor)).GetCastle();
float fromX = castle.GetTopLeft().GetX(), toX = castle.GetBottomRight().GetX();
float fromY = castle.GetTopLeft().GetY(), toY = castle.GetBottomRight().GetY();
positions.insert(positions.end(), {
fromX, fromY,
fromX, toY,
toX, fromY,
positions.insert(positions.end(), {
fromX, fromY,
fromX, toY,
toX, fromY,
toX, toY,
fromX, toY,
toX, fromY,
});
toX, toY,
fromX, toY,
toX, fromY,
});
for (int i = 0; i < 6; i++) {
int color = 255;
color |= world->GetSpawnColor(game::TeamColor(castleColor)).r << 24;
color |= world->GetSpawnColor(game::TeamColor(castleColor)).g << 16;
color |= world->GetSpawnColor(game::TeamColor(castleColor)).b << 8;
for (int i = 0; i < 6; i++) {
int color = 255;
color |= world->GetSpawnColor(game::TeamColor(castleColor)).r << 24;
color |= world->GetSpawnColor(game::TeamColor(castleColor)).g << 16;
color |= world->GetSpawnColor(game::TeamColor(castleColor)).b << 8;
int newColorIndex = colors.size();
colors.push_back(0);
int newColorIndex = colors.size();
colors.push_back(0);
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
}
}
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
}
}
GL::VertexBuffer positionVBO(positions, 2);
positionVBO.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorVBO(colors, 1);
colorVBO.AddVertexAttribPointer(1, 1, 0);
GL::VertexBuffer positionVBO(positions, 2);
positionVBO.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorVBO(colors, 1);
colorVBO.AddVertexAttribPointer(1, 1, 0);
GL::VertexArray worldVao(positions.size() / 2); // each pos = 2 vertecies
worldVao.Bind();
worldVao.BindVertexBuffer(positionVBO);
worldVao.BindVertexBuffer(colorVBO);
worldVao.Unbind();
return worldVao;
GL::VertexArray worldVao(positions.size() / 2); // each pos = 2 vertecies
worldVao.Bind();
worldVao.BindVertexBuffer(positionVBO);
worldVao.BindVertexBuffer(colorVBO);
worldVao.Unbind();
return worldVao;
}
GL::VertexArray LoadTileSelectModel() {
std::vector<float> positions = {
0, 0,
1, 0,
0, 1,
std::vector<float> positions = {
0, 0,
1, 0,
0, 1,
1, 0,
0, 1,
1, 1
};
1, 0,
0, 1,
1, 1
};
int color = 255 << 24 | 255 << 16 | 255 << 8 | 150;
float colorFloat;
int color = 255 << 24 | 255 << 16 | 255 << 8 | 150;
float colorFloat;
memcpy(reinterpret_cast<std::uint8_t*>(&colorFloat), &color, sizeof(float));
memcpy(reinterpret_cast<std::uint8_t*>(&colorFloat), &color, sizeof(float));
std::vector<float> colors(6, colorFloat);
std::vector<float> colors(6, colorFloat);
GL::VertexBuffer positionVBO(positions, 2);
positionVBO.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorVBO(colors, 1);
colorVBO.AddVertexAttribPointer(1, 1, 0);
GL::VertexBuffer positionVBO(positions, 2);
positionVBO.AddVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorVBO(colors, 1);
colorVBO.AddVertexAttribPointer(1, 1, 0);
GL::VertexArray tileSelectVao(positions.size() / 2); // each pos = 2 vertecies
tileSelectVao.Bind();
tileSelectVao.BindVertexBuffer(positionVBO);
tileSelectVao.BindVertexBuffer(colorVBO);
tileSelectVao.Unbind();
GL::VertexArray tileSelectVao(positions.size() / 2); // each pos = 2 vertecies
tileSelectVao.Bind();
tileSelectVao.BindVertexBuffer(positionVBO);
tileSelectVao.BindVertexBuffer(colorVBO);
tileSelectVao.Unbind();
return tileSelectVao;
return tileSelectVao;
}
RenderData LoadTowerModel(game::TowerPtr tower) {
RenderData renderData;
RenderData renderData;
float towerX, towerDX;
float towerY, towerDY;
float towerX, towerDX;
float towerY, towerDY;
if (tower->GetSize() == game::TowerSize::Little) {
towerX = tower->GetCenterX() - 1.5f;
towerDX = tower->GetCenterX() + 1.5f;
if (tower->GetSize() == game::TowerSize::Little) {
towerX = tower->GetCenterX() - 1.5f;
towerDX = tower->GetCenterX() + 1.5f;
towerY = tower->GetCenterY() - 1.5f;
towerDY = tower->GetCenterY() + 1.5f;
} else {
towerX = tower->GetCenterX() - 2.5f;
towerDX = tower->GetCenterX() + 2.5f;
towerY = tower->GetCenterY() - 1.5f;
towerDY = tower->GetCenterY() + 1.5f;
} else {
towerX = tower->GetCenterX() - 2.5f;
towerDX = tower->GetCenterX() + 2.5f;
towerY = tower->GetCenterY() - 2.5f;
towerDY = tower->GetCenterY() + 2.5f;
}
std::vector<float> positions = {
towerX, towerY,
towerDX, towerY,
towerX, towerDY,
towerY = tower->GetCenterY() - 2.5f;
towerDY = tower->GetCenterY() + 2.5f;
}
std::vector<float> positions = {
towerX, towerY,
towerDX, towerY,
towerX, towerDY,
towerDX, towerY,
towerX, towerDY,
towerDX, towerDY
};
towerDX, towerY,
towerX, towerDY,
towerDX, towerDY
};
renderData.positions = positions;
renderData.positions = positions;
std::uint8_t towerType = static_cast<std::uint8_t>(tower->GetType());
std::uint8_t r = 10 * towerType + 40, g = 5 * towerType + 30, b = 10 * towerType + 20;
std::uint8_t towerType = static_cast<std::uint8_t>(tower->GetType());
std::uint8_t r = 10 * towerType + 40, g = 5 * towerType + 30, b = 10 * towerType + 20;
float colorFloat;
int color = r << 24 | g << 16 | b << 8 | 255;
memcpy(&colorFloat, &color, sizeof(int));
float colorFloat;
int color = r << 24 | g << 16 | b << 8 | 255;
memcpy(&colorFloat, &color, sizeof(int));
std::vector<float> colors(6, colorFloat);
renderData.colors = colors;
std::vector<float> colors(6, colorFloat);
renderData.colors = colors;
return renderData;
return renderData;
}

View File

@@ -96,31 +96,31 @@ void main(void){
EntityShader::EntityShader() : ShaderProgram() {}
void EntityShader::LoadShader() {
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
}
void EntityShader::GetAllUniformLocation() {
m_LocationAspectRatio = static_cast<unsigned int>(GetUniformLocation("aspectRatio"));
m_LocationZoom = static_cast<unsigned int>(GetUniformLocation("zoom"));
m_LocationCam = static_cast<unsigned int>(GetUniformLocation("camPos"));
m_LocationTranslation = static_cast<unsigned int>(GetUniformLocation("translation"));
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
m_LocationAspectRatio = static_cast<unsigned int>(GetUniformLocation("aspectRatio"));
m_LocationZoom = static_cast<unsigned int>(GetUniformLocation("zoom"));
m_LocationCam = static_cast<unsigned int>(GetUniformLocation("camPos"));
m_LocationTranslation = static_cast<unsigned int>(GetUniformLocation("translation"));
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
}
void EntityShader::SetCamPos(const Vec2f& camPos) {
LoadVector(m_LocationCam, camPos);
LoadVector(m_LocationCam, camPos);
}
void EntityShader::SetZoom(float zoom) {
LoadFloat(m_LocationZoom, zoom);
LoadFloat(m_LocationZoom, zoom);
}
void EntityShader::SetAspectRatio(float aspectRatio) {
LoadFloat(m_LocationAspectRatio, aspectRatio);
LoadFloat(m_LocationAspectRatio, aspectRatio);
}
void EntityShader::SetModelPos(const Vec2f& modelPos) {
LoadVector(m_LocationTranslation, modelPos);
LoadVector(m_LocationTranslation, modelPos);
}
void EntityShader::SetIsometricView(float isometric) {
LoadFloat(m_LocationViewtype, isometric);
LoadFloat(m_LocationViewtype, isometric);
}

View File

@@ -22,117 +22,117 @@ namespace td {
namespace shader {
ShaderProgram::ShaderProgram() :
m_ProgramID(0), m_VertexShaderID(0), m_FragmentShaderID(0) {
m_ProgramID(0), m_VertexShaderID(0), m_FragmentShaderID(0) {
}
ShaderProgram::~ShaderProgram() {
CleanUp();
CleanUp();
}
void ShaderProgram::Start() const {
glUseProgram(m_ProgramID);
glUseProgram(m_ProgramID);
}
void ShaderProgram::Stop() const {
glUseProgram(0);
glUseProgram(0);
}
int ShaderProgram::GetUniformLocation(const std::string& uniformName) const {
const int location = glGetUniformLocation(m_ProgramID, uniformName.c_str());
if (location == -1) {
utils::LOGD(utils::format("Warning ! Uniform variable %s not found !", uniformName.c_str()));
}
return location;
const int location = glGetUniformLocation(m_ProgramID, uniformName.c_str());
if (location == -1) {
utils::LOGD(utils::format("Warning ! Uniform variable %s not found !", uniformName.c_str()));
}
return location;
}
void ShaderProgram::LoadFloat(unsigned int location, float value) const {
glUniform1f(static_cast<GLint>(location), value);
glUniform1f(static_cast<GLint>(location), value);
}
void ShaderProgram::LoadInt(unsigned int location, int value) const {
glUniform1i(static_cast<GLint>(location), value);
glUniform1i(static_cast<GLint>(location), value);
}
void ShaderProgram::LoadVector(unsigned int location,
const Vec2f& vector) const {
glUniform2f(static_cast<GLint>(location), vector.x, vector.y);
const Vec2f& vector) const {
glUniform2f(static_cast<GLint>(location), vector.x, vector.y);
}
void ShaderProgram::LoadVector(unsigned int location,
const Vec3f& vector) const {
glUniform3f(static_cast<GLint>(location), vector.x, vector.y, vector.z);
const Vec3f& vector) const {
glUniform3f(static_cast<GLint>(location), vector.x, vector.y, vector.z);
}
void ShaderProgram::LoadBoolean(unsigned int location, bool value) const {
glUniform1i(static_cast<GLint>(location), value);
glUniform1i(static_cast<GLint>(location), value);
}
void ShaderProgram::CleanUp() const {
Stop();
glDetachShader(m_ProgramID, m_VertexShaderID);
glDetachShader(m_ProgramID, m_FragmentShaderID);
glDeleteShader(m_VertexShaderID);
glDeleteShader(m_FragmentShaderID);
glDeleteProgram(m_ProgramID);
Stop();
glDetachShader(m_ProgramID, m_VertexShaderID);
glDetachShader(m_ProgramID, m_FragmentShaderID);
glDeleteShader(m_VertexShaderID);
glDeleteShader(m_FragmentShaderID);
glDeleteProgram(m_ProgramID);
}
void ShaderProgram::LoadProgramFile(const std::string& vertexFile,
const std::string& fragmentFile) {
m_VertexShaderID = static_cast<unsigned int>(LoadShaderFromFile(vertexFile, GL_VERTEX_SHADER));
m_FragmentShaderID = static_cast<unsigned int>(LoadShaderFromFile(fragmentFile, GL_FRAGMENT_SHADER));
m_ProgramID = glCreateProgram();
glAttachShader(m_ProgramID, m_VertexShaderID);
glAttachShader(m_ProgramID, m_FragmentShaderID);
glLinkProgram(m_ProgramID);
glValidateProgram(m_ProgramID);
GetAllUniformLocation();
const std::string& fragmentFile) {
m_VertexShaderID = static_cast<unsigned int>(LoadShaderFromFile(vertexFile, GL_VERTEX_SHADER));
m_FragmentShaderID = static_cast<unsigned int>(LoadShaderFromFile(fragmentFile, GL_FRAGMENT_SHADER));
m_ProgramID = glCreateProgram();
glAttachShader(m_ProgramID, m_VertexShaderID);
glAttachShader(m_ProgramID, m_FragmentShaderID);
glLinkProgram(m_ProgramID);
glValidateProgram(m_ProgramID);
GetAllUniformLocation();
}
void ShaderProgram::LoadProgram(const std::string& vertexSource,
const std::string& fragmentSource) {
m_VertexShaderID = static_cast<unsigned int>(LoadShader(vertexSource, GL_VERTEX_SHADER));
m_FragmentShaderID = static_cast<unsigned int>(LoadShader(fragmentSource, GL_FRAGMENT_SHADER));
m_ProgramID = glCreateProgram();
glAttachShader(m_ProgramID, m_VertexShaderID);
glAttachShader(m_ProgramID, m_FragmentShaderID);
glLinkProgram(m_ProgramID);
glValidateProgram(m_ProgramID);
GetAllUniformLocation();
const std::string& fragmentSource) {
m_VertexShaderID = static_cast<unsigned int>(LoadShader(vertexSource, GL_VERTEX_SHADER));
m_FragmentShaderID = static_cast<unsigned int>(LoadShader(fragmentSource, GL_FRAGMENT_SHADER));
m_ProgramID = glCreateProgram();
glAttachShader(m_ProgramID, m_VertexShaderID);
glAttachShader(m_ProgramID, m_FragmentShaderID);
glLinkProgram(m_ProgramID);
glValidateProgram(m_ProgramID);
GetAllUniformLocation();
}
unsigned int ShaderProgram::LoadShader(const std::string& source, GLenum type) {
unsigned int shaderID = glCreateShader(type);
unsigned int shaderID = glCreateShader(type);
const char* c_str = source.c_str();
int* null = 0;
glShaderSource(shaderID, 1, &c_str, null); // @suppress("Function cannot be resolved")
glCompileShader(shaderID);
GLint compilesuccessful;
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
if (compilesuccessful == false) {
GLsizei size;
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
std::vector<char> shaderError(static_cast<std::size_t>(size));
glGetShaderInfoLog(shaderID, size, &size, shaderError.data());
const char* c_str = source.c_str();
int* null = 0;
glShaderSource(shaderID, 1, &c_str, null); // @suppress("Function cannot be resolved")
glCompileShader(shaderID);
GLint compilesuccessful;
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
if (compilesuccessful == false) {
GLsizei size;
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
std::vector<char> shaderError(static_cast<std::size_t>(size));
glGetShaderInfoLog(shaderID, size, &size, shaderError.data());
utils::LOGE("Could not compile shader !");
utils::LOGE("Could not compile shader !");
utils::LOGE(shaderError.data());
}
return shaderID;
utils::LOGE(shaderError.data());
}
return shaderID;
}
unsigned int ShaderProgram::LoadShaderFromFile(const std::string& file, GLenum type) {
std::stringstream stream;
std::ifstream fileStream(file);
std::stringstream stream;
std::ifstream fileStream(file);
if (fileStream) {
stream << fileStream.rdbuf();
} else {
return 0;
}
if (fileStream) {
stream << fileStream.rdbuf();
} else {
return 0;
}
return LoadShader(stream.str(), type);
return LoadShader(stream.str(), type);
}
} // namespace shader

View File

@@ -90,27 +90,27 @@ void main(void){
WorldShader::WorldShader() : ShaderProgram() {}
void WorldShader::LoadShader() {
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
}
void WorldShader::GetAllUniformLocation() {
m_LocationAspectRatio = static_cast<unsigned int>(GetUniformLocation("aspectRatio"));
m_LocationZoom = static_cast<unsigned int>(GetUniformLocation("zoom"));
m_LocationCam = static_cast<unsigned int>(GetUniformLocation("camPos"));
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
m_LocationAspectRatio = static_cast<unsigned int>(GetUniformLocation("aspectRatio"));
m_LocationZoom = static_cast<unsigned int>(GetUniformLocation("zoom"));
m_LocationCam = static_cast<unsigned int>(GetUniformLocation("camPos"));
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
}
void WorldShader::SetCamPos(const Vec2f& camPos) {
LoadVector(m_LocationCam, camPos);
LoadVector(m_LocationCam, camPos);
}
void WorldShader::SetZoom(float zoom) {
LoadFloat(m_LocationZoom, zoom);
LoadFloat(m_LocationZoom, zoom);
}
void WorldShader::SetAspectRatio(float aspectRatio) {
LoadFloat(m_LocationAspectRatio, aspectRatio);
LoadFloat(m_LocationAspectRatio, aspectRatio);
}
void WorldShader::SetIsometricView(float isometric) {
LoadFloat(m_LocationViewtype, isometric);
LoadFloat(m_LocationViewtype, isometric);
}
} // namespace shader

View File

@@ -16,118 +16,118 @@ namespace td {
namespace utils {
bool Updater::CheckUpdate() {
httplib::Client client("thesims.freeboxos.fr", 30000);
httplib::Client client("thesims.freeboxos.fr", 30000);
if (auto res = client.Get("/Tower%20Defense/version")) {
if (auto res = client.Get("/Tower%20Defense/version")) {
std::string currentVersion = GetCurrentVersion();
m_LastVersion = res.value().body;
std::string currentVersion = GetCurrentVersion();
m_LastVersion = res.value().body;
// we only look at the first line
m_LastVersion = m_LastVersion.substr(0, m_LastVersion.find('\n'));
// we only look at the first line
m_LastVersion = m_LastVersion.substr(0, m_LastVersion.find('\n'));
utils::LOG(utils::format("Current version : [%s]", GetCurrentVersion().c_str()));
utils::LOG(utils::format("Last version : [%s]", m_LastVersion.c_str()));
utils::LOG(utils::format("Current version : [%s]", GetCurrentVersion().c_str()));
utils::LOG(utils::format("Last version : [%s]", m_LastVersion.c_str()));
if (currentVersion != m_LastVersion) {
return true;
}
return false;
} else {
utils::LOGE(utils::format("Error code : %u", res.error()));
return false;
}
if (currentVersion != m_LastVersion) {
return true;
}
return false;
} else {
utils::LOGE(utils::format("Error code : %u", res.error()));
return false;
}
return false;
return false;
}
bool Updater::CanUpdate() {
return !GetDownloadFileURL().empty();
return !GetDownloadFileURL().empty();
}
std::string Updater::GetDownloadFileURL() {
Os systemOs = GetSystemOs();
Architecture systemArch = GetSystemArchitecture();
Os systemOs = GetSystemOs();
Architecture systemArch = GetSystemArchitecture();
switch (systemOs) {
switch (systemOs) {
case Os::Windows: {
case Os::Windows: {
switch (systemArch) {
case Architecture::x86_64:
return "/Tower%20Defense/Tower%20Defense%20Windows%20(x86_64).exe";
case Architecture::x86:
return "/Tower%20Defense/Tower%20Defense%20Windows%20(x86).exe";
default:
return "";
}
switch (systemArch) {
case Architecture::x86_64:
return "/Tower%20Defense/Tower%20Defense%20Windows%20(x86_64).exe";
case Architecture::x86:
return "/Tower%20Defense/Tower%20Defense%20Windows%20(x86).exe";
default:
return "";
}
}
}
default: // not supported on Android and Linux (package managers are better)
return "";
}
default: // not supported on Android and Linux (package managers are better)
return "";
}
}
std::string Updater::GetLocalFilePath() {
#ifdef _WIN32
char filePathBuffer[1024];
GetModuleFileName(nullptr, filePathBuffer, sizeof(filePathBuffer));
char filePathBuffer[1024];
GetModuleFileName(nullptr, filePathBuffer, sizeof(filePathBuffer));
std::string filePath = filePathBuffer;
return filePath;
std::string filePath = filePathBuffer;
return filePath;
#endif
return "";
return "";
}
void Updater::DownloadUpdate() {
if (m_DownloadComplete) return;
if (m_DownloadComplete) return;
m_CancelDownload = false;
m_CancelDownload = false;
std::string newFileUrl = GetDownloadFileURL();
std::string newFileUrl = GetDownloadFileURL();
httplib::Client client("thesims.freeboxos.fr", 30000);
httplib::Client client("thesims.freeboxos.fr", 30000);
httplib::ContentReceiver reciever = [&](const char* data, size_t data_length) {
std::string fileData(data, data_length);
m_FileBuffer << fileData;
return true;
};
httplib::ContentReceiver reciever = [&](const char* data, size_t data_length) {
std::string fileData(data, data_length);
m_FileBuffer << fileData;
return true;
};
httplib::Progress progress = [&](uint64_t len, uint64_t total) {
m_Progress = (float)len * 100.0f / total;
return !m_CancelDownload;
};
httplib::Progress progress = [&](uint64_t len, uint64_t total) {
m_Progress = (float)len * 100.0f / total;
return !m_CancelDownload;
};
auto res = client.Get(newFileUrl.c_str(), reciever, progress);
auto res = client.Get(newFileUrl.c_str(), reciever, progress);
if (!m_CancelDownload) {
m_DownloadComplete = true;
}
if (!m_CancelDownload) {
m_DownloadComplete = true;
}
}
void Updater::RemoveOldFile() {
std::remove(std::string(GetLocalFilePath() + "_old").c_str());
std::remove(std::string(GetLocalFilePath() + "_old").c_str());
}
bool Updater::WriteFile() {
if (m_FileWrited || !m_DownloadComplete) return false;
if (m_FileWrited || !m_DownloadComplete) return false;
if (!m_FileBuffer.WriteFile(GetLocalFilePath() + "_recent"))
return false;
if (!m_FileBuffer.WriteFile(GetLocalFilePath() + "_recent"))
return false;
#ifdef _WIN32
std::rename(GetLocalFilePath().c_str(), std::string(GetLocalFilePath() + "_old").c_str());
std::rename(std::string(GetLocalFilePath() + "_recent").c_str(), GetLocalFilePath().c_str());
std::rename(GetLocalFilePath().c_str(), std::string(GetLocalFilePath() + "_old").c_str());
std::rename(std::string(GetLocalFilePath() + "_recent").c_str(), GetLocalFilePath().c_str());
#endif
m_FileWrited = true;
m_DownloadComplete = false;
m_FileWrited = true;
m_DownloadComplete = false;
ClearCache();
ClearCache();
return true;
return true;
}
} // namespace utils

View File

@@ -38,134 +38,134 @@ static float aspectRatio;
static bool shouldClose = false;
void WindowResizeEvent(int width, int height) {
aspectRatio = (float)width / height;
renderer->Resize(width, height);
lastWidth = width;
lastHeight = height;
aspectRatio = (float)width / height;
renderer->Resize(width, height);
lastWidth = width;
lastHeight = height;
}
bool Create() {
window = SDL_CreateWindow(WindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WindowWidth, WindowHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// Prepare and create context
window = SDL_CreateWindow(WindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WindowWidth, WindowHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// Prepare and create context
#ifdef __ANDROID__
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
glContext = SDL_GL_CreateContext(window);
glContext = SDL_GL_CreateContext(window);
if (!glContext) {
std::cerr << "Could not create context! SDL error: " << SDL_GetError() << std::endl;
return false;
}
if (!glContext) {
std::cerr << "Could not create context! SDL error: " << SDL_GetError() << std::endl;
return false;
}
int major, minor, mask;
int r, g, b, a, depth;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &mask);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
int major, minor, mask;
int r, g, b, a, depth;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &mask);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
const char* mask_desc;
const char* mask_desc;
if (mask & SDL_GL_CONTEXT_PROFILE_CORE) {
mask_desc = "core";
} else if (mask & SDL_GL_CONTEXT_PROFILE_COMPATIBILITY) {
mask_desc = "compatibility";
} else if (mask & SDL_GL_CONTEXT_PROFILE_ES) {
mask_desc = "es";
} else {
mask_desc = "?";
}
if (mask & SDL_GL_CONTEXT_PROFILE_CORE) {
mask_desc = "core";
} else if (mask & SDL_GL_CONTEXT_PROFILE_COMPATIBILITY) {
mask_desc = "compatibility";
} else if (mask & SDL_GL_CONTEXT_PROFILE_ES) {
mask_desc = "es";
} else {
mask_desc = "?";
}
td::utils::LOG(td::utils::format("GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
td::utils::LOG(td::utils::format("GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
SDL_GL_MakeCurrent(window, glContext);
SDL_GL_MakeCurrent(window, glContext);
if (!renderer->Init()) {
exit(1);
}
towerGui = std::make_unique<td::render::TowerGui>(window, glContext, renderer.get());
WindowResizeEvent(WindowWidth, WindowHeight);
return true;
if (!renderer->Init()) {
exit(1);
}
towerGui = std::make_unique<td::render::TowerGui>(window, glContext, renderer.get());
WindowResizeEvent(WindowWidth, WindowHeight);
return true;
}
void Render() {
renderer->Prepare();
towerGui->Render();
renderer->Prepare();
towerGui->Render();
}
void Update() {
SDL_GL_SwapWindow(window);
SDL_GL_SwapWindow(window);
}
void Destroy() {
renderer.reset(0);
towerGui.reset(0);
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(window);
SDL_Quit();
window = NULL;
renderer.reset(0);
towerGui.reset(0);
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(window);
SDL_Quit();
window = NULL;
}
void PollEvents() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_WINDOWEVENT) {
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE: {
shouldClose = true;
}
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_WINDOWEVENT) {
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE: {
shouldClose = true;
}
case SDL_WINDOWEVENT_RESIZED: {
int windowWidth, windowHeight;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
WindowResizeEvent(windowWidth, windowHeight);
}
case SDL_WINDOWEVENT_RESIZED: {
int windowWidth, windowHeight;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
WindowResizeEvent(windowWidth, windowHeight);
}
default:
break;
}
}
ImGui_ImplSDL2_ProcessEvent(&event);
}
default:
break;
}
}
ImGui_ImplSDL2_ProcessEvent(&event);
}
}
bool IsCloseRequested() {
return shouldClose;
return shouldClose;
}
bool IsMouseDown(int button) {
return ImGui::GetIO().MouseDown[button];
return ImGui::GetIO().MouseDown[button];
}
float GetAspectRatio() {
return aspectRatio;
return aspectRatio;
}
int GetWindowWidth() {
return lastWidth;
return lastWidth;
}
int GetWindowHeight() {
return lastHeight;
return lastHeight;
}
}