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@@ -14,14 +14,14 @@ namespace gui {
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class CastleTooltip : public GuiWidget {
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private:
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const game::TeamCastle* m_Castle;
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const game::TeamCastle* m_Castle;
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public:
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CastleTooltip(client::Client* client);
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CastleTooltip(client::Client* client);
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virtual void Render();
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virtual void Render();
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void SetCastle(const game::TeamCastle* castle) { m_Castle = castle; }
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bool IsShown() { return m_Castle != nullptr; }
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void SetCastle(const game::TeamCastle* castle) { m_Castle = castle; }
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bool IsShown() { return m_Castle != nullptr; }
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};
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} // namespace gui
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@@ -7,13 +7,13 @@ namespace gui {
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class FrameMenu : public GuiWidget {
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private:
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bool m_VSync;
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bool m_IsometricView;
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bool m_ShowDemoWindow;
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bool m_VSync;
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bool m_IsometricView;
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bool m_ShowDemoWindow;
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public:
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FrameMenu(client::Client* client);
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FrameMenu(client::Client* client);
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virtual void Render();
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virtual void Render();
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};
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} // namespace gui
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@@ -7,17 +7,17 @@ namespace gui {
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class GameMenu : public GuiWidget {
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private:
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std::unique_ptr<SummonMenu> m_SummonMenu;
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std::unique_ptr<SummonMenu> m_SummonMenu;
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public:
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GameMenu(client::Client* client);
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GameMenu(client::Client* client);
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virtual void Render();
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virtual void Render();
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private:
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void ShowTPS();
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void ShowStats();
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void ShowPlayers();
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void ShowLobbyProgress();
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void ShowTeamSelection();
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void ShowTPS();
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void ShowStats();
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void ShowPlayers();
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void ShowLobbyProgress();
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void ShowTeamSelection();
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};
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} // namespace gui
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@@ -10,19 +10,19 @@ namespace gui {
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class GuiManager {
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private:
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std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
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std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
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public:
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GuiManager() {}
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GuiManager() {}
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void RenderWidgets() {
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for (auto& widget : m_Widgets) {
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widget->Render();
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}
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}
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void RenderWidgets() {
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for (auto& widget : m_Widgets) {
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widget->Render();
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}
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}
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void AddWidget(std::unique_ptr<GuiWidget>&& widget) {
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m_Widgets.push_back(std::move(widget));
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}
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void AddWidget(std::unique_ptr<GuiWidget>&& widget) {
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m_Widgets.push_back(std::move(widget));
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}
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};
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} // namespace gui
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@@ -10,13 +10,13 @@ namespace gui {
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class GuiWidget {
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protected:
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client::Client* m_Client;
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client::Client* m_Client;
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public:
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GuiWidget(client::Client* client) : m_Client(client) {}
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GuiWidget(client::Client* client) : m_Client(client) {}
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client::Client* GetClient() { return m_Client; }
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client::Client* GetClient() { return m_Client; }
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virtual void Render() = 0;
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virtual void Render() = 0;
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};
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} // namespace gui
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@@ -13,24 +13,24 @@ namespace gui {
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class MainMenu : public GuiWidget {
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private:
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bool m_TriedToConnect = false;
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bool m_TriedToCreate = false;
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std::string m_ConnectAddress;
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int m_ConnectPort;
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int m_ServerPort = 25565;
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std::string m_WorldFilePath;
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imgui_addons::ImGuiFileBrowser m_FileDialog;
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bool m_TriedToConnect = false;
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bool m_TriedToCreate = false;
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std::string m_ConnectAddress;
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int m_ConnectPort;
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int m_ServerPort = 25565;
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std::string m_WorldFilePath;
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imgui_addons::ImGuiFileBrowser m_FileDialog;
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std::unique_ptr<server::Server> m_Server;
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std::unique_ptr<server::Server> m_Server;
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public:
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MainMenu(client::Client* client);
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~MainMenu();
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MainMenu(client::Client* client);
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~MainMenu();
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virtual void Render();
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virtual void Render();
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const server::Server* GetServer() const { return m_Server.get(); }
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const server::Server* GetServer() const { return m_Server.get(); }
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private:
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bool StartServer();
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bool StartServer();
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};
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} // namespace gui
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@@ -14,14 +14,14 @@ namespace gui {
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class MobTooltip : public GuiWidget {
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private:
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const game::Mob* m_Mob;
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const game::Mob* m_Mob;
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public:
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MobTooltip(client::Client* client);
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MobTooltip(client::Client* client);
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virtual void Render();
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virtual void Render();
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void SetMob(const game::Mob* mob) { m_Mob = mob; }
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bool IsShown() { return m_Mob != nullptr; }
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void SetMob(const game::Mob* mob) { m_Mob = mob; }
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bool IsShown() { return m_Mob != nullptr; }
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};
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} // namespace gui
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@@ -10,16 +10,16 @@ namespace gui {
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class SummonMenu : public GuiWidget {
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private:
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bool m_MenuOpened;
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int m_ImageWidth = 100;
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static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
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std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
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bool m_MenuOpened;
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int m_ImageWidth = 100;
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static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
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std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
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public:
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SummonMenu(client::Client* client);
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SummonMenu(client::Client* client);
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virtual void Render();
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virtual void Render();
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private:
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void SetSummonMax(int valueIndex);
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void SetSummonMax(int valueIndex);
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};
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} // namespace gui
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@@ -28,21 +28,21 @@ class Renderer;
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class TowerGui {
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private:
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SDL_Window* m_Window;
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SDL_GLContext m_GlContext;
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td::render::Renderer* m_Renderer;
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td::gui::GuiManager m_GuiManager;
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std::unique_ptr<td::client::Client> m_Client;
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SDL_Window* m_Window;
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SDL_GLContext m_GlContext;
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td::render::Renderer* m_Renderer;
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td::gui::GuiManager m_GuiManager;
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std::unique_ptr<td::client::Client> m_Client;
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public:
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TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
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~TowerGui();
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TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
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~TowerGui();
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void Render();
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void Render();
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private:
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void InitWidgets();
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void Tick();
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void BeginFrame();
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void EndFrame();
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void InitWidgets();
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void Tick();
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void BeginFrame();
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void EndFrame();
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};
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} // namespace render
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@@ -9,19 +9,19 @@ namespace gui {
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class TowerPlacePopup : public GuiWidget {
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private:
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Vec2f m_ClickWorldPos;
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Vec2f m_ClickWorldPos;
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public:
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TowerPlacePopup(client::Client* client);
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TowerPlacePopup(client::Client* client);
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virtual void Render();
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virtual void Render();
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void SetClickPos(const Vec2f& worldPos);
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void SetClickPos(const Vec2f& worldPos);
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private:
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static constexpr float m_TowerPopupTileWidth = 200.0f;
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static constexpr float m_TowerPopupTileHeight = 200.0f;
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static constexpr float m_TowerPopupTileWidth = 200.0f;
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static constexpr float m_TowerPopupTileHeight = 200.0f;
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static constexpr float m_PlaceTowerButtonWidth = 150.0f;
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static constexpr float m_PlaceTowerButtonHeight = 35.0f;
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static constexpr float m_PlaceTowerButtonWidth = 150.0f;
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static constexpr float m_PlaceTowerButtonHeight = 35.0f;
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};
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} // namespace gui
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@@ -17,19 +17,19 @@ namespace gui {
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class UpdateMenu : public GuiWidget {
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private:
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bool m_Opened;
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std::string m_Error;
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std::unique_ptr<utils::Updater> m_Updater;
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std::shared_future<bool> m_UpdateAvailable;
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bool m_Opened;
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std::string m_Error;
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std::unique_ptr<utils::Updater> m_Updater;
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std::shared_future<bool> m_UpdateAvailable;
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public:
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UpdateMenu(client::Client* client);
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virtual ~UpdateMenu();
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UpdateMenu(client::Client* client);
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virtual ~UpdateMenu();
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virtual void Render();
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virtual void Render();
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private:
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void CheckUpdates();
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bool IsUpdateChecked();
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void RenderErrorPopup();
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void CheckUpdates();
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bool IsUpdateChecked();
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void RenderErrorPopup();
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};
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} // namespace gui
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