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@@ -9,39 +9,39 @@ class PacketDispatcher;
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class PacketHandler {
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private:
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PacketDispatcher* m_Dispatcher;
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PacketDispatcher* m_Dispatcher;
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public:
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PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
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virtual ~PacketHandler() {}
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PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
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virtual ~PacketHandler() {}
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PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
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PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
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virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(const DisconnectPacket* packet) {}
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virtual void HandlePacket(const KeepAlivePacket* packet) {}
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virtual void HandlePacket(const PlaceTowerPacket* packet) {}
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virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
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virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
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virtual void HandlePacket(const PlayerJoinPacket* packet) {}
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virtual void HandlePacket(const PlayerLeavePacket* packet) {}
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virtual void HandlePacket(const PlayerListPacket* packet) {}
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virtual void HandlePacket(const PlayerLoginPacket* packet) {}
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virtual void HandlePacket(const RemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SelectTeamPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const ServerTpsPacket* packet) {}
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virtual void HandlePacket(const SpawnMobPacket* packet) {}
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virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
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virtual void HandlePacket(const UpdateExpPacket* packet) {}
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virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
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virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(const WorldDataPacket* packet) {}
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virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(const DisconnectPacket* packet) {}
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virtual void HandlePacket(const KeepAlivePacket* packet) {}
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virtual void HandlePacket(const PlaceTowerPacket* packet) {}
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virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
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virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
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virtual void HandlePacket(const PlayerJoinPacket* packet) {}
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virtual void HandlePacket(const PlayerLeavePacket* packet) {}
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virtual void HandlePacket(const PlayerListPacket* packet) {}
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virtual void HandlePacket(const PlayerLoginPacket* packet) {}
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virtual void HandlePacket(const RemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SelectTeamPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const ServerTpsPacket* packet) {}
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virtual void HandlePacket(const SpawnMobPacket* packet) {}
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virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
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virtual void HandlePacket(const UpdateExpPacket* packet) {}
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virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
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virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(const WorldDataPacket* packet) {}
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};
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} // namespace protocol
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