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@@ -11,32 +11,32 @@ class Server;
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class ServerGame : public game::Game, public game::GameListener {
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private:
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Server* m_Server;
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ServerWorld m_ServerWorld;
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utils::AutoTimer m_GoldMineTimer;
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utils::AutoTimer m_MobStatesTimer;
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utils::CooldownTimer m_EndGameCooldown;
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Server* m_Server;
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ServerWorld m_ServerWorld;
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utils::AutoTimer m_GoldMineTimer;
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utils::AutoTimer m_MobStatesTimer;
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utils::CooldownTimer m_EndGameCooldown;
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public:
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ServerGame(Server* server);
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~ServerGame() {}
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ServerGame(Server* server);
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~ServerGame() {}
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ServerWorld* GetServerWorld() { return &m_ServerWorld; }
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ServerWorld* GetServerWorld() { return &m_ServerWorld; }
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virtual void Tick(std::uint64_t delta);
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void StartGame();
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virtual void Tick(std::uint64_t delta);
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void StartGame();
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// GameListener
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// GameListener
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virtual void OnGameStateUpdate(game::GameState newState) override;
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virtual void OnGameBegin() override;
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virtual void OnGameEnd() override;
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virtual void OnGameClose() override;
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virtual void OnGameStateUpdate(game::GameState newState) override;
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virtual void OnGameBegin() override;
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virtual void OnGameEnd() override;
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virtual void OnGameClose() override;
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private:
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void BalanceTeams();
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void InitPlayerStats();
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void UpdateMobStates();
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void UpdateGoldMines();
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void UpdatePlayerStats();
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void BalanceTeams();
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void InitPlayerStats();
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void UpdateMobStates();
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void UpdateGoldMines();
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void UpdatePlayerStats();
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};
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} // namespace game
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