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@@ -11,23 +11,23 @@ class Server;
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class Lobby {
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private:
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Server* m_Server;
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bool m_GameStarted = false;
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std::uint64_t m_StartTimerTime = 0;
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std::vector<std::uint8_t> m_Players;
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utils::AutoTimer m_Timer;
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Server* m_Server;
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bool m_GameStarted = false;
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std::uint64_t m_StartTimerTime = 0;
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std::vector<std::uint8_t> m_Players;
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utils::AutoTimer m_Timer;
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public:
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Lobby(Server* server);
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Lobby(Server* server);
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void OnPlayerJoin(std::uint8_t playerID);
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void OnPlayerLeave(std::uint8_t playerID);
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void OnPlayerJoin(std::uint8_t playerID);
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void OnPlayerLeave(std::uint8_t playerID);
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void SendTimeRemaining();
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void SendTimeRemaining();
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void Tick();
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void Tick();
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//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
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static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
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//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
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static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
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};
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} // namespace server
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