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@@ -16,40 +16,40 @@ class Client;
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class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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game::Player* m_Player = nullptr;
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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render::WorldRenderer m_WorldRenderer;
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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game::Player* m_Player = nullptr;
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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render::WorldRenderer m_WorldRenderer;
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public:
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ClientGame(Client* client);
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virtual ~ClientGame();
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ClientGame(Client* client);
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virtual ~ClientGame();
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virtual void Tick(std::uint64_t delta);
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virtual void Tick(std::uint64_t delta);
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void RenderWorld();
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void RenderWorld();
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std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
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const game::Player* GetPlayer() const { return m_Player; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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Client* GetClient() const { return m_Client; }
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std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
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const game::Player* GetPlayer() const { return m_Player; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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Client* GetClient() const { return m_Client; }
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render::Renderer* GetRenderer() const { return m_Renderer; }
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WorldClient& GetWorldClient() { return m_WorldClient; }
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render::Renderer* GetRenderer() const { return m_Renderer; }
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WorldClient& GetWorldClient() { return m_WorldClient; }
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
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virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
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virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
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virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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};
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