indent with tabs

This commit is contained in:
2023-01-02 13:05:43 +01:00
parent 8f95b1a750
commit 222b79b40a
100 changed files with 4783 additions and 4781 deletions

View File

@@ -17,38 +17,38 @@ namespace client {
class Client {
private:
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
std::unique_ptr<ClientGame> m_Game;
bool m_Connected;
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
std::unique_ptr<ClientGame> m_Game;
bool m_Connected;
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
const ClientGame& GetGame() const { return *m_Game; }
const ClientConnexion& GetConnexion() const { return m_Connexion; }
render::Renderer* GetRenderer() const { return m_Renderer; }
const ClientGame& GetGame() const { return *m_Game; }
const ClientConnexion& GetConnexion() const { return m_Connexion; }
render::Renderer* GetRenderer() const { return m_Renderer; }
ClientGame& GetGame() { return *m_Game; }
ClientConnexion& GetConnexion() { return m_Connexion; }
ClientGame& GetGame() { return *m_Game; }
ClientConnexion& GetConnexion() { return m_Connexion; }
const game::Player* GetPlayer() { return m_Game->GetPlayer(); }
const game::Player* GetPlayer() { return m_Game->GetPlayer(); }
void Tick(std::uint64_t delta);
void Tick(std::uint64_t delta);
void Render();
void Render();
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
void CloseConnection();
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
void CloseConnection();
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
private:
void Reset();
void Reset();
};
} // namespace client

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@@ -9,28 +9,28 @@ namespace client {
class ClientConnexion : public protocol::Connexion {
private:
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
int m_Ping = 0;
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
int m_Ping = 0;
public:
ClientConnexion();
ClientConnexion();
virtual bool UpdateSocket();
virtual bool UpdateSocket();
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::ServerTpsPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::ServerTpsPacket* packet) override;
const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
float GetServerTPS() const { return m_ServerTPS; }
int GetServerPing() const { return m_Ping; }
const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
float GetServerTPS() const { return m_ServerTPS; }
int GetServerPing() const { return m_Ping; }
REMOVE_COPY(ClientConnexion);
REMOVE_COPY(ClientConnexion);
private:
void RegisterHandlers();
void Login();
void RegisterHandlers();
void Login();
};
} // namespace client

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@@ -16,40 +16,40 @@ class Client;
class ClientGame : public protocol::PacketHandler, public game::Game {
private:
Client* m_Client;
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
render::Renderer* m_Renderer;
client::WorldClient m_WorldClient;
render::WorldRenderer m_WorldRenderer;
Client* m_Client;
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
render::Renderer* m_Renderer;
client::WorldClient m_WorldClient;
render::WorldRenderer m_WorldRenderer;
public:
ClientGame(Client* client);
virtual ~ClientGame();
ClientGame(Client* client);
virtual ~ClientGame();
virtual void Tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta);
void RenderWorld();
void RenderWorld();
std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
const game::Player* GetPlayer() const { return m_Player; }
const WorldClient& GetWorld() const { return m_WorldClient; }
Client* GetClient() const { return m_Client; }
std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
const game::Player* GetPlayer() const { return m_Player; }
const WorldClient& GetWorld() const { return m_WorldClient; }
Client* GetClient() const { return m_Client; }
render::Renderer* GetRenderer() const { return m_Renderer; }
WorldClient& GetWorldClient() { return m_WorldClient; }
render::Renderer* GetRenderer() const { return m_Renderer; }
WorldClient& GetWorldClient() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
};

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@@ -10,18 +10,18 @@ class ClientGame;
class WorldClient : public game::World, public protocol::PacketHandler {
private:
ClientGame* m_Game;
ClientGame* m_Game;
public:
WorldClient(ClientGame* game);
WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
};