indent with tabs
This commit is contained in:
@@ -8,62 +8,62 @@ namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class GameState : std::uint8_t {
|
||||
Lobby,
|
||||
Game,
|
||||
EndGame,
|
||||
Disconnected,
|
||||
Closed
|
||||
Lobby,
|
||||
Game,
|
||||
EndGame,
|
||||
Disconnected,
|
||||
Closed
|
||||
};
|
||||
|
||||
typedef std::map<std::uint8_t, Player> PlayerList;
|
||||
|
||||
class GameListener {
|
||||
public:
|
||||
virtual void OnPlayerJoin(PlayerID player) {}
|
||||
virtual void OnPlayerLeave(PlayerID player) {}
|
||||
virtual void OnPlayerJoin(PlayerID player) {}
|
||||
virtual void OnPlayerLeave(PlayerID player) {}
|
||||
|
||||
virtual void OnGameStateUpdate(GameState newState) {}
|
||||
virtual void OnGameBegin() {}
|
||||
virtual void OnGameEnd() {}
|
||||
virtual void OnGameClose() {}
|
||||
virtual void OnGameStateUpdate(GameState newState) {}
|
||||
virtual void OnGameBegin() {}
|
||||
virtual void OnGameEnd() {}
|
||||
virtual void OnGameClose() {}
|
||||
};
|
||||
|
||||
typedef utils::ObjectNotifier<GameListener> GameNotifier;
|
||||
|
||||
class Game : public GameNotifier {
|
||||
protected:
|
||||
World* m_World;
|
||||
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
|
||||
GameState m_GameState = GameState::Lobby;
|
||||
PlayerList m_Players;
|
||||
World* m_World;
|
||||
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
|
||||
GameState m_GameState = GameState::Lobby;
|
||||
PlayerList m_Players;
|
||||
public:
|
||||
Game(World* world);
|
||||
virtual ~Game();
|
||||
Game(World* world);
|
||||
virtual ~Game();
|
||||
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
|
||||
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
|
||||
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
|
||||
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
|
||||
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
|
||||
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
|
||||
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
|
||||
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
|
||||
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
|
||||
|
||||
GameState GetGameState() const { return m_GameState; }
|
||||
void SetGameState(GameState gameState) { m_GameState = gameState; };
|
||||
GameState GetGameState() const { return m_GameState; }
|
||||
void SetGameState(GameState gameState) { m_GameState = gameState; };
|
||||
|
||||
const World* GetWorld() const { return m_World; }
|
||||
World* GetWorld() { return m_World; }
|
||||
const World* GetWorld() const { return m_World; }
|
||||
World* GetWorld() { return m_World; }
|
||||
|
||||
const PlayerList& GetPlayers() const { return m_Players; }
|
||||
PlayerList& GetPlayers() { return m_Players; }
|
||||
const PlayerList& GetPlayers() const { return m_Players; }
|
||||
PlayerList& GetPlayers() { return m_Players; }
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
Player* GetPlayerById(PlayerID id);
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
Player* GetPlayerById(PlayerID id);
|
||||
|
||||
const TeamList& GetTeams() const { return m_Teams; }
|
||||
const TeamList& GetTeams() const { return m_Teams; }
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user