indent with tabs

This commit is contained in:
2023-01-02 13:05:43 +01:00
parent 8f95b1a750
commit 222b79b40a
100 changed files with 4783 additions and 4781 deletions

View File

@@ -8,62 +8,62 @@ namespace td {
namespace game {
enum class GameState : std::uint8_t {
Lobby,
Game,
EndGame,
Disconnected,
Closed
Lobby,
Game,
EndGame,
Disconnected,
Closed
};
typedef std::map<std::uint8_t, Player> PlayerList;
class GameListener {
public:
virtual void OnPlayerJoin(PlayerID player) {}
virtual void OnPlayerLeave(PlayerID player) {}
virtual void OnPlayerJoin(PlayerID player) {}
virtual void OnPlayerLeave(PlayerID player) {}
virtual void OnGameStateUpdate(GameState newState) {}
virtual void OnGameBegin() {}
virtual void OnGameEnd() {}
virtual void OnGameClose() {}
virtual void OnGameStateUpdate(GameState newState) {}
virtual void OnGameBegin() {}
virtual void OnGameEnd() {}
virtual void OnGameClose() {}
};
typedef utils::ObjectNotifier<GameListener> GameNotifier;
class Game : public GameNotifier {
protected:
World* m_World;
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
World* m_World;
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
public:
Game(World* world);
virtual ~Game();
Game(World* world);
virtual ~Game();
virtual void Tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta);
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
GameState GetGameState() const { return m_GameState; }
void SetGameState(GameState gameState) { m_GameState = gameState; };
GameState GetGameState() const { return m_GameState; }
void SetGameState(GameState gameState) { m_GameState = gameState; };
const World* GetWorld() const { return m_World; }
World* GetWorld() { return m_World; }
const World* GetWorld() const { return m_World; }
World* GetWorld() { return m_World; }
const PlayerList& GetPlayers() const { return m_Players; }
PlayerList& GetPlayers() { return m_Players; }
const PlayerList& GetPlayers() const { return m_Players; }
PlayerList& GetPlayers() { return m_Players; }
const Player* GetPlayerById(PlayerID id) const;
Player* GetPlayerById(PlayerID id);
const Player* GetPlayerById(PlayerID id) const;
Player* GetPlayerById(PlayerID id);
const TeamList& GetTeams() const { return m_Teams; }
const TeamList& GetTeams() const { return m_Teams; }
};