refactor: add game listener
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@@ -12,11 +12,25 @@ enum class GameState : std::uint8_t {
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Game,
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EndGame,
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Disconnected,
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Closed
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};
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typedef std::map<std::uint8_t, Player> PlayerList;
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class Game {
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class GameListener {
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public:
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virtual void OnPlayerJoin(PlayerID player) {}
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virtual void OnPlayerLeave(PlayerID player) {}
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virtual void OnGameStateUpdate(GameState newState) {}
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virtual void OnGameBegin() {}
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virtual void OnGameEnd() {}
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virtual void OnGameClose() {}
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};
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typedef utils::ObjectNotifier<GameListener> GameNotifier;
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class Game : public GameNotifier {
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protected:
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World* m_World;
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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@@ -125,8 +125,6 @@ class WorldListener {
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public:
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WorldListener() {}
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virtual void OnGameEnd() {}
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virtual void OnTowerAdd(TowerPtr tower) {}
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virtual void OnTowerRemove(TowerPtr tower) {}
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@@ -231,8 +229,6 @@ public:
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
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virtual void OnGameEnd();
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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@@ -9,7 +9,7 @@ namespace server {
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class Server;
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class ServerGame : public game::Game {
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class ServerGame : public game::Game, public game::GameListener {
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private:
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Server* m_Server;
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ServerWorld m_ServerWorld;
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@@ -22,6 +22,13 @@ public:
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virtual void tick(std::uint64_t delta);
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void startGame();
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// GameListener
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virtual void OnGameStateUpdate(game::GameState newState);
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virtual void OnGameBegin();
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virtual void OnGameEnd();
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virtual void OnGameClose();
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private:
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void balanceTeams();
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void updateGoldMines();
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@@ -106,7 +106,7 @@ bool World::saveMap(const std::string& fileName) const {
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}
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void World::tick(std::uint64_t delta) {
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if(m_Game->getGameState() != GameState::Game) return;
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if (m_Game->getGameState() != GameState::Game) return;
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tickMobs(delta);
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for (TowerPtr tower : m_Towers) {
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@@ -295,7 +295,7 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
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void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
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enemyCastle->damage(damage);
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if (enemyCastle->getLife() <= 0) {
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getWorldNotifier().notifyListeners(&WorldListener::OnGameEnd);
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m_Game->notifyListeners(&GameListener::OnGameEnd);
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}
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}
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@@ -306,10 +306,6 @@ void World::OnMobDamage(Mob* target, float damage, Tower* source) {
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}
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}
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void World::OnGameEnd(){
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m_Game->setGameState(GameState::EndGame);
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}
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Team& World::getRedTeam() {
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return m_Game->getRedTeam();
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}
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@@ -37,10 +37,8 @@ void Lobby::tick() {
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return;
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if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
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protocol::UpdateGameStatePacket packet(game::GameState::Game);
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m_Server->broadcastPacket(&packet);
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m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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m_Server->lauchGame();
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return;
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}
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@@ -5,7 +5,7 @@ namespace td {
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namespace server {
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ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
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bindListener(this);
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}
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void ServerGame::tick(std::uint64_t delta) {
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@@ -70,5 +70,24 @@ void ServerGame::balanceTeams() {
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}
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}
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void ServerGame::OnGameStateUpdate(game::GameState newState) {
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setGameState(newState);
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protocol::UpdateGameStatePacket packet(newState);
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m_Server->broadcastPacket(&packet);
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}
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void ServerGame::OnGameEnd() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
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}
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void ServerGame::OnGameClose() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
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}
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void ServerGame::OnGameBegin() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
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startGame();
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}
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} // namespace game
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} // namespace td
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