refactor: add game listener
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@@ -37,10 +37,8 @@ void Lobby::tick() {
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return;
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if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
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protocol::UpdateGameStatePacket packet(game::GameState::Game);
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m_Server->broadcastPacket(&packet);
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m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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m_Server->lauchGame();
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return;
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}
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