refactor: add game listener
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@@ -106,7 +106,7 @@ bool World::saveMap(const std::string& fileName) const {
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}
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void World::tick(std::uint64_t delta) {
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if(m_Game->getGameState() != GameState::Game) return;
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if (m_Game->getGameState() != GameState::Game) return;
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tickMobs(delta);
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for (TowerPtr tower : m_Towers) {
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@@ -295,7 +295,7 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
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void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
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enemyCastle->damage(damage);
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if (enemyCastle->getLife() <= 0) {
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getWorldNotifier().notifyListeners(&WorldListener::OnGameEnd);
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m_Game->notifyListeners(&GameListener::OnGameEnd);
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}
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}
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@@ -306,10 +306,6 @@ void World::OnMobDamage(Mob* target, float damage, Tower* source) {
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}
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}
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void World::OnGameEnd(){
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m_Game->setGameState(GameState::EndGame);
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}
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Team& World::getRedTeam() {
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return m_Game->getRedTeam();
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}
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@@ -37,10 +37,8 @@ void Lobby::tick() {
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return;
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if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
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protocol::UpdateGameStatePacket packet(game::GameState::Game);
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m_Server->broadcastPacket(&packet);
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m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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m_Server->lauchGame();
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return;
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}
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@@ -5,7 +5,7 @@ namespace td {
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namespace server {
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ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
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bindListener(this);
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}
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void ServerGame::tick(std::uint64_t delta) {
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@@ -70,5 +70,24 @@ void ServerGame::balanceTeams() {
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}
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}
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void ServerGame::OnGameStateUpdate(game::GameState newState) {
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setGameState(newState);
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protocol::UpdateGameStatePacket packet(newState);
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m_Server->broadcastPacket(&packet);
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}
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void ServerGame::OnGameEnd() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
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}
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void ServerGame::OnGameClose() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
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}
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void ServerGame::OnGameBegin() {
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notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
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startGame();
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}
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} // namespace game
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} // namespace td
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