refactor: add game listener
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@@ -125,8 +125,6 @@ class WorldListener {
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public:
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WorldListener() {}
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virtual void OnGameEnd() {}
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virtual void OnTowerAdd(TowerPtr tower) {}
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virtual void OnTowerRemove(TowerPtr tower) {}
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@@ -231,8 +229,6 @@ public:
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
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virtual void OnGameEnd();
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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