remove player from team when leaving

This commit is contained in:
2023-08-15 13:01:50 +02:00
parent d1aa5cd8aa
commit 1e3b672897
6 changed files with 44 additions and 19 deletions

View File

@@ -67,6 +67,8 @@ public:
const TeamList& GetTeams() const { return m_Teams; } const TeamList& GetTeams() const { return m_Teams; }
void RemovePlayer(PlayerID pId);
}; };
} // namespace game } // namespace game

View File

@@ -74,6 +74,7 @@ public:
void AddPlayer(Player* newPlayer); void AddPlayer(Player* newPlayer);
void RemovePlayer(const Player* player); void RemovePlayer(const Player* player);
void ClearPlayers();
TeamColor GetColor() const; TeamColor GetColor() const;

View File

@@ -163,13 +163,14 @@ void Server::BroadcastPacket(const protocol::Packet* packet) {
} }
void Server::RemoveConnexion(std::uint8_t connexionID) { void Server::RemoveConnexion(std::uint8_t connexionID) {
auto it = GetPlayers().find(connexionID); std::string playerName = GetGame().GetPlayerById(connexionID)->GetName();
if (it != GetPlayers().end()) {
GetPlayers().erase(it); GetGame().RemovePlayer(connexionID);
utils::LOG(utils::format("\t[%s] left !", it->second.GetName().c_str()));
}
m_Connections.erase(connexionID); m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID); m_Lobby.OnPlayerLeave(connexionID);
utils::LOG(utils::format("\t[%s] left !", playerName.c_str()));
OnPlayerLeave(connexionID); OnPlayerLeave(connexionID);
} }

View File

@@ -28,7 +28,7 @@
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s #define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
#define SAFE_CHECK(expr) if(expr) return #define SAFE_CHECK(expr) if(!(expr)) return
namespace td { namespace td {
namespace server { namespace server {
@@ -116,12 +116,20 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
protocol::PlayerListPacket listPacket(playerNames); protocol::PlayerListPacket listPacket(playerNames);
SendPacket(&listPacket); SendPacket(&listPacket);
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
SendPacket(&statePacket);
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
SendPacket(&headerDataPacket);
SendPacket(&dataPacket);
m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID); m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
} }
} }
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) { void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Lobby); SAFE_CHECK(m_Server->GetGame().GetGameState() == game::GameState::Lobby);
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) { if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
@@ -156,18 +164,8 @@ void ServerConnexion::SetServer(Server* server) {
} }
void ServerConnexion::InitConnection() { void ServerConnexion::InitConnection() {
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
SendPacket(&statePacket);
protocol::ConnexionInfoPacket conPacket(m_ID); protocol::ConnexionInfoPacket conPacket(m_ID);
SendPacket(&conPacket); SendPacket(&conPacket);
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Game);
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
SendPacket(&headerDataPacket);
SendPacket(&dataPacket);
} }
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) { void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
@@ -177,10 +175,10 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) }; Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
SAFE_CHECK(!world->CanPlaceLittleTower(towerPos, m_ID)); SAFE_CHECK(world->CanPlaceLittleTower(towerPos, m_ID));
if (towerInfo.IsBigTower()) if (towerInfo.IsBigTower())
SAFE_CHECK(!world->CanPlaceBigTower(towerPos, m_ID)); SAFE_CHECK(world->CanPlaceBigTower(towerPos, m_ID));
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID); game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);

View File

@@ -20,6 +20,10 @@ void Game::Tick(std::uint64_t delta) {
void Game::Reset() { void Game::Reset() {
m_World->Reset(); m_World->Reset();
for (auto team : m_Teams) {
team.ClearPlayers();
}
for (auto& [id, player] : m_Players) { for (auto& [id, player] : m_Players) {
player.SetExp(0); player.SetExp(0);
player.SetGold(0); player.SetGold(0);
@@ -43,5 +47,20 @@ const Player* Game::GetPlayerById(PlayerID id) const {
return &it->second; return &it->second;
} }
void Game::RemovePlayer(PlayerID pId) {
Player* player = GetPlayerById(pId);
if (!player) return;
TeamColor team = player->GetTeamColor();
GetTeam(team).RemovePlayer(player);
auto it = GetPlayers().find(pId);
if (it == GetPlayers().end()) return;
GetPlayers().erase(it);
}
} // namespace game } // namespace game
} // namespace td } // namespace td

View File

@@ -23,6 +23,10 @@ std::uint8_t Team::GetPlayerCount() const {
return m_Players.size(); return m_Players.size();
} }
void Team::ClearPlayers() {
m_Players.clear();
}
} // namespace game } // namespace game
} // namespace td } // namespace td